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Chain Trap... OMG!!!Follow

#27 Oct 10 2007 at 1:35 PM Rating: Decent
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83 posts
Ok i'm wondering if anyone has this problem, I can chain trap pretty well and I have never had a complaint but I notice that my traps don't last the full duration of the cooldown sometimes and I have to wait while the mob is beating on me to trap it again (usually not more then 5 sec). should I wait to put down the trap right before the mob gets to me the first time or should I set it and then shoot my target and guide it to my trap, Just a little curious.

I also didn't know that distracting shot didn't effect my traps that is good to know, you can probably shoot it and back up since you don't keep shooting if you move I usually just click one of the guys next to me in a party then target the main mob everyone is concentrating on.

#28 Oct 10 2007 at 4:49 PM Rating: Good
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666 posts
Quote:
Ok i'm wondering if anyone has this problem, I can chain trap pretty well and I have never had a complaint but I notice that my traps don't last the full duration of the cooldown sometimes and I have to wait while the mob is beating on me to trap it again (usually not more then 5 sec). should I wait to put down the trap right before the mob gets to me the first time or should I set it and then shoot my target and guide it to my trap, Just a little curious.

Well first of all, unless you're spec'd Survival your traps will never last the duration of the cooldown. Your Freezing Traps normally last 20 seconds, your average cooldown is 30 seconds. Now if you have the Beastlord Set you can reduce your cooldown by 4 seconds. Also with Survival Talents into Clever Traps you can increase the duration of Freezing Trap by up to 26 seconds, along with the Beastlord Set this puts your cooldown and Trap duration on par with each other, making Chain Trapping very easy.

This is all you really need if you plan to invest very little into the Survival Tree, if you plan to go further down the tree, Resourcefullness is a must have talent for CC. Allowing you to lower the cooldown on your traps even more. Combined with the Beastlord set this would put your cooldown on your traps down to 20 seconds, and the duration of your freezing trap up to 26 seconds.

The key to chain trapping is preperation. Lay a trap down very early. Remember that traps have a duration of 1 minute. Meaning that as soon as you set the trap out it will last a total of 1 minute. So you can wait for your cooldown to come up in that time. As soon as the trap is triggered, lay another trap down immediately. This not only prepares you for resists, but also by the time he breaks the trap your cooldown is close or already finished. Making your trapping easier.

Also, if you are having a big problem with resists, or duration of traps not lasting nearly as long, have a Warlock (if available) use Curse of Elements. The curse will not break the trap and it lowers their resistance to Frost and Fire, making your traps stick easier. This helps out a lot for those long fights where you need to keep a mob frozen for a very long time.
#29 Oct 11 2007 at 5:29 AM Rating: Good
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83 posts
Thats funny cause my bf rolls a warlock it's his main and we do everything in game together quest,instances,BG's etc.so I could easily have him put the curse on (we would have never thought of that, so thanks).I'm BM speced with MM, I think it might be a good idea to check out survival I suppose since I find myself doing more CC then before. I really feel like I do a good job when the other people in the instance group comment on how I trap,I've had group members tell the other hunter they originally told to trap not to trap and that I would take care of it,once they saw that I can do it pretty well.
#30 Oct 11 2007 at 7:11 AM Rating: Good
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90 posts
Dang, this is probably the single best thread I've seen in the year I've been on this forum! Thank You all! Rate up, top-to-bottom!
#31 Oct 11 2007 at 7:39 AM Rating: Decent
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83 posts
Alright I'm thinking of changing my spec and was wondering if this would be a good build to go for being CC:
http://wowhead.com/?talent=cZVE0RV0GxZIhzMhfMhh

Also I was going to pick wyvern sting but didn't know if it would be worth putting a point in for after the trap to pop the mob with that. Any help on this would be much appreciated.

#32 Oct 11 2007 at 1:07 PM Rating: Decent
/cast [target=mouse over] Distracting Shot.

Your autoshot hits your currently targeted mob but allows you to distract mouseover target without swapping targets.

Works better than /stopcasting macros.


But if you need a stopcast macro for distracting shot..

/cast distracting shot
/stopattack
/stopcasting

Turns off melee if they are in range. Turns off autoshot if at your shooting range.

