Forum Settings
       
« Previous 1 2
Reply To Thread

Weapon ExpertiseFollow

#1 Oct 12 2007 at 7:12 AM Rating: Good
**
422 posts
So the official 2.3 patch notes are out, and we've taken it pretty hard. We didn't get any of the things we were promised for PvP (with the exception of the blind FIX). However, I'm wondering about the PvE implications of the changes.

Back when the patch notes were initially announced I posted a question about whether or not we should be worried about our status for PvE raiding considering the buffs that other classes (Enh Shamans specifically), and was basically told that we'll be fine. I'm still not so sure about that. I'm still not quite sure how weapon skill being changed to weapon expertise is going to affect us.

Currently with the +10 weapon skill we get from talents, we get +3.5% to hit and supposedly a reduced chance that our target will dodge our attacks (although this appears to be slight). Weapon expertise doesn't increase our chance to hit anymore, only dodge and parry. Those 10 points from expertise are going to reduce the chance of our attacks being dodged/parried by 2.5%. I suppose this will increase the number of Yellow attacks that actually land as well, since the +hit from weapon skill does nothing for specials beyond the initial +5%. So maybe this change will actually be good.

What do you guys think?
#2 Oct 12 2007 at 7:25 AM Rating: Decent
Yeah, the change to skill seems like it will actually cause a net gain for the hit table; you'll have to have a bit more +hit on gear to totally negate misses, but when you combine that with the reduced dodge/parry you'll have a larger margin of actual connected strikes.
#3 Oct 12 2007 at 7:32 AM Rating: Good
It's a fairly significant net nerf if you aren't pushing the +hit cap (see: either before Kara gear, or after kara gear), but if you're intending to just crank hit up as far as you can I suppose you could see it as a minor buff... recognizing that it somewhat neuters the utility of Surprise Attacks.
#4 Oct 12 2007 at 7:48 AM Rating: Good
**
341 posts
Oh god, that a great point. Hadn't thought about how it destroys the coolest feature of our 41 point combat talent. The new Expertise will be a good talent, but getting the 41 point talent will make it a lot less useful. Its now an improved backstab/mutilate relationship.
#5 Oct 12 2007 at 8:05 AM Rating: Good
**
422 posts
RPZip wrote:
It's a fairly significant net nerf if you aren't pushing the +hit cap (see: either before Kara gear, or after kara gear), but if you're intending to just crank hit up as far as you can I suppose you could see it as a minor buff... recognizing that it somewhat neuters the utility of Surprise Attacks.


Yes I agree that it takes some of the benefit of Surprise Attacks away. I hadn't really considered that. But it should be a small buff regardless of whether or not you're hit capped.

For the 10 skill points going to 10 expertise points (assuming that you've capped your specials), you lose 3.5% to hit, but reduce the chances that your attacks are dodged/parried by 2.5%. The 2.5% applies to 100% of your damage, while the 3.5% to hit only applies to your white damage.

Depending on what percentage of your total damage consists of white attacks will determine how much increase you see from this. If your white damage is 60% of your total, +3.5% to hit will only increase your damage by 2.1%. So the expertise appears to be slightly better (unless I've overlooked something.) I don't really know how to figure out what impact this has when you consider it with Surprise Attacks.

Of course if you can still manage to get yourself hit capped, then it's a straight 2.5% increase in damage.

#6 Oct 12 2007 at 8:08 AM Rating: Excellent
Sounds like a pretty big nerf to me.

While standing a behind a target, they can't parry.

Mob dodge rate can't be that high to start with.

So I'm going to lose +23% to hit and gain -40% to dodge/parry... on mobs that can't parry and only have 5% dodge?

That's a severe nerf to pve dps if I understand this correctly.
#7 Oct 12 2007 at 8:20 AM Rating: Good
**
341 posts
From my, admittedly limited, understanding of the reduction when you are behind an opponent, that is a huge nerf. At best, they just gave us a mild increase damage to trash mobs and a large damage reduction on bosses. You know, those fights where we actually care about damage.

This is a large PvE nerf, at least for those of us in the combat tree.

