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Best race for lock.Follow

#1 Oct 10 2007 at 10:57 AM Rating: Default
Can u tell me what is the best race for lock ?
Is the orc a good choice ?
#2 Oct 10 2007 at 11:16 AM Rating: Default
Ally: Gnome
Horde: Undead



Bring on the Flames!!!!!!!!!!!!!!!!!!!!!

BTW they really don't matter THAT much, and it also depends on what spec you chose. Destro Orc has a small chance it'd be better than UD but then again for grinding even the Canny will be good for Lock, where as Axe skills wont do anything.
#3 Oct 10 2007 at 11:27 AM Rating: Decent
***
1,729 posts
Please read the stickies

Second post on this Forum wrote:
The question of race is a good question to start with.


The first major hurdle is which side do you want to be on Horde or Alliance. If you have friends already playing you'll want to pick the same "side" as them. Otherwise it boils down to on average Alliance outnumber Horde by 4-1. On some servers its a greaer disparity. You can make your own inferences based on the 4-1. More alliance means more contested hunting grounds but also means more people to group with and venture into instances and such. Also it means more people to raid into enemy territory.

Ok after settling on which side you want to be on you'll want to look at the racial abilities.

Gnomes get:
• Escape Artist - Activate to break out of a Root or Snare effect - Instant - 1 min cooldown
• Expansive Mind - passive Increase Intelligence by 5%
• Arcane Resistance - passive All Gnomes get +10 Arcane Resistance
• Technologist - passive 15 skill bonus to Engineering.

If you want to be an engineering warlock then a gnome might be a good choice. The escape artist is marginally useful from breaking out of snares and such, but you can buy items that do the same thing. Arcane resistance is decent for in PvP.

Humans get
• Perception - Activate to increase stealth detection radius by 10 yards - lasts 20 sec – 3 min cooldown
• The Human Spirit - passive Increase Spirit by 10%
• Diplomacy - passive 10% bonus to faction point gain
• Sword Specialization - passive Humans get +5 to Sword skill
• Mace Specialization - passive Humans get +5 to Mace skill.

Detect stealth is marginally useful as you have to activate it. This means you have to know something is stealthed before hand. Also warlocks can train to use swords but most use staves for the stat bonuses. The sword skill bonus is nice but you will probably be shooting wands more than swinging your weapons. The spirit boost is ok for reducing downtime in PvE but warlocks get spells to enhance health and mana regen so we have little to no downtime as it is. Admittedly at the end game rep grind the Diplomacy can have a huge effect on reputation gain and grinding.

Orcs get:
• Blood Fury - Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50%. Lasts 15 sec.
• Hardiness - passive 15% resistance to stun and knockout effects.
• Command - passive Pet melee damage increased by 5%
• Axe Specialization - passive Orcs get +5 to Axe skill.

The stun resistances orcs are reporting are more like 3% at most so that is not a great bonus. Warlocks can't use axes, but the pet damage bonus can be helpful. Blood fury allegedly boosts spell damage similar to the attack power boost, I don't have and orc but this is what I have been told.

Then there are Undead which have:
• Will of the Forsaken - Activate to become immune to fear, sleep, and charm effects - lasts 5 sec - 3 min cooldown.
• Cannabalize - Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown
• Underwater Breathing - passive Underwater breath increased by 4x
• Shadow Resistance - passive All Undead get +10 Shadow Resistance.

Cannibalize which allows you to eat humanoid or undead corpses to regain health faster, which is decent benefit while PvE'ing and lifetaping. The second undead active ability only really shines in PvP and is Will of the Forsaken, which is 5 seconds of immunity to fear, charm, sleep and will break you out of fear upon activation but not sleep/seduce. If you plan to play on a PvP server Will of The Forsaken or WoTF can be game changing. The most common strategy warlock in PvP is to fear kite your opponent. Alliance warlocks often complain about undead and their WoTF as an "I win" button in PvP especially undead rogues. I've found the undead extended breath to be useless to a warlock since we get a spell allowing us to breathe underwater very early on. The shadow resistance is good for fighting alliance warlocks and shadow priests.

Since the burning crusade came out the Blood Elves have joined the warlock fold.
• Arcane Affinity - passive Enchanting skill increased by 10.
• Arcane Torrent - active - (Hunters/Paladins/Mages/Priests/Warlocks only)
Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you - Instant - 2 min cooldown.
• Magic Resistance - passive All resistances increased by 5.
• Mana Tap - active Reduces target's mana by 51 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level - 30 yd range - Instant - 30 sec cooldown.

The ability to perform an AE silence as a warlock in PVP seems wonderful in addition to the mana returned. Although I must say warlocks already have a plethora of mana returning options through talents and spells, this seems to be additional icing on the cake. The lack of caster monsters makes the arcane torrent and mana tap abilities a little less helpful in PVE as a consistent help. Overall I'd say Blood Elf racials seem a good fit with warlocks.


Edited, Oct 10th 2007 3:28pm by Lathais
#4 Oct 10 2007 at 12:02 PM Rating: Default
thx a lot.
#5 Oct 11 2007 at 12:32 AM Rating: Default
Well, hes not entirely at fault, the sticky is out of date. Blood fury gives +spell damage now, 143 at lvl 70
#6 Oct 11 2007 at 12:42 PM Rating: Default
Lathais wrote:
Please read the stickies


Did you? You just quoted a sticky holstering outdated, and therefore FALSE, information. Why don't you write a sticky if you're so gung-ho about this?
#7 Oct 11 2007 at 1:11 PM Rating: Good
Please don't even wonder about this. Pick whatever race appeals to you!

All races can be made to shine.

Undead have an advantage in pvp/bg/arena w/ Will of the Forsaken, yes - so if you want to have a slight edge and don't care about anything else, go Undead.

Orcs get +5% to pets (damage I think) and make perfectly good locks - also gain some immunity to stun - good against rogues and what not.

But again, any race can make a great warlock. It's your skills in the class that really matter!
#8 Oct 11 2007 at 3:01 PM Rating: Decent
IponemaGirl wrote:

But again, any race can make a great warlock. It's your skills in the class that really matter!


*GAG*

Yeah, skill comes into play when your opponent has vastly superior gear, great professions, and they have a racial that kicks your ***. Eventually, through suffering these people, you get that gear, with the expansion just inches away on the horizon. The racials still kick your ***, and now the cap just went to 80, and all your effort to be on an equal level, all of which was slowed by choosing inferior racials, is wasted. And now you must start again, trudging in the mud you so desperately cling to so you can have a like-able character. World PvP, assuming you aren't RP/PvE, which all the above statements would not apply to you if that was the case, you are dominated by "small" things like Will of the Forsaken, a War Stomp to interrupt you while getting a heal off... an Orc resists your Cheap Shot, and now you're screwed. A Blood Elf Paladin defeats you when any other Paladin would not. A Gnome Warrior rapes your Frost Mage, which should NEVER HAPPEN!

There's racism, there's classism, and there's balanced PvP.

If you want balanced PvP, stick with Guild Wars until Warhammer Online comes out. All the PvP servers will be abandoned if the game lives up to 25% of the hype. Guild Wars is a bore for some, but it IS balanced. The gear options are limited, and there is no races.

You know everyone's looking forward to what Warhammer might come to offer. PvP... REAL PvP.
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