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What am I missing? Please Help!Follow

#1 Oct 10 2007 at 11:11 AM Rating: Good
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Hi Everyone -

I am in the process of leveling my second druid. I foolishly deleted the first one I made after becoming so frustrated I wanted to scream.

I'm currently a level 21, grouped with a Lock and Pally. My problem is this. Druids are very versatile, but at the moment it kind of feels like she's a "jack of all trades, master of none." I don't heal all THAT well, It takes me forever to kill something in bear/kitty form (and I'm close to dead when I'm done, even if I pop out to heal) and the dps doesn't touch what the lock can do with just his affliction spells.

When I'm alone, I die alot, even taking on things my own level. I have leatherworking/skinning as profs, and I try to keep the armor up to snuff, as well as having decent stats on my weapons (as much as possible at this level anyway!)

It just seems to me that she's not really great at ANYTHING. I would like to keep leveling her, but does anyone have any suggestions as to what I may be missing, anything I'm doing wrong, or am I just expecting too much too soon.

I don't want to delete another druid. That feels like quitting. I've seen plenty of level 70 Druids running around, so there must be something to it. Or maybe it's just not for me?

Any insight you may have would be greatly appreciated!
#2 Oct 10 2007 at 11:44 AM Rating: Good
18 posts
The good news is you're past the hard part. The first 20 levels for a druid is a known pain as we don't have cat form's solo friendly skills and we're not far enough into a talent tree to define our play style.

It's been a while, but cat form takes until 22 or 24 when you get the skills you really need it in to start producing damage. Might need to check what skills you'll get in the new few levels.

Specialization is a big problem for this class. Are you wearing a mix of caster and feral gear (int/spi vs str/agi)? How are you using your first few talents?
#3 Oct 10 2007 at 11:47 AM Rating: Good
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391 posts
Are you just running in and just slashing away with your claws and teeth? I had trouble at first, but what I do now is target from range and wrath a couple times which will take usually 1/3 of a creeps health and then shift to bear and melee them down. I still get frustrated sometimes missing and getting my attacks parried, but I have heard it gets better when I get kitty form.

Edited, Oct 10th 2007 2:48pm by fuganator
#4 Oct 10 2007 at 12:01 PM Rating: Good
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Hang in there a tiny while longer - druids take a long time to come into their own and you aren't out of the woods yet, but you should start seeing some big and happy changes over the next few levels.

Also, you may be running into problems if you're trying to be master of all trades with one set of gear (and talent points). I suggest leveling feral if you plan on playing solo at all, putting your talents into a feral build and gearing up mainly with STA, AGI, and STR. You can still heal your party when you need to; when you get a drop or a quest reward that has INT/SPI, hold onto it. Even swapping out a few pieces when it's time to play healer will help your heals greatly. I hear there are many mods that can help make changing outfits fast and easy, someone else may be able to recommend one.

It doesn't surprise me that the lock is out DPS'ing you at this level (and I dunno, maybe he will always out-DPS you depending on your individual characters). Talk to him when you're level 40, have comparable DPS as well as being invincible and able to save his butt in a pinch besides. He may even shed tears.

As for whether it's for you, ask yourself what you want out of your gameplay. As a druid, your versatility is your strength, even though it seems like a weakness now. Learn to adapt to any situation your party is in and shift seamlessly into whatever role is needed. If that doesn't sound like it's for you and your dream is to be at the top of every DPS meter (which is a perfectly lovely dream), you can still play a druid, but you won't be getting everything out of it, and you may find it less frustrating to choose another class.

I also don't agree with you that it's "quitting" to stop playing a class you aren't enjoying. You need to find out what you are, and be that.

I do think though that if you really want to give a druid a shot, unfortunately you have to play one for at least 36 levels to get a true feel for what the class is like.



Edited, Oct 10th 2007 4:05pm by teacake
#5 Oct 10 2007 at 2:39 PM Rating: Excellent
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814 posts
Locks are supposed to out-DPS you. It will usually always be like that until you hit Outland. Even then that only last until the locks get their T5 sets.

As the others have said your not out of the woods yet. You dont even have shred yet. It starts getting a little better once you get ravage. Starts going by pretty fast once you get pounce, and then you reach leveling epiphany once you get mangle.

