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balance in pve? (new to druids)Follow

#1 Oct 09 2007 at 8:06 AM Rating: Decent
Hello all,

I have recently started playing a druid (28), after putting my shaman (70) on the shelf for awhile. Just wondering how accepted and viable(or wanted) moonkins are in pve or in guilds, when i played my shammy i dont think i ever grouped with a moonkin, only ferals. On the other hand i have felt the beatings they can deliver in pvp. I enjoyed my shammy as ele but holy crap LB spam gets wicked boring (kind of a let down). Also at what level can i make the switch from feral (if i do choose to), i switched the shaman at 60 due to the gear available to me from hellfire quests. Anyway just putting it out there still learning the class, but so far it's a blast and blown my shaman out of the water so far for fun.
#2 Oct 09 2007 at 9:04 AM Rating: Decent
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Some guilds love the Moonkin, others hate that battlechicken. Just find a guild that accepts you. Though it would be a little difficult for you to find 5-man due to your lack of CCs (same as your Shaman). Just remember to bring along your healing suit, though.

You should start playing Balance early so as to get used to the playstyle. Or you can also wait till 70 to make the change, all up to you.
#3 Oct 09 2007 at 9:17 AM Rating: Decent
Thanks for the reply, I did get no love with the shaman because of the lack of CC, only for heroics. I had a guild that accepted me but it has dwindled from people quiting, leave, server transfers ect. Since then finding a group has sucked hence the reason he's collecting dust. Not sure if tanking is my thing yet still early but i do enjoy healing and casting, If geared properly is it possible for balance spec to heal instances up into the mid-higher 60's, it was possible with a shadow priest not so much with the ele shaman. Also any hints to balance play style, i know that will make a huge difference when done correctly.
#4 Oct 09 2007 at 11:45 AM Rating: Good
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As feral I have healed just about every normal 5man up to 70, without too much trouble. Since this is the Druid forum, I am going to assume most of us have had to from time to time from lack of a healer. So, Balance should make that much easier.


BTW, I am not Arena spec or anything crazy, only 14 points in resto tree for OOC.

Druid Tank FTW!
#5 Oct 14 2007 at 8:34 AM Rating: Good
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I too have felt the sting of Moonkin prejudice.

However, once you get to a higher level and get a good feel for the play style and run in some groups, you will start to see:

"Wow.... the Boomkin inerrvated our healer, Barkskinned and then cast Tranquility...Saved us from that wipe!!"

or

"Coooooooool!one!!!11 Boomkin...RAWR!!!! Pew pew pew!!!!"

or

"Oh no...Tank Down!!!.....Wait...Druid Battle rezzed! W00t!"


A balanced Druid is not easy to play and the learning curve can be steep. Hang in there and prove yourself as a valuable team player and you will have no trouble getting in a guild.


Cheers!
#6 Oct 17 2007 at 11:57 AM Rating: Decent
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Our feathery brothers and sisters are usually well-liked by the mage, destruction lock, elemental shaman and healing types and for the most part isn't a very common druid spec; most druids are feral or restro by the time you near 70.
As much as I like boomkins, I still find it much better not depending on that mana bar to kill stuff, especially after trying one out on the PTR before the last patch boomkins are SOL if they become an oomkin - seriously, you tickle the mob in cat form with boomkin gear on (and usually that's the best way to go if all the mana you can muster is to shift into cat/bear)...

I'll stick to my roar kitty - killing stuff is just that much easier when mana isn't involved in the process of doing so.
#7 Oct 18 2007 at 5:49 AM Rating: Decent
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soggymaster wrote:
Our feathery brothers and sisters are usually well-liked by the mage, destruction lock, elemental shaman and healing types and for the most part isn't a very common druid spec; most druids are feral or restro by the time you near 70.
As much as I like boomkins, I still find it much better not depending on that mana bar to kill stuff, especially after trying one out on the PTR before the last patch boomkins are SOL if they become an oomkin - seriously, you tickle the mob in cat form with boomkin gear on (and usually that's the best way to go if all the mana you can muster is to shift into cat/bear)...