Edited, Oct 11th 2007 2:10pm by SillyGnomeMage

Edited, Oct 11th 2007 2:12pm by SillyGnomeMage
#33 Oct 11 2007 at 1:58 PM Rating: Decent
wow I guess I'm cheap, if I want to hit something with a concussive or somethin without doing damage then I just do it while strafing or moving forward/backward for a second to cast and then either hit esc or click off the mob before becomming stationary. Been doin it for so long it's just second nature.
#34 Oct 11 2007 at 6:09 PM Rating: Good
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666 posts
Quote:
Alright I'm thinking of changing my spec and was wondering if this would be a good build to go for being CC:

Check out my guide in my signature about Survival Hunters - Hunter's Guide - Survival of the Fittest . It goes into depth about the aspect of being a Survival Hunter. There are various types of builds as well that I have provided in the guide to help you get used to the build. Remember that being a Survival Hunter takes a lot of awareness on your part, including skill, as well as gear. It's definately not for everyone, but if you love to CC and control the situation, it's one of the best builds for hunters.

Edited, Oct 11th 2007 7:09pm by Joobishwun
#35 Oct 12 2007 at 8:22 AM Rating: Decent
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83 posts
Thanks i'll check it out, I've been kinda going back and forth on if I wanted to change from BM/MM to SV/MM, But it wouldn't hurt to try something new out to see how it works.
#36 Oct 18 2007 at 12:52 AM Rating: Decent
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500 posts
A while back I posted, asking about shot rotation, auto shot ... you all put me in my place and demanded I read and learn the stickies. :P I have learned a lot since then. Changed some gear, got an auto-shot timer.

I switched from MM/Surv to BM/MM (cookie-cutter) and my dps was off excellent during our last raid.

Interestingly enough, the raid leader asked me to spec somewhat back into Survival. Although I was doing well enough chain trapping, I hadn't realized how much the guild appreciated my crowd control skills. The guild leader also mentioned that with the upcoming patch, and the need to do heroics, they would rely heavily on my instance crowd control.

So now I'm back to MM/Surv. (I really do have fun with some of the MM abilities) Eventually a possible Surv/MM build would be nice (need some gear changes again before that).

I guess basically what I'm saying is that it's really pleasant to be appreciated for crowd control. Especially with the whole huntard mentality thing going on out there.

But the best is during PUGs when the tank starts to feel confortable with you and decides to break the sheep first, and then the sheep and the sap, before going after your trapped mob.

#37 Oct 18 2007 at 10:56 AM Rating: Decent
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2,388 posts
Heh, grats man ;)

Thanks for joining me with the best possible spec in the world :)
#38 Oct 18 2007 at 11:42 AM Rating: Decent
wildsimian wrote:
But the best is during PUGs when the tank starts to feel confortable with you and decides to break the sheep first, and then the sheep and the sap, before going after your trapped mob.


Sap, Trap, Sheep. The only time it's acceptable to do any other order is if the mage understands that when his sheep is broken he turns to the sapped and then trapped target and sheeps it. Anything else is just silly and tempting fate. It's all wonderful that we can kinda replace our CC if all goes well but why rely on it when there's something better available?
#39 Oct 19 2007 at 10:58 AM Rating: Good
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513 posts
This may be a dumb question, but when you guys are all chain trapping, are you shooting at anybody else in the meantime. I haven't done any outlands instances yet and so haven't tried chain trapping.

#40 Oct 19 2007 at 11:03 AM Rating: Decent
Xenexia wrote:
This may be a dumb question, but when you guys are all chain trapping, are you shooting at anybody else in the meantime. I haven't done any outlands instances yet and so haven't tried chain trapping.

Yeah, pretty much. We are shooting at something or other whenever we aren't laying down a trap.
#41 Oct 19 2007 at 11:31 AM Rating: Decent
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797 posts
Yeah, I'm usually shooting at the mob the warrior is tanking. As soon as the trap is off cooldown, I'll lay it at my feet and then stand a little away from it, such that whatever mob I've been chain trapping will walk right into it as it unfreezes from the last trap and heads toward me again. Typically I never have to deselect the tanked mob. Shooting pauses briefly while the trap is laid and when moving a ways off to lay the next trap.

