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tanking uldamanFollow

#1 Oct 10 2007 at 7:17 AM Rating: Decent
27 posts
Last night i was in uldaman with a shadow priest healing, a shammy of sorts, 2 mages and me a fury warrior tanking. everything was going fine untill we got to areas where there would be 5 mobs on us at any given time. i asked my team to hold off on the attacks so i could gain decent agro on the mobs and tank them properly. I would strafe targets stacking sunders, hit them with sunders and DS. I figured this was a good way to keep all the mobs on me and make for an ez run. as soon as the mages would attack they would AOE and not stop untill they were being attacked by most of the mobs and then they would eventually die. my question is am i a bad tank for not being able to hold agro against these mages? or are they not doing their job right and just being suicidal?

http://www.wowarmory.com/character-sheet.xml?r=Hakkar&n=Zoidbrg
is a link to my warrior, i think i have decent gear for tanking, with the priests sta buff i have 2700 hp and i have over 4000 armor for a mitigation of 49% or so.
#2 Oct 10 2007 at 9:29 AM Rating: Decent
AoEing groups of elites w/ only one tank is suicidal. The mages are at fault.
#3 Oct 10 2007 at 9:51 AM Rating: Decent
sounds good i hardly use sunder unless peeps ganging agro. but if thats what works only thing i see missing is a TC even though only hits 4 mobs it seems it hits the 4 closest to me so if more than 4 i move alittle to make a diff mob closer so next tc hits it. and even if it dont thats still debuffing 4 mobs that are wacking on you. i'm arms tc and ds is normaly all i need for threat unless mages are doing what your talking about or dps is on wrong targets all together.
#4 Oct 10 2007 at 11:44 AM Rating: Decent
Norellicus wrote:
AoEing groups of elites w/ only one tank is suicidal. The mages are at fault.

QFT

There's no way T. Clap can hold up to that.

Maybe a charge, blood rage, Berserk, Berserker rage, WW, might hold put up enough initial aggro for AoE?

There's always the 10 minute Challenging Shout to fall back on. Also, stance dancing to Battle for Mocking Blow, Defensive for Taunt. But that would take care of two of them.

Mages have Nova to fall back on also.

What I don't understand is what mobs were you killing that there were 5-6 mobs on you? Scorpians? Those are not elite...right? So loss of aggro to AoE not a huge factor.

*For humaniod mobs* Why did the mages not sheep one each (also for beast mobs). The priest could have Mind Controlled one so viola, you're down to tanking just 2. No need for a AoE light show.


Edited, Oct 10th 2007 4:12pm by GYFFORD
#5 Oct 10 2007 at 1:11 PM Rating: Decent
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19,369 posts
A lot of mages get the idea that just because there are multiple mobs that they should AoE. Usually this lesson is learned the hard way, through deaths and wipes.

Just because you can use an aoe doesn't always mean it's the best way. Talk to your mages about when it's appropriate to use aoe and when it's not. If they're pulling agro and hitting the smack down then they need to back it off some. Suggest they target the main mob first until it's dead or 50% or 25% hp and then start up the aoes. By then the tank should have much better agro built up on all the mobs. Less healing/rezzing the mages and they still get to aoe for mana efficiency.

If they claim you're not a good tank because you can't keep agro then state that agro is not just the tank's problem it's everybody's. Even if you are a bad tank a good mage will back down on the agro. I've been in multiple groups and some tanks are better than others and it's very noticeable in some cases. Even if they're bad I usually won't say anything but instead change what I'm doing. It's a lot harder to change other people's way of playing than it is yours. There are some cases where it just won't be possible to complete a task, boss or instance, if someone is that bad. In those cases I think it's okay to speak up, but do so in a nice way. Make a positive suggestion instead of telling them how they suck.
#6 Oct 10 2007 at 2:52 PM Rating: Decent
When tanking more than one mob, you should use Thunderclap like you're life depends on it. every time it's up it should be going straight back onto CD.