Quote:
It just seems to me that she's not really great at ANYTHING. I would like to keep leveling her, but does anyone have any suggestions as to what I may be missing, anything I'm doing wrong, or am I just expecting too much too soon.


Quite honestly if its really that bad, leave her at inn for like a week. Then come back and get her to 22 and it should be a little better.

Quote:
Or maybe it's just not for me?


This is very likely.
#6 Oct 11 2007 at 1:38 AM Rating: Excellent
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It's probably a mix of factors, first make sure your talents are straight (generally feral, and there are other threads on suggestions for builds) and that you have different sets of gear for each role you want to take, int/spi one for casting and agi/str one for feral. Trying to perform a variety of roles in a mixed set of gear will leave you fairly week.

Next is experience with the class, on my second druid to level I could take groups or mobs my own level on and come out ok, but it requires using different skills.

If you have two mobs try rooting one (assuming they are melee fighters) and then dpsing the other in cat form, with only one mob on you you shouldn't have trouble killing it. Then you can reroot the next one (if you need to back away and heal) or just kill it.

Get used to using all of your abilities, if you start off against a mob in cat form and find you are taking too much damage, switch to caster, cast rejuv on yourself and then change to bear. If you're still low on health then bash the mob and switch back to caster for a longer heal.

Your killing speed may not match up to that of 'pure' dps classes, but you should be able to balance that with survivability. Back in the day when level 60 was as good as it got I was in Corins Crossing in EPL having a bit of trouble. I pulled a couple of mobs who then ran away and called friends, or some spectres popped up and called friends etc. I managed to kill 9 mobs, continously fighting until I got overwhelmed. This was specced resto gear and in not overly great gear (think mainly wildheart). My bf was watching and amazed at all the tricks I could pull to stay alive. Even now he likes watching me fight and curses everytime I shift from cat, heal myself and then go into bear (he plays a warrior and a rogue and thinks it's rather unfair that I can mimmic either of his characters and also heal myself on the same toon).

But it's taken me a long time to learn my druid and there are still areas where I could improve (namely pvp - which I suck at). If you really want a druid then stick with it (rested xp can help), as you get higher your cat form will increase in number of skills and so should become much better at killing with.

Healing wise, I find most classes quite limited at lower levels. have a seperate set for healing, try not to use regrowth too often, instead use rejuv for dps who take damage but aren't likely to be hit again any time soon, and two ranks of healing touch (full rank and I like one that heals about 60% of the full rank) so you can heal people taking damage, but don't have to wait until they are nearly dead for your spell to be efficient. I'd say druids are no worse than any other class at healing at low levels (or any level for that matter), it's just a skill that takes time to learn.
#7 Oct 11 2007 at 3:28 AM Rating: Good
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Like everyone said, keep trying, it'll get better soon. Take a break if you need to. I know I did. Up to level 36 (when you get Pounce, anyway), I felt very weak. But once I got that, I finally felt like an unstoppable killing machine ;)

I'm only lv60 so don't take my advice to seriously (:P) but for soloing in the early levels, I believe you should put your first talent points in resto. You -will- be shifting often to cure yourself, and having a 70% chance to avoid interruption is a huge help. Also, Omen of Clarity will often allow you to do some extra damage, or shift out and cure yourself for free. That is, until you are in the 40s and get Barkskin which allows you to cast spells interrupt free once every minute.

At that point, I went all feral again.

Good luck!
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Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#8 Oct 11 2007 at 3:53 AM Rating: Good
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194 posts
Thank you so much for all the insight!

I do really want to have a druid, but it sounds like I'm looking for too much too soon.

I probably should have mentioned that I also have a Priest, Mage and Hunter, so on some subconscious level I'm probably comparing my poor druid to their healing/dps/tank (with level 70 tiger) abilities even though I know that's not right.

I'm going to look into one of those "outfitter" mods to make gear changes easier. I'm sure it will help my priest too.

We found out last night that our other "groupie" just took over several of his nephews characters around my Druid's level, so we're going to experiment with different groupings.

Sounds to me like I just need to practice using all the different abilities of a druid, and roll with whatever the situation calls for. Funny, I started a druid to get more versatility into my play time.... now that I have it, I don't know what to do with it!!!!

Thanks again for all the help!
#9 Oct 11 2007 at 3:57 AM Rating: Decent
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194 posts
Oh... and as far as my talents go.... I'm pretty sure I have them in Resto/balance at the moment. I wanted the "no interrupt to healing chance" and also improved mark of the wild and nature's grasp. Please let me know if you think those are wasted.

