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More awesome mage nerfsFollow

#1 Oct 12 2007 at 9:32 AM Rating: Decent
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Now on PTR,

-Hypothermia lasts 45 seconds
-MSD has an internal cooldown
#2 Oct 12 2007 at 9:38 AM Rating: Decent
I'm so confused onto why Hypothermia needs to last longer. I didn't like it, but I found it fair at 30 seconds or whatever.
#3 Oct 12 2007 at 11:54 AM Rating: Decent
Yeah, I have no idea why, either. Maybe they will decide against it?

MSD isn't specifically for mages.
#4 Oct 12 2007 at 12:51 PM Rating: Good
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It's a significantly bigger nerf for AM mages than for destro locks and spriests. I don't really see why it's needed, either, since AM spam pretty much requires TLC, a shadow priest, and JoW in order ot keep it up, and after the damage tax is thrown out, will fall behind Fireballx9/Scorch 10/48/3 again.

Edited, Oct 12th 2007 3:51pm by lsfreak
#5 Oct 13 2007 at 4:45 AM Rating: Decent
Mages cannot be allowed to have more than one viable pve spec - else we'd be almost as good as Warlocks!
#6 Oct 13 2007 at 6:56 AM Rating: Good
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KKaveKK wrote:
Mages cannot be allowed to have more than one viable pve spec - else we'd be almost as good as Warlocks!


Not you too. Smiley: disappointed
#8REDACTED, Posted: Oct 14 2007 at 8:18 AM, Rating: Sub-Default, (Expand Post) Warlocks have 3 viable specs for everything! they could out-DPS mages with a 0/0/0 build
#9 Oct 15 2007 at 5:04 AM Rating: Decent
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*crap*

Just when I start to have fun in Battlegrounds...

It was kind of nice. In AV, I usually am near the top of the damage charts, but not in AB, WSG or EoS. With the AM + LC + MSD, I have been lighting up the 'killing blows' which I never used to before. *sigh* back to deep fire... :-(
#10 Oct 17 2007 at 9:11 AM Rating: Decent
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Isn't it obvious? We had to give up a longer Hypo and the MSD in order to obtain our RoR and damage tax.


This is balance.
#11 Oct 17 2007 at 12:46 PM Rating: Decent
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noob here, what is MSD?
#12 Oct 17 2007 at 2:38 PM Rating: Excellent
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#13 Oct 18 2007 at 9:46 AM Rating: Decent
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Zelkari wrote:
Isn't it obvious? We had to give up a longer Hypo and the MSD in order to obtain our RoR and damage tax.


This is balance.


Kind of like how they slipped the coefficient tax nerf in with taking Counterspell off the GCD :P
#14 Oct 18 2007 at 7:03 PM Rating: Decent
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Theophastus wrote:
Zelkari wrote:
Isn't it obvious? We had to give up a longer Hypo and the MSD in order to obtain our RoR and damage tax.


This is balance.


Kind of like how they slipped the coefficient tax nerf in with taking Counterspell off the GCD :P


isn't the tax implimented from TBC launch?

They first put CS on GCD then realised its impossible to use it unless you play with sub-50 latency and actually was doing nothing waiting to CS someone.

It later was attributed as a mistake on the dev's end. The dmg tax was vehemously defended till recently after they realised "oh crap 4/5 T6 plus MSD and a kara trinket is only competitive". I think the next time they try to tune us, they should get some input from DnT mages and the top mages in the top arena teams.

Mages are going through a phase. A phase that Rogues went through before they actually got that class back on track again. There are more hits than misses so far, so I will take things one at a time... for now.
#15 Oct 19 2007 at 6:38 AM Rating: Excellent
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cancerous wrote:
isn't the tax implimented from TBC launch?


Nope, shortly after. I was leveling in Nagrand when it happened, about level 66, I remember my damage going down and getting into a big argument with a warlock in my old guild about it.

The damage had gone down much more than the 10% would have indicated and I was upset. They weren't listening, telling me it was a minor nerf(which I agreed with at the time) but I kept telling them that the damage was down by at least 90-120 more than it should have been per cast, which was a big deal. Turns out it was the first time the Alliance didn't have the zone PvP buff since I had started leveling in Outlands.