And what mobs were u tanking exactly? until the very end of the instance or the grimlok fight, the only times i can remember having to fight that many or more at one time are either the scorpids or the non-eliote earthens in the middle of ulda.
#7 Oct 10 2007 at 4:55 PM Rating: Decent
27 posts
I was tanking the humanoids along with the stone elementals. I would tell the mages to poly and usually only one of them would listen to me. if they both did poly then things would generally go a little smoother, but i could only do so much once they started to AOE everything. I was asking them towards the end to hold back on the AOE's and damage untill i established a good amount of agro but it didnt always work. I was using TC but it didnt seem to make a difference

anyways thanks for the feed back. If this happens again to me ill ask them to stop the AOE's.

Edited, Oct 10th 2007 5:56pm by Kronikthedemonik
#8 Oct 10 2007 at 8:48 PM Rating: Decent
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57 posts
Quote:
When tanking more than one mob, you should use Thunderclap like you're life depends on it. every time it's up it should be going straight back onto CD.


That's funny because I just posted something about this.

Same place, too, Uldaman. I kept hitting with Sunder rather than TC up front, because it felt like a race between me and the spellcasters to build up threat, and I was trying to hit the mobs as hard as I could. I guess multiple TCs are better.
#9 Oct 10 2007 at 9:47 PM Rating: Decent
@Kron

Next time mages do that to you, threaten to leave the party. You're the one taking the brunt so they should be listening to you. God knows i stopped tanking for a scholo group during the invasion (they group let a rogue get Lord Blackwoods sword over me, the tank).

@Kokacha

Sunder is useful for building lots of threat up on one enemy, where as TC is more useful for smaller threat to 4 targets at once.
#10 Oct 11 2007 at 5:23 AM Rating: Decent
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57 posts
Quote:
Sunder is useful for building lots of threat up on one enemy, where as TC is more useful for smaller threat to 4 targets at once.


Agreed, in a perfect team this works. But question - in a team where you're racing against AoE damage from players who don't know any better, is it better to hit with the bigger guns first? From what I know, TC generates roughly half the threat of Sunder, after the armor reduction. Is it still better in this circumstance?

Edited, Oct 11th 2007 9:26am by Kokacha
#11 Oct 11 2007 at 6:45 AM Rating: Decent
Kronikthedemonik wrote:
...I would tell the mages to poly and usually only one of them would listen to me. if they both did poly then things would generally go a little smoother, but i could only do so much once they started to AOE everything...
Did you 'tell' or 'mark' the mobs? Telling someone is confusing, also you won't know who's mob is not sheeped. Marking mobs with icons puts a big flag over it saying 'if you don't sheep this, everyone in the party is going to know it's you, so do your job'.

Yeah, I've noticed from doing all PUGs on my Hunter and Warrior if there is no CC, the PUG party tends to suck, sometimes disbands. I basically demand it from my PUGs. Is it because I'm a bad tank? IMO no, others might tell you otherwise lol.

My reasoning is we all have a job to do. I tank, I keep mobs that are moving around on me. The healer... well... heals. DPS/CC ...ummm DPS and oh yeah...CC!

If I cheesed out on my job (tanking) I'd get laughed at or booted from the group, so why do the CC get a day off? Yeah, I'm working here...so is everyone else. I have no problem marking the mobs. I got moon, star, and skull binded to my keyboard. It takes me 2 seconds to mark, then I change the skull when tanking the next mob.

CC helps keep the PUG together IMO. So far I've been doing pretty well on the PUG scene. Everyone wants to rush rush rush, CC makes them slow down a bit. When you run thru something accidents happen.


Edited, Oct 11th 2007 10:56am by GYFFORD
#12 Oct 11 2007 at 8:08 AM Rating: Good
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3,202 posts
Yes, thunderclap is great for multiple mobs (though it only hits 4 targets) but make sure you pull the mobs away from any sheeped or sapped mobs or you'll break the CC and have to deal with even more mobs.
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