As for the rest of them, I think I should probably wait to see what toons my Druid runs with normally to see what I should spec her as. If she winds up running with a warrior/pally combo, she'll probably go balance warrior/rogue = resto etc etc.

Any other sugguestions on talents?
#10 Oct 11 2007 at 5:41 AM Rating: Default
There is your problem. Leveling a druid solo you MUST go feral to level quickly! Respec, focus on damage talents in the feral tree and your levels will fly. My druid is currently level 42 and I kill stuff faster then my 46 rogue can. I also take less damage then the rogue and can heal when needed. Never run out of mana because all I use it for are buffs and heals. I can also fairly easily take on 3-4 guys my same level. I just start in bear form and kill 1 or 2, pop out and HoT to give me time to get a big heal then go to cat form and tear up the last 1 or 2. Try it, you will have a much easier time. Good luck!

Edit: Just noticed you said you group with a Lock and pally. In that case you should just go full resto and heal them. But I would still suggest you try feral build since it sounds like that is what you are after.

Edited, Oct 11th 2007 9:44am by Synisterx
#11 Oct 11 2007 at 6:06 AM Rating: Good
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You don't have to level feral, but it sure helps. If you're planning on soloing at all I would definitely strongly recommend it. And if you do go feral you'll want those talent points in Furor instead of Improved MoTW.

OTOH it sounds like you'll be grouped with your friends most of the time, and that does give you more flexibility. I'm leveling a priest holy and it's taking no time at all, because she's part of a static group and never has to get her hands dirty. If you find your main job is to heal and you rarely DPS, then there's no reason not to go Resto and carry around a little less eq. In that case though I would still carry a couple of pieces of feral gear so you can either DPS or solo when you need to.

As for Balance, I don't know much about it but the advice I've gotten here in the past is that feral is the DPS spec all the cool kids use until level 40. If you're more interested in Balance, respec for it then.
#12 Oct 12 2007 at 12:50 AM Rating: Good
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1,180 posts
On the addon front, I use an addon called 'closetgnome' to change my gear (available from the Ace wiki).

I find it quite easy to make and update sets and it doesn't change gear with forms (some people might want this, but I prefer choosing what I'm wearing).

Feral id generally thought to be the better levelling tree for druids. You'd probably want to hold off until about level 40 with going balance (when you can get moonkin form) as at lower levels the caster side of druid is fairly weak. Not saying it's impossible (I levelled as resto first time around), but you should find it easier to level and have less down time with feral rather than balance.
#13 Oct 12 2007 at 8:24 AM Rating: Good
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as yet my druid is only level 21 and yes i think she is underpowered sometimes , but i am running a weird mix of armour and my stats are almost all equal . i have found you need to do a little trial and error on mobs to see what works best for you , i tend to use a spell or 2 first then go bear or cat when the mob/mobs get close , one trick for the ne druid with BC. is get the quests in the draenei area as there is a repeatable quest for the irradiated shards that drop off mobs . well worth doing as every 10 give you a choice of 3 crystals as a reward . i chose ferocity as that gives an attack power bonus of 10 and it gives a reputation bonus as you are doing quests in 2 starter areas

i have done the two starter areas on a few characters now and it makes for much faster levelling and of course easier quests as most i do now are green and very quick to complete them , sure i lose out on the grinding exp but gain in the quests exp , , anyway it works for me as at level 30 i know my rep will be higher than my 67 hunter that only did the ne quests
#14 Oct 12 2007 at 9:16 AM Rating: Decent
if you have any points in balance i would suggest a single point in nature's grasp. it can save your life when you accidently aggro 2 mobs in kitty or other form. at least it gives you a chance early in the battle to walk away from it somewhat. (while outdoors)

additionally the first piece of easily available gear is only 1 level away. at level 22 toughened leather gloves is available (if you don't want to go though bfd for naga battle gloves) and at level 27 barbaric bracers. both of them are readily available at your local ah. once you have enough damage and armor, leveling is slightly easier. pps. focus in one area with few deviations for druids at low levels and get gear that reflect that area (though getting offspec gear from the inevitable times when you need to heal or tank in parties is good) we're druids we focus on one area but are prepared to switch out as necessary.