How does it effect you arena guys?
#8 Oct 12 2007 at 8:35 AM Rating: Excellent
Doesn't affect us much, because player usually have a higher level of Dodge (and even parry) then mobs. Losing +hit to gain -dodge/parry is more or less the same there.
#9 Oct 12 2007 at 9:16 AM Rating: Good
**
422 posts
I understand that mobs can't parry when we're attacking from behind. I'm still not seeing this as a huge nerf, unless the -2.5% to mob dodge/parry means -1.25% to dodge and -1.25% to parry, but that's not how I read it. I'm assuming that since a mob can't parry, we'll get -2.5% to mob dodge.

Tyrandor wrote:
So I'm going to lose +23% to hit and gain -40% to dodge/parry... on mobs that can't parry and only have 5% dodge?


Tyr, this isn't a nerf to +hit rating. Its a conversion from weapon skill to expertise. I'm only considering the +10 points that we currently get from our "Weapon Expertise" talent in the combat tree. Weapon skill (for the first 5 points) gets converted largely into +hit against higher level mobs.

Expertise will have no +hit component, and only apply to dodge/parry. Previously we could do nothing to reduce the amount that a mob dodged/parried our attacks (weapon skill was supposed to do this, but it apparently had a very small effect on dodge only). We can still get more +hit gear to reduce our misses (and we're going to need more now) to compensate for the of the +hit weapon skill granted, but now we can also actually land more attacks. Reducing the dodge/parry chance of a mob will increase the number of specials and white attacks that actually damage the mob.

Please correct me if I'm wrong on this.
#10 Oct 12 2007 at 9:30 AM Rating: Excellent
Aaaah... guess I didn't understand it correctly.
#11 Oct 12 2007 at 9:31 AM Rating: Decent
*
190 posts
and if you notice the loot table for ne heroic items, and ZA items. They are stacked to the brim with hit. Should be no problem in 2.3 for people even in Kara to get 250+ hit from kara/ZA/heroic badge loot.
and even more if you chase hit gear. I see this as neutral fix. I actually am stoked that our chance to be dodged will go down. Think about it you +308 dudes dont have to worry about being dodged. how is that a problem. now all your white damage is going through. Not to mention Kara/ZA droping heroic badges. It will be easier to get badge items than ever now. I pug Kara every saturday with a group. We clear it saturday thats a load of badges.
#12 Oct 12 2007 at 9:38 AM Rating: Excellent
Well, 10 weapon skill did equate to +1% hit.

So the new hit cast won't be 308 anymore.
#13 Oct 12 2007 at 9:44 AM Rating: Decent
*
190 posts
gotcha but still the +hit gear is amaizing in the new tables. +22 hit on a lot of items. Chest of the Conveir now has matching buddies.
#14 Oct 12 2007 at 10:11 AM Rating: Decent
*****
13,048 posts
Warchief Tyrandor wrote:
Well, 10 weapon skill did equate to +1% hit.

So the new hit cast won't be 308 anymore.

10 weapon skill on level 73 mobs is actually 3.5% hit. The first 5 points gave 3% hit, the last 5 gave .5% hit.

So the new hit cap will be 363.
#15 Oct 12 2007 at 10:42 AM Rating: Good
**
341 posts
So our "buff" is the raising of the +hit practical cap by 55 points?

WTF Blizzard?

It does however look like the new gear from ZA will be a godsend. Mad +hit and haste on everything. I'm farming heroics as of now for at least the gloves.
#16 Oct 12 2007 at 11:03 AM Rating: Decent
**
422 posts
ArundelvalEstar wrote:
So our "buff" is the raising of the +hit practical cap by 55 points?

WTF Blizzard?


Well you're kinda missing the point. The buff is the potential to increase our maximum damage output by whatever the mob's dodge % is. Expertise is essentially a second +hit category (although I'm sure it won't be on nearly as many items). If you reach the hit cap, you'll never MISS again, but your attacks can still be dodged. By collecting +expertise gear, you'll be increasing your damage output by making sure a mob doesn't dodge/parry your attacks anymore.

How good this turns out to be depends on how available +expertise gear is, and how much iLevel putting this stat on gear costs compared to other stats.