Smiley: laugh
#16 Oct 22 2007 at 6:32 PM Rating: Default
Be thankful mages are such a challenge but still so powerful when played well - our playstyle looks cool and we earn respect, unlike any lock :)

Hypothermia increased? who cares, too many safemode frost mages anyway. They still won't be primary target in arena I assure you.

MSD cd ... well being an arcane mage I can tell you that gem is rediculously overpowered when it can proc 6 times per cast. Brilliant fun, but definately overpowered.

Although a good lock and usually a good rogue will beat me, I'm almost guaranteed to beat any other class. That MSD proc definately helps in that regard vs anyone.

Bring on the nerfs.. we'll just have to get more skilled.
#17 Nov 05 2007 at 4:49 PM Rating: Decent
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another spanner for the arcane missle spammers. LC will only get a new charge 2.5 seconds after aquiring one. Blizzard's little way of telling you one charge per spell please.
#18 Nov 06 2007 at 4:05 PM Rating: Decent
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Hypothermia sucked INCREDIBLY in the first place...i was just sorta kinda (not really) getting used to the 30 second thing and learning not to hit the wall every time i died because of it, and now 45 seconds!!! >.> my wall is toast
#19 Nov 06 2007 at 4:15 PM Rating: Decent
The 2.5 sec cooldown on the TLC is so that AoE mages don't get to be throwing out extra damage all over the place from AoE crits.

Arcane explosion while surrounded by 10 enemies, you could easily be getting a TLC proc each splosion.
#20 Nov 06 2007 at 4:40 PM Rating: Decent
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RuinatorVek wrote:
The 2.5 sec cooldown on the TLC is so that AoE mages don't get to be throwing out extra damage all over the place from AoE crits.

Arcane explosion while surrounded by 10 enemies, you could easily be getting a TLC proc each splosion.


I would think they were not so concerned with AoE triggering it since no mage in their right minds would go AoE just to get procs. Even in PvP the impact is minimal especially since you most probably not use this trinket in PvP anyway.

This change is more or less targeted at MSD mages who throw 2.5s arcane missiles. That DD spell hits for 5 times and if you do it at the right time you can get heaps of crit hits. I applaude this attempt at reducing the effectiveness of the trinket from one spell (arcane missle) instead of slapping an internal CD on it like they did with MSD.

There is some significant impact on Shamans.
Lightning bolt will be 2.0s next patch. If we factor in elemental talents then it will become a 1.5s cast. Add in travel times of the spell, Shamans will still be harder hit by this change than mages are. Plus the crit from lightning overload procs will most likely be ignored as well. This will reduce elemental Shaman dps by a larger margin than mage's.
#21 Nov 06 2007 at 10:27 PM Rating: Good
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cancerous wrote:
RuinatorVek wrote:
The 2.5 sec cooldown on the TLC is so that AoE mages don't get to be throwing out extra damage all over the place from AoE crits.

Arcane explosion while surrounded by 10 enemies, you could easily be getting a TLC proc each splosion.


I would think they were not so concerned with AoE triggering it since no mage in their right minds would go AoE just to get procs.


Though, if you've ever Imp tanked on Illhoof and used it, you'd have to admit that keeping him targeted while spamming AoEs was awesome. Sometimes you'd get 2-3 bolts from a singe AoE.
#22 Nov 07 2007 at 5:04 AM Rating: Decent
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Quote:
Even in PvP the impact is minimal especially since you most probably not use this trinket in PvP anyway.


I use this in PvP along with my 'insignia of the horde'. It was really nice to see AM bolts crit crit crit then a lightning bolt, then more arcane bolts. ;-) Extra damage FTW.

Additionally, this will affect me in my current frost incarnation as I use a shatter frostbolt/ice lance combo to double crit quite frequently. Now that'll only get 1 charge instead of 2. Not as significant of a hit as the nerf is to AM spam, but significant enough.
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