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A. Freeze trap has no cooldown but only a single target can be trapped at a time, if another trap is triggered, the first trap breaks.
Where as this would be nice, it would completely negate our ability to Double/Tripple/Quadruple Trap. I for one would never want this. The ability to keep 1 mob CC'd at all times is easy enough as is. Granted this would help with resists, since it has no cooldown, and you can instantly pop up another one. Although personally speaking, I like being able to keep 2 mobs on ice for an extended period of time. I believe that the ability to trap more then 1 mob at a time makes us different and more versatile then most classes who can only CC 1 mob at a time.
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B. Freeze trap removed in favour of the spell 'Freeze' cast by the hunter. Effect is the same and the spell has a melee range with no cooldown. Only one enemy can be under this spell.
To me this takes away the aspect of being a hunter. We're meant to lay out traps in preperation of an attack, but to be given a spell that does this in melee range seems a tad off. It just doesn't fit the normal hunter profile. You'd also have to run up to anything you want CC'd. Might as well just send a pet and off-tank it.
I think the current mechanics of our traps is fine as of the moment. It requires more timing then anything, and adds a little bit more fun to the game in terms of being able to CC 1 or multiple mobs at your leisure. However I'm also a CC freak, so being able to trap more then 1 mob at a time is just what I'm looking for.
The greatest change they ever made to our traps is the ability for them to be used while in combat. Double Trapping was possible back in the day when you could only do them out of combat, but Tripple Trapping definately could not be done, no matter how good of a hunter you were. The Feign Death cooldown alone was to much, and it'd be impossible to get out that third trap in an adequate amount of time.
Just my 2 cents though~