Regardless, if I'm understanding this correctly, this isn't the huge nerf everyone is claiming it to be, but rather a bit of a PvE buff.
#17 Oct 12 2007 at 11:09 AM Rating: Good
**
341 posts
So our damage will now be controled by:
Attack Power

Our ability to hit the target now has two stats:(?)
+Hit
+Expertise

And then speed is just:
Haste

Do I have that primarily right?
#18 Oct 12 2007 at 11:25 AM Rating: Decent
**
422 posts
Pretty much. Don't forget crit though.

#19 Oct 12 2007 at 11:32 AM Rating: Decent
***
2,602 posts
iam suddenly somewhat releived i put +hit gems instead of +crit. [it was 4am! i couldnt think straight]

but wait, the 41 talent gets rid of misses right? but targets can still dodge and parry. SO isnt this like an aid?

Been a long day taking care of a hyper active niece in a mall with toy shops everywhere, so bare [bear?] with me

Edited, Oct 12th 2007 7:46pm by Tenjen
#20 Oct 12 2007 at 11:54 AM Rating: Default
**
422 posts
The 41 point talent (Surprise Attacks) only eliminates dodges on your finishers. So the change really doesn't affect that at all, except that you'll need higher +hit to make sure you don't MISS your finishers on raid bosses.
#21 Oct 12 2007 at 12:03 PM Rating: Decent
Terrorfiend
*****
12,905 posts
CamelToad wrote:
The 41 point talent (Surprise Attacks) only eliminates dodges on your finishers. So the change really doesn't affect that at all, except that you'll need higher +hit to make sure you don't MISS your finishers on raid bosses.


finishers dont share the same miss-rate as white damage. If you dont have enough +hit to ensure that, you shouldnt be raiding anyway.

I havent missed a finisher in eons.

Edited, Oct 12th 2007 1:04pm by KTurner
#22 Oct 12 2007 at 12:29 PM Rating: Decent
*
83 posts
So here's a question-

If you have a high enough +hit so that your attacks and finishers can no longer miss, and you have a high enough +expertise so that your attacks and finishers can no longer be dodged/parried, is there a real point to taking Surprise Attacks (damage boost aside)?
#23 Oct 12 2007 at 12:37 PM Rating: Good
It's a higher theoretical hit cap. It is not a buff in any way, as if you're _at_ the hit cap you should instead be trying to ramp up AP and Crit, not the other way around. You'll now have to spend more item stats/sockets to reach the hit cap. It will lower DPS universally... not raise, with the only exception being if you are currently over the hit cap and haven't resocketed for some reason.

It's not a % decrease Tyr, it's the same as any other dodge/parry in the game. 4 Combat Expertise Skill is a 1% decrease in Dodge/Parry. The Combat Expertise cap against L73 mobs would be 22.4 Combat Expertise Skill, or 88 Combat Expertise Rating (85 CER before you start seeing diminishing returns on the output - last point of skill won't reduce the full amount), at which point it would never Dodge or Parry... which is fantastic for tanks, but horrible for DPS.

It's a bad skill. The talent is still decent because it provides so much, but it's a nerf compared to what it used to be.
#24 Oct 12 2007 at 12:48 PM Rating: Good
***
1,538 posts
Depending on how it's itemized, I can see this being a very nice change. Stacking +Expertise and +Hit items could yield a 100% attack success rate. No parries, no dodges, no misses.
#25 Oct 12 2007 at 1:00 PM Rating: Excellent
**
341 posts
I guess the real question we have left is:

What are we getting for items Blizzard?

Itemization does not appear to be one of blizzard's strong points. If we now have to add additional parameters to our gear, this could get ugly real fast.
#26 Oct 12 2007 at 1:05 PM Rating: Good
*
83 posts
Quote:
I guess the real question we have left is:

What are we getting for items Blizzard?


In keeping with Blizzard's current mindset I see...

Daggers. Lots of daggers. Daggers with +expertise and +hit, but no agi, stam, or +crit.

But they'll give swords "love" too. Swords with such incredible stats as: +3 expertise, +2 hit, +10 stamina. That seems to balance it out, right?

As always, there will be absolutely no maces introduced nor buffs to any existing maces.

Oh, and next patch rogues will be able to use wands. Yep. Wands.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 32 All times are in CST
Anonymous Guests (32)