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SL Lock vs Rogue Follow

#1 Oct 11 2007 at 10:01 PM Rating: Decent
So Currently im SL Spec the only class that is kind of hard for me to beat is a rogue .. Does anyone have any ideas that can help me .. im descent meric geared .. just need some more tips ..
#2 Oct 13 2007 at 1:13 PM Rating: Decent
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A godsend for me is Curse of Exhaustion against Rogues. They only have one way outside of the PvP trinket to break it, and that's pretty far into a talent tree and has a massive cooldown. Just circle around the edge of the Arena keeping your pet and all instant DoTs on him along with Curse of Exhaustion, and reapply it if you see it get dispelled.

Cloak of Shadows is the major problem for me against a Rogue, but that has a pretty hefty cooldown. He may not even be able to catch up to you in the 5 seconds it lasts, but if he does, pop your Death Coil to get him off your back as soon as he stops glowing purple or whatever (I'm too busy running like hell to notice, generally) then carry on kiting.

Yeah, I LOVE Curse of Exhaustion.
#3 Oct 13 2007 at 7:17 PM Rating: Default
As a Soul Link spec, keep a Felhunter out on aggressive so it will attack the Rogue out of stealth. Paranoia, use Death Coil to start the pwnage, followed up, obviously, with a Fear. He probably trinkets, so Fear again, but you DoT'ed him a little while you were Fearing him right?

Keep the pressure on him, and then he'll CloS. You will most likely have been slowed by poison by now, so use a Healthstone and melee while attempting to get distance. If you still are about to lose, insta-summon a Voidwalker, Sacrifice it, and summon another while under the shield to stall. You can also Grenade him, and then follow it up with an Infernal, which will easily be enough to get through CloS. Your options are many.

It breaks, you should be nearing the end of Fear's DR, and Death Coil's coming back. You've got no excuse to be losing at this point.
#4 Oct 14 2007 at 3:24 AM Rating: Good
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Quote:
You can also Grenade him, and then follow it up with an Infernal,


I'm sorry, but having to use a 1-hour cooldown is a BAD strategy, and impossible in Arena.

Also, IIRC, there are a couple of Warlocks who aren't Engineers.

Quote:
As a Soul Link spec, keep a Felhunter out on aggressive so it will attack the Rogue out of stealth. Paranoia, use Death Coil to start the pwnage, followed up, obviously, with a Fear. He probably trinkets, so Fear again, but you DoT'ed him a little while you were Fearing him right?


Err... I hate to break it to you, but Death Coil is NOT a good opener. Fear will hit about .5 seconds (considering travel time) later but Death Coil is our one *OH NOES!* trick we use when in trouble. Use it as an opener and the extra health is wasted. Instant Howl of Terror, maybe, but SL/SL doesn't have that option.

Quote:

It breaks, you should be nearing the end of Fear's DR, and Death Coil's coming back. You've got no excuse to be losing at this point.


Wow. I'm sorry, but if it takes you two minutes to cast seven spells, there's something drastically wrong with you.

Quote:
so use a Healthstone and melee while attempting to get distance.


I lol'd.

Edited, Oct 14th 2007 7:25am by ecirphsoj
#5 Oct 14 2007 at 3:58 AM Rating: Decent
Different tactics, different people.

I can see the holes in the original tactics like you have pointed out, but I also use DC as an opener in PvP. I find if I don't I'm crippled and half health before I can get off anything but a DoT.

Maybe that's just me being crap at PvP, but if I DC, then Fear, then DoT, then SB, then Fear I win.

Admittedly, that's not Arena.
#7 Oct 14 2007 at 7:32 AM Rating: Good
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I understand using Death Coil as an opener, TBH, and do it occasionally myself against Rogues (they make me feel jumpy xD) and Warriors. In fact, it probably is a good idea (not interruptable if the Rogue Shadowstep => Cheap Shots). I take back my statement about opening with Death Coil, but the rest of his plan is just... laughable.
#8 Oct 14 2007 at 8:34 AM Rating: Good
ecirphsoj wrote:
Quote:
You can also Grenade him, and then follow it up with an Infernal,


I'm sorry, but having to use a 1-hour cooldown is a BAD strategy, and impossible in Arena.

Also, IIRC, there are a couple of Warlocks who aren't Engineers.


I didn't see an "ARENA ONLY" label on help to beat Rogues, so excuse me for not giving a **** enough to think that PvP is only limited to Arena.

ecirphsoj wrote:
Quote:
As a Soul Link spec, keep a Felhunter out on aggressive so it will attack the Rogue out of stealth. Paranoia, use Death Coil to start the pwnage, followed up, obviously, with a Fear. He probably trinkets, so Fear again, but you DoT'ed him a little while you were Fearing him right?