pps. I usially start out a combat in caster form at 20. blast x1. roots, fairy fire, kitty, wait wait, rake, claw, claw, lacerate, claw claw claw. = one dead mob. (though sometimes I throw an intstant hot on before I turn kitty.)

after I get pounce...

pounce, fairy fire, rake, shift, roots, walk away, blast, roots, kitty, wait wait, rake, claw claw bite, dead mob with minimal damage.
#15 Oct 12 2007 at 9:49 AM Rating: Decent
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Awesome.... I'll have to get the guild LW's to make me those gloves and Bracers when I'm closer to 27. I don't think I'm high enough in LW yet, but maybe by the time I hit 22/27 I will be. I forgot about those all together!
#16 Oct 12 2007 at 10:58 AM Rating: Good
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817 posts
Addermine wrote:
if you have any points in balance i would suggest a single point in nature's grasp.

In fact, even if you don't have any other points in balance, I recommend spending a point on Nature's Grasp. Just don't go "improving" it...too many great talents in the feral tree.

Addermine wrote:
and at level 27 barbaric bracers. both of them are readily available at your local ah.

I find barbaric bracers so good that I actually recommend that people throw +7 strength on 'em. With that enchant you won't see an upgrade until your 40s in my experience.

Addermine wrote:
I usially start out a combat in caster form at 20. blast x1. roots, fairy fire, kitty, wait wait, rake, claw, claw, lacerate, claw claw claw. = one dead mob. (though sometimes I throw an intstant hot on before I turn kitty.)


Urh? : /

- Blast? You mean either Wrath or Starfire?
- Lacerate? You mean rip, I think. Lacerate is a level 66 bear form attack.
- Why root 'em right before engaging melee where they can hit you anyway?
- Why no moonfire in the mix for the DoT?

For a casting-based opener until you get the good cat openers, I recommend:
Roots, Moonfire, Starfire, Wrath if you can sneak it in, Rejuvenation as they get to you, then shift to Cat or Bear to finish them off, depending on their level and remaining HP. Usually cat form unless they are 2+ levels above you or you pulled more than one.

If one of your attacks breaks roots, which I've never found to be too much/frequent of a problem personally, you can pop into cat or bear earlier, just be sure to squeeze off a moonfire and rejuvenation before you go animal on their asses.
#17 Oct 12 2007 at 1:56 PM Rating: Good
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71 posts
First decide what your group roles are going to be.
1. Paladin tank, druid healer, Warlock DPS
2. Paladin healer, druid tank, Warlock DPS
3. Paladin tank, druid DPS, Warlock DPS (kill them quickly technique) with heal afterward.

All are fine combinations.

If you are a druid healer then soloing is going to be more painful. Grouping is going to be easier. Get Eagle (mostly) or Whale gear.

If you are going to solo then spec and equip feral (Monkey, Tiger, Bear) and when in the group choose 2 or 3.

As you level look for gear in the other category from quests/AH and pick it up if cheap.

Key points for a feral druid are 20 (cat/prowl), 22 (shred == first opener), 36 (pounce - Big one here), 50 (mangle -> replaces claw very nicely).

From 36 to currently 64 it has been quite easy. 22 to 36 was ok. 10 to 22 was the toughest part.

As a 61 mediocre Hellfire quest/AH equipped feral druid with a 27% crit rate I peaked at 585DPS . Usually around 400+ DPS farming. Comparable to a warlock. Less than a mage in burst mode by far.

Being a druid is just quite a bit of fun. Lots of roles, risks, shapes, and skills to try.

#18 Oct 12 2007 at 10:06 PM Rating: Default
Well locks are supposed to have high dps, and druids aren't supposed to DPS or heal that well. On my lock i did Durnholde at 66 and got 2nd dps (Only topped by a lvl 70 elemental shammy doing the kara attunement) and 2nd healing too. But druids are a fun class to play, and when you hit 68 you'll be laughing at all the nubs down below you that have to spend 900g for they're flying mount while you have to spend 8g.
#19 Oct 13 2007 at 4:42 AM Rating: Good
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Here's my talent build.

I suggest you start by putting points into Feral, especially Ferocity at your level. Once you get Mangle, things will really start to get crazy. Omen of Clarity is excellent, but it's deep in the Restoration talent tree, so wait until after you've gotten Mangle.

