Darigraz wrote:
Right now I am aming for desolation battle gear, I do have beast lord pants and gloves. From what I can take out, desolation is more AP and Crit based, beastlord is more balanced.
Once I get my AP and crit siuation under control, where should that extra point go?
Max out survivalist, or is it considered overkill?
Max out trap mastery, or is 5% enough?
Put a point in Improved Feign Death, I have experienced several boss fights where I get resisted.
Max out resourcefulness, overkill but good overkill?
Get Wyvern Sting, more cc + a dot whats not to like?
Currently, the cast time on Wyvern Sting is a problem for me. It's nice to have for that occasional, "Oh geez, that caster way over there is about to drop the tank and nobody is doing anything about it" moment, but it's not without complications. For starters, if you don't follow up the Wyvern Sting with a Scorpid Sting to overwrite the DoT, you can't trap the mob. That in of itself can make things tricky (although far from impossible).
It's been announced numerous times recently, however, that Wyvern Sting is being switched to an instant-cast ability like the rest of the Sting family of shots. This, I suspect, is part of what Blizzard had in mind for making Hunters more viable in Arena, but it has great PvE implications as well. We'll finally have a max-range crowd control ability. The sleep effect duration on Wyvern sting is only 12 seconds, but you can do a lot in twelve seconds.
My current spec (0/21/40) reflects the role I choose to bring to a party...namely crowd control, and lots of it. For me personally, my survivability comes directly from my CC, not my ability to take more hits. On trash fights, I allow myself a wee bit more liberty in the threat department (with certain exceptions) since if I pull hate, I have options to manage the situation until the mob goes down.
I would recommend a threat meter for
any class, regardless of spec, in any group, but I find it's critical for SV Hunters. Crit damage spikes can blast us up the threat scale in an awful hurry, and on boss fights it's just a whole lot easier to FD before you pull the boss onto you anyways. That way, if you get a resist you can just tone down the damage until FD is up and try to reset again. In other words, points in Improved Feign don't seem worth it to me.