I'll stick to my roar kitty - killing stuff is just that much easier when mana isn't involved in the process of doing so.


The Boomkin has armour for a reason, not to mention mana for meleeing. Low on mana? Just dot and whack away, though not a good idea for more than 1 or 2 mobs.

Think of Boomkins as Mages without the CC, but with heals, rezzes and an off-tanking ability. (I love the times when brez is down and the tank dies so I tank for a bit (not the part about the tank dying, the bit where we save the wipe)
#8 Oct 18 2007 at 4:28 PM Rating: Default
I was a balance druid from 10-58. speced feral just to try it out and OMG WEWT sure, at the beginiing mangle and shred were not comepting to 1.3k starfire crits but as i progressed in lvling feral became a helluva lot easier to lvl and was fun to do. Drinking water is sooo retarted lol.
#9 Oct 18 2007 at 7:18 PM Rating: Decent
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You think a 1000 crit on mangle is an awesome change from 1.3k starfire crits before Outland gear? Wait till you see 5k starfire crits - then decide whether balance or feral is your gig. Don't get me wrong - balance is great, but I personally like feral over balance. I like seeing the smaller, but still big, numbers come up far more often than a huge number come up out of the blue. Sure I've seen a 3k crit on ferocious bite, but that was likely a clearcasted 100 energy 5-charge, but when a 5-charge FB crits I'd much rather see a consistent 2100-2300 (800-1100 non-crit) each time than be disappointed with 2250 because I've seen 4k.
#10 Oct 19 2007 at 2:21 AM Rating: Decent
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Halsparix wrote:
retarted


No comment.
#11 Oct 19 2007 at 2:34 AM Rating: Decent
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prometus wrote:
BTW, I am not Arena spec or anything crazy, only 14 points in resto tree for OOC.

Druid Tank FTW!


You only need 11 points in Restoration to get Omen of Clarity. What did you spend the last 3 points on? Smiley: dubious
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#12 Oct 19 2007 at 6:33 AM Rating: Decent
If he's anything like me (sig), they were spent on Intensity. FA and PT are kind of a waste in many cases...FA needs no explanation, and while the Stun resist would be nice, the Fear resist could be a problem in certain cases, since there are some bosses that AOE fear and anyone who gets feared has their threat wiped. Resist those, and you're in for hurt when your healer is running around scared while you get beat on. :p
#13 Oct 19 2007 at 7:04 AM Rating: Decent
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On the other hand, being feared as the main tank, thus having your threat wiped, also sucks big time.
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#14 Oct 19 2007 at 7:09 AM Rating: Decent
/shrug

I guess it seems like less can go wrong if the whole group gets feared and has to re-set in terms of threat tables, than if you're getting your *** kicked for the 4 sec that your healer is feared.
#15 Oct 19 2007 at 7:27 AM Rating: Decent
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Frenzied Regen when that happens?
#16 Oct 25 2007 at 7:08 AM Rating: Default
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Quote:
You think a 1000 crit on mangle is an awesome change from 1.3k starfire crits before Outland gear? Wait till you see 5k starfire crits - then decide whether balance or feral is your gig. Don't get me wrong - balance is great, but I personally like feral over balance. I like seeing the smaller, but still big, numbers come up far more often than a huge number come up out of the blue. Sure I've seen a 3k crit on ferocious bite, but that was likely a clearcasted 100 energy 5-charge, but when a 5-charge FB crits I'd much rather see a consistent 2100-2300 (800-1100 non-crit) each time than be disappointed with 2250 because I've seen 4k.


Insect swarm should be filling in with DoT damage.

EDIT: Also moonfire...

Edited, Oct 26th 2007 10:33am by modusTollens
#17 Oct 25 2007 at 9:56 PM Rating: Decent
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You misunderstand the mechanics of fear. It does not wipe threat by any means, it's just that while feared, the boss won't attack feared targets. Threat remains completely unchanged. Plus this is being changed in 2.3, and bosses will no longer prioritize non-feared targets over feared targets but still with normal mechanics.
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