Nature's Grasp from the Balance tree is awesome for survivability, especially since you can use it while shapeshifted. Pop the spell and your attacker has a chance to get afflicted by Entangling Roots whenever he hits you.

As you'll notice, almost all my talent points have been spent on increasing my damage and survivability in the various animal forms. I'm a die hard Feral Druid, so you might want to pick up some advice from the Bit-of-Everything Druids here as well. Sometimes DPS isn't everything.

Sometimes... Smiley: wink

Yes, I actually color coded the names of the various spells/abilities. Blue being Balance, red being Feral and green being Restoration. I've got no life.
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#21 Oct 13 2007 at 9:40 AM Rating: Good
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RolandDeschainOfGilead wrote:
druids aren't supposed to DPS or heal that well.


Oh. What's the punishment?
#22 Oct 13 2007 at 9:00 PM Rating: Decent
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You mentioned having a Mage before. While not as great as aMage, if you wanted to, you can level as balance fairly well with the simple Nuke -> Root -> Nuke. If you've got it, use Starfire (can't rmeember what level you learn it, should be around 20) then Root them, Moonfire them and wrath til dead. Easy.
#23 Oct 13 2007 at 9:28 PM Rating: Good
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Quote:
Well locks are supposed to have high dps, and druids aren't supposed to DPS or heal that well


I call Ignorance?

Honestly do you hear the words coming out of your mouth? Druids are not supposed to DPS well? HA! Even Ret pallies DPS well and balance/feral druids DPS damn good. As a matter of fact if balance druids didnt have to worry about aggro control we would probally be on par with a mage, though still be a 10% or so away from surpassing them.

Now this is where I question if you really have any end game credibility at all. Druids have the strongest heal in the game. Druids have Hot's. Druids even got an uber leet AoE spell. Druids have such a variety in spells that it is our strongest tree. We are generally known as the second best healers in them game, and the best healer in Arena.
#24 Oct 15 2007 at 5:31 AM Rating: Good
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Quote:
and the best healer in Arena.

I'd like to reword that to "The potentially best healer in Arena".

It is largely accepted that Pallies rule the Arena, as well as BG's usually, when it comes to healing. However, as a Holy Pally myself (used to be, at least) I have seen some awfully-played healing Druids and awesomely-played healing Druids.

Up to the average Druid, they usually won't pose a threat. But some actually learned to play and make use of everything they have. They'll Travel form when you're chasing them, turn to Bear if you reach them and to avoid Mana Burn, all HoT's are instant so they're "immune" to Counterspell except for the Improved version. List goes on a bit more but overall they do rock the Arena when played correctly.

Sorry for the rant. :P
#25 Oct 16 2007 at 6:06 AM Rating: Decent
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Thanks for all the great info. As it looks right now, I'm going to be more of a tank AND healer for a little bit in our group. That should be good versatility practice... I also see alot of deaths happening until I get the hang of it, but it's worth a shot.
#26 Oct 18 2007 at 8:32 AM Rating: Decent
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Just to let you know I felt your pain at one time. I currently have a 70 priest, 70 pally, 70 hunter, 69 rogue. I first rolled a rogue but hated it when it hit 60 and it's roll in raids (longer story but not to the point). Rolled a priest and loved the priest and enjoyed raids in MC but was amazed at what incredible healers pally's were. Rolled a Pally right before BC came out and leveled all the way to 70 and I have to say I absolutely love my pally for healing and raids and such so that is my healer. To get to the point though...

Long ago I first chose druid because I loved the sound of the versatility and the shape changes. I struggled and gave up at 21. I have come back to the game and decided I will continue to work my pally but wanted a change of pace and went druid again and this time I am absolutely loving it. What I did was stayed in bear until I could get the skills needed to really boost kitty. Once I was 24-26 I switched over to mainly kitty unless a bunch of mobs are on me. I am still moving on my druid and yeah an unfortunate death occurs but I have found we are incredibly good at surviving even if it means escaping.

I am still not completely used to druid and still need to work out strategies and such but as new situations occur I learn through success and failure how to adjust to the situation. Keep at it, it will probably get better.

Just one thing to say about druids healing. At level 18 fully feral and in fully feral gear I had a 1.2k crit in healing which shocked the hell out of me and made me feel sad for my priest and pally back in the day. Not that it happens often but druids can heal very well.

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