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AoE at Sorrow Hill, what pulls do I make?Follow

#1 Oct 10 2007 at 11:07 AM Rating: Decent
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278 posts
Hi people! My mage has reached level 51 now and I am continuing the lovely AoE at Sorrow Hill, although, I have had some problems knowing which pulls to make. These are the ones I've done so far, which have left me with a tad of respawn issues in some of them if everything works out ok:

1) The two at the right side of the road and the ones around the weird object pretty close to the entrance.
2) The whole field at the right side of the road a few yards ahead from first pull.
3) The field to the left side of the road a few yards ahead from second pull.
4) The field/house part right opposite to the third pull spot.

So, is there anyone that knows a video that shows some better way of pulling that actually doesn't make me have to wait for a short while for respawns? Or just as good, a drawing of the area with pull spots?

Any help at all very much appreciated, thanks in advance!
#2 Oct 11 2007 at 1:53 AM Rating: Excellent
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1,180 posts
Don't have a video I'm afraid, so I'll try and explain what I did in text.

1) Same I think, this should net you 6-8 mobs. Two by the gate, 4 by the broken cart (one patrols to the house and back) and then two across the road.
2) Yep, loved that pull
3) Left side of road, by the gravestones in between two fences, should be around 6 mobs (depending on if you agro the ones on the other side of the fence).
4) Left hand side again, mobs on either side of the road (should be 4 on the left and 5-6 on the right, 4 by graves and 2 by the building).

I generally found that by the time I'd done these pulls the first ones had respawned, but then again my pulling isn't exactly always smooth so I needed to res or reset sometimes.

Another thing is this spot was very busy on my server, if there's someone else here then you won't have much luck getting respawns. At around 52-53 I went over to one of the fields (possibly Dalson's Tears) and aoed there instead, slightly more resist prone, but less competition for mobs.
#3 Oct 11 2007 at 5:46 AM Rating: Decent
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278 posts
Thanks! Guess my way works pretty alright after all, gotta get to 54 before I can go to Dalson's if I wanna be effective =) Might get to 52 today :)
#4REDACTED, Posted: Oct 11 2007 at 7:52 AM, Rating: Sub-Default, (Expand Post) If you dont want to be bothered by pulling mistakes, try a warlock. They take no skill to play and are virtually unstoppable.
#5 Oct 11 2007 at 10:07 AM Rating: Good
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278 posts
God I wish I was able to rate down at the moment. Stop +1-ing and QQing about stuff that you don't know crap about. All they have is an advantage over MAGES in PvP at higher levels.
#6REDACTED, Posted: Oct 11 2007 at 2:31 PM, Rating: Sub-Default, (Expand Post) I happen to play a mage (at 70, with full purples/blues), and I also happen to believe that classes should be balanced and that a 1v1 should depend on skill and gear, nothing else.
#7 Oct 12 2007 at 9:44 AM Rating: Decent
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278 posts
So, you mean that with the upcoming patch 2.3 removing the damage tax, warlocks will still heavily outdps mages? Imo, no, not with equal gear/skills. Also, what moron aoe's simply with arcane explosion? And at level 70, when you have every aoe move in the whole game, all of them better than arcane explosion, or most of them at least. Don't compare good moves with crap moves, even them out.

Also, mages are not only aoe and dps. Ever seen someone asking for food/water in raids? Get a mage, problem solved. And you believe that a mage should be able to kill any class easily in pvp? CLASS BALANCE MATE. Sure SL/SL warlocks are overpowering mages at the moment, but you can't have it all, and if you did you would just destroy the whole role-playing theme.

You can't base aoe potency on raid encounters or smaller group encounters only. That's just moronic. Now stop QQing in my topic, kkthxbye?

Edited, Oct 12th 2007 1:46pm by NameAlreadyExists
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