Quote:
* Charge will work more often when targets are up against unpathable areas like walls and poles.
* Defiance (Protection) now also grants 2/4/6 weapon expertise.
* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
* Disarm is now subject to diminishing returns in PvP.
* Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
* Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
* Intervene will no longer place you in combat.
* Hamstring now has a 10 second duration when used on PvP targets.
* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
* Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
* Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
* Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
* Sweeping Strikes and Deathwish have swapped locations in the talent trees.
* Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
* Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
* Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
The Good:
* Defiance (Protection) now also grants 2/4/6 weapon expertise.
* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
* Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
* Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
* Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
The Bad:
* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
* Disarm is now subject to diminishing returns in PvP.
* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
The WTF:
* Hamstring now has a 10 second duration when used on PvP targets.
* Sweeping Strikes and Deathwish have swapped locations in the talent trees.
WHAT THE FUCK?
It's nice to see Blizzard managing to **** up Fury and good. What in the hell were they thinking?