Err... I hate to break it to you, but Death Coil is NOT a good opener. Fear will hit about .5 seconds (considering travel time) later but Death Coil is our one *OH NOES!* trick we use when in trouble. Use it as an opener and the extra health is wasted. Instant Howl of Terror, maybe, but SL/SL doesn't have that option.


If the Warlock doesn't have Howl of Terror, the only openers are Curse of Exhaustion+Corruption, get distance enough to pull off a Fear, and then go from there. I didn't assume he had Curse of Exhaustion, because he could have gotten Shadowburn, which would actually have been smart.

For Life Drain/Soul Link/Shadowburn build opener, Shadowburn, sic the pet, Curse of Weakness, Corruption, Trinket out of Cheap Shot... try to use a hearthstone or Soul Fire in expectation of a Kick, then follow it up with Fear. And you obviously aren't against the Voidwalker Sacrifice trick.


ecirphsoj wrote:
Quote:
so use a Healthstone and melee while attempting to get distance.


I lol'd.


I use a slowing dagger with Icy Enchant and Frost Oil. The Icy Enchant has a chance to mess up on 70's, but it still works. Frost Oil isn't available in Arena, but that's okay. I use a certain held-in-hand with it I love, so I always use 1-handers anyways.

Now does what I say make sense? Slowing Dagger allows you to get by without a Curse of Exhaustion, while taking advantage of other talents.
#9 Oct 14 2007 at 12:06 PM Rating: Decent
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992 posts
Quote:
I didn't see an "ARENA ONLY" label on help to beat Rogues, so excuse me for not giving a sh*t enough to think that PvP is only limited to Arena.


Okay, assuming you only ever need to fight one Rogue an hour, you'll be fine.

Quote:
If the Warlock doesn't have Howl of Terror, the only openers are Curse of Exhaustion+Corruption, get distance enough to pull off a Fear, and then go from there. I didn't assume he had Curse of Exhaustion, because he could have gotten Shadowburn, which would actually have been smart.

For Life Drain/Soul Link/Shadowburn build opener, Shadowburn, sic the pet, Curse of Weakness, Corruption, Trinket out of Cheap Shot... try to use a hearthstone or Soul Fire in expectation of a Kick, then follow it up with Fear. And you obviously aren't against the Voidwalker Sacrifice trick.


He's already said he's SL/SL. You don't get enough talent points to take Soul Link, Siphon Life AND Shadowburn: this gimped build uses the minimum possible points to get Siphon Life and Soul Link and is STILL 2 points short for Shadowburn. However, there are plenty of fine builds with both.

I've already conceded that Death Coil could be a viable opener. However, he's specced SL/SL because he WANTS to be, so Shadowburn isn't an option either.

Quote:
I use a slowing dagger with Icy Enchant and Frost Oil. The Icy Enchant has a chance to mess up on 70's, but it still works. Frost Oil isn't available in Arena, but that's okay. I use a certain held-in-hand with it I love, so I always use 1-handers anyways.


You talk about gimping yourself by taking a utilitarian talent in a tree which he's already IN but pass up Wizard Oils and +40 Spell Damage or Soulfrost?

Amplify Curse is almost always taken if you can, anyway.

If, indeed, you hit the enemy and Icy doesn't mess up, you'd still have been better off with Curse of Exhaustion: you have to get right up in melee range, conveniently where he can restart his stunlock, to get off melee hits, but with Curse of Exhaustion you can reapply at a range.

Edited, Oct 15th 2007 3:39am by ecirphsoj
#10 Oct 15 2007 at 8:03 AM Rating: Good
This is from an Affliction point of view:
Use your felhunter and have him on aggressive. Use perception if your human and when you see him start off with your 3 instant dots while you run away, he will catch up and stun you trinket out of kidney shot when he uses it then dc/howl him away follow that up with a normal fear and apply your UA and immolate if you can, drain for the remander of fear. he will use CloS around this time just run away tell it is up and re-apply instant dots dc fear/drain. by this time he should be dead.
#11REDACTED, Posted: Oct 16 2007 at 5:54 AM, Rating: Sub-Default, (Expand Post) I am Afflic and Rogues are pretty easy for me unless they crit the crap out of me on a backstabd or Ambush.
#12 Oct 16 2007 at 9:31 AM Rating: Decent
As said above, CoE FTW!

As an affliction warlock, I simply CoE, Corr, Siph., stay out of range, and /laugh.

I would suggest vw instead of felpuppy, simply because you have a better chance of surviving if you pop the bubble (during stunlock), or upon seeing the rogue (close proximity). The increased vision range from paranoia simply isn't enough against a well-specced rogue - even if you CoE, they can easily pop a trink or CoS and you're dead; you have a chance with big blue.
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