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Weapon Chain change question: and how it applies to RoguesFollow

#1 Oct 11 2007 at 10:54 AM Rating: Good
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Alright, so I was aware that warrior's weren't going to be immune to disarm anymore, but that the talent would also make disarm only last 3 seconds.

So, getting riposte almost seems worth it... except that disarm will now have diminishing returns. So, diminishing returns on 3 seconds... seems kind of wrong to me.

Also, I keep hearing people talk about weapon chains no longer making you immune to disarm. Ok, will they at least cut the time you're disarmed down to 3 seconds? Or are they just going to be completely useless now.

I mean, while I'm disarmed for the full duration maybe I should just shiv and hope for mongoose procs instead?

Anyway, sorry for the noob questions, I'm being slow to catch up on the 2.3 news.
#2 Oct 11 2007 at 11:10 AM Rating: Good
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IIRC weapon chains will now reduce disarm effects by 50%.


As for DR on Riposte, I doubt you will see it much. With a 10% chance to parry, even with an incoming attack once every second that only averages 1 time per 10 seconds, still making the talent worth it.
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#3 Oct 11 2007 at 11:14 AM Rating: Good
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Alright, so still worth it to put weapon chains on offhands...

And stopping yourself from being hit by MS/OP as often is always worthwhile. Got it. :D
#4 Oct 11 2007 at 11:59 AM Rating: Default
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Quote:
And stopping yourself from being hit by MS/OP as often is always worthwhile. Got it. :D


OP cannot be dodged, blocked, or parried, so Deflection won't help you at all there.

The weapon chain is still worth it, but I still find it hard to spend the 6 talent points to get Riposte. You just have to give up so much to get it. If it's a pure combat PvP build then maybe, but if you plan on doing PvE as well, I think those points would be better spent elsewhere.
#5 Oct 11 2007 at 12:02 PM Rating: Good
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Ah, my point with OP was that you can't perform it unless you have a weapon equipped, the skill will still be up after their weapon is back unless you disarmed them right when they switched from zerker to battle... then you have a chance to avoid it completely.

I'll more than likely be switching builds all around. I still have to re-level my rogue. I want an orc for some reason, so an orc I'll make.
#6 Oct 11 2007 at 12:17 PM Rating: Decent
33 posts
Even if Riposte does disarm a warrior for a minimum of 3secs, it also deals a 150% ss for only 10 energy! Its going to be pretty hard to pass up now that it actually works 100% of the time.
#7 Oct 11 2007 at 12:24 PM Rating: Good
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459 posts
Im with ya there. I don't know why there will be 20 posts on the disarm effect of riposte but not the damage. I mean sure it's good and all, but read the whole description. The only way bliz could make this ability better is if it added a combo point (sweet).
#8 Oct 11 2007 at 9:21 PM Rating: Good
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341 posts
I love the concept of riposte, but I do have a problem with that fact its affectively a 6 point talent. I have a lot of places I'd love to put talent points, and with several builds I have trouble justifying it.

The damage is worth it, the effect is nice, but damn, its expensive.
#9 Oct 11 2007 at 9:41 PM Rating: Decent
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443 posts
CamelToad wrote:
Quote:
And stopping yourself from being hit by MS/OP as often is always worthwhile. Got it. :D


OP cannot be dodged, blocked, or parried, so Deflection won't help you at all there.

The weapon chain is still worth it, but I still find it hard to spend the 6 talent points to get Riposte. You just have to give up so much to get it. If it's a pure combat PvP build then maybe, but if you plan on doing PvE as well, I think those points would be better spent elsewhere.


Not really. 5% parry chance is a huge damage mitigation. Dodging 5/100 warrior attacks for example, each 1k white. That's 5k damage there. 5k less damage to heal. And you get a disarm. I'm just not a big fan of it for some reason :P. Wait, so ALL weapon chains will make you still vulnerable to disarm, but only a shorter period?
#10 Oct 12 2007 at 5:19 AM Rating: Default
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EliminatorX wrote:
Not really. 5% parry chance is a huge damage mitigation. Dodging 5/100 warrior attacks for example, each 1k white. That's 5k damage there. 5k less damage to heal. And you get a disarm. I'm just not a big fan of it for some reason :P. Wait, so ALL weapon chains will make you still vulnerable to disarm, but only a shorter period?


How is deflection any different than lightning reflexes (which everyone agrees is a crappy talent)? The only thing that I can come up with in favor of deflection is that it won't proc an OP if a warrior is attacking you. You're essentially taking it to get riposte, and that's it. Unless you're going for a pure combat PvP spec, that's 6 talent points that are really gonna gimp your PvE abilities. That's all I was trying to say.

Regarding the weapon chains: Weapon chains will reduce the disarm duration by 50%. All melee characters can now be disarmed. The warrior talent has been nerfed to provide the same effect.
#11 Oct 12 2007 at 6:58 AM Rating: Good
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EliminatorX wrote:
Not really. 5% parry chance is a huge damage mitigation. Dodging 5/100 warrior attacks for example, each 1k white. That's 5k damage there. 5k less damage to heal.

That's assuming you get hit 100 times. In reality, Deflection might save you 1,000 life per arena if you're lucky.

Also, the reason Deflection isn't ragged on like Lightning Reflexes is purely because of Riposte.
#12 Oct 12 2007 at 8:38 AM Rating: Excellent
Parry is actually a bit more then a flat % of your life saved.

Sure, Mathematically speaking 5% parry means you lose 5% less life on attacks, but it ignore little thing like parrying an Execute that would have killed you and thus, done more damage then your total life.

Also Nooble, the main difference between parry and dodge isn't Riposte, it's overpower. Lightning Reflex 5/5 means your 5% more likely to get overpowered.
#13 Oct 12 2007 at 8:54 AM Rating: Decent
It's a minor point, but parrying an attack also shortens your time to next swing. 40% I believe.

Melechesh - Bronzebeard
#14 Oct 12 2007 at 10:22 AM Rating: Good
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rfecteau wrote:
It's a minor point, but parrying an attack also shortens your time to next swing. 40% I believe.

Melechesh - Bronzebeard

It only applies to mobs, not players.
#15 Oct 12 2007 at 10:44 AM Rating: Decent
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1,875 posts
why is deflection better then lightning reflexs?

pvp combat can get to AR grabbing deflection, and nothing dumping anything for pvp... to get reflexs at its appropriate tier, youd be losing out on gouge or ss... both of which are way better point for point

move reflexs to tier 2 and give it a good move at 5/5 and people will take it haha... just no reason to take it now
#16 Oct 12 2007 at 12:38 PM Rating: Good
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It only applies to mobs, not players.


Untrue. Try it sometime - it's easiest to see with only one weapon equipped and your offhand occupied (put a lantern there!).

When you parry, your next attack receives 40% haste. If 60% of the swing timer has expired, it's instant.
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