Edited, Oct 19th 2007 12:33pm by ItsaGaAs
#42 Oct 19 2007 at 12:04 PM Rating: Decent
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513 posts
thanks for the info.
#43 Oct 19 2007 at 12:20 PM Rating: Decent
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797 posts
Set traps a ways off from the main party and tanked mobs. That way if your tank thunderclaps or another player uses an AOE spell, the trap doesn't break. Yes, they should know not to break traps like that, but in the heat of battle it can happen.
#44 Oct 19 2007 at 1:24 PM Rating: Good
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2,388 posts
My Fav-

"Damnit stop Demo Growling/Shout!"

Tank- "It doesn't break cc so I will keep doing it"

"Yes it is, why the hell do you think when you run up to the mob CC'd next to mine and Demo Shout/Growl it greaks?"

Tank- "Timer came up, resist, lots of reasons"

"Ok, after next pull I will keep one mob Trapped through the whole thing, then we will see"

Tank- "Ok, but I'm telling you it doesn't"

"It doesn't pop rogues out of stealth either does it..."

Tank- "..."

Pull

Mob Stays Trapped

Tank walks up to Mob and Demo Growl/Shouts, trap pops "You did something there, I don't believe you"

"Lets do it again then shall we? I'll even do a fresh trap right before"

again trap breaks

Tank- "Thats impossible!"

"No it's not what the @#%^ you think I been telling you?"

Tank- "... /leavegroup"



Edited to add some clarity >.<






Edited, Oct 19th 2007 4:28pm by Caldone
#45 Oct 19 2007 at 3:27 PM Rating: Good
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797 posts
To shorten that demonstration and appeal to his logical side (assuming he has one)ask him why a hunter would be arguing with him on traps if it did not cause a problem. Because if it did not there would be no need for us to spend time discussing it and wasting time that would be better spent gathering loot. I'd be most curious what devious reasons they come up with.
#46 Oct 20 2007 at 3:16 AM Rating: Decent
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65 posts
target last target works well for traping also

/cast *some shot here*
/targetlasttarget

It'll let you target something (ie Moroes) then target the one you need to trap, drop trap, use macro. It'll fire the shot you put in there, then switch back to Moroes.

A link to a good chain trapping video, if it's the right one, it's even Moroes.
http://bigredkitty.blogspot.com/2007/10/music-dont-kill-us.html
#47 Oct 22 2007 at 11:38 AM Rating: Decent
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500 posts
KDenelor wrote:
wildsimian wrote:
But the best is during PUGs when the tank starts to feel confortable with you and decides to break the sheep first, and then the sheep and the sap, before going after your trapped mob.


Sap, Trap, Sheep. The only time it's acceptable to do any other order is if the mage understands that when his sheep is broken he turns to the sapped and then trapped target and sheeps it. Anything else is just silly and tempting fate. It's all wonderful that we can kinda replace our CC if all goes well but why rely on it when there's something better available?


Because often times in pugs there may be players that aren't as reliable with their CC. Of course I agree with you in an idealistic situation, but a lot of pugs aren't idealistic.

There are magetards, and roguetards, and locktards. (oh my!)
#48 Oct 22 2007 at 6:57 PM Rating: Decent
wildsimian wrote:
Because often times in pugs there may be players that aren't as reliable with their CC. Of course I agree with you in an idealistic situation, but a lot of pugs aren't idealistic.

There has been several instances where the Warrior (a fellow I know and play with quite often) have decided to deal with my trap as soon as possible. Not at all because he thinks I can't chaintrap, but because he prefers my trap off CD so I can do all the OH SHIT! CCing. When the Mage proves to be unreliable in keeping his mob sheeped, or sheeping an unlikely add, or things like that happens.

His words exactly:
"I am taking your trap mob because I know you are good enough to deal with ****** situations. That little bump in the ground couldn't sheep an add or failed CC if my repairbill depended on it."

And it turned out he was right. Whenever mobs got loose or we got adds, the Mage might just go to the lengths of using Frostnova, but sheep? Only on the marked mob, and then forget about it until it was beating on him again. Without myself having the spare trap all the time, we wouldn't have seen the end of that instance.

But in the ideal world, a sheep should never be taken before a trap. A targetted, ranged, and short Cast-time CC is always preferrable to a trap, unless the mob can't be sheeped/sleeped/banished or whatever.
#49 Oct 22 2007 at 8:03 PM Rating: Good
Hello All!

We saw that someone linked to one of our BRK Hunter-Guide movies concerning chain-trapping and Moroes. Well, they linked to our chain-trapping in Arathi Highlands movie, which is fun and we like it and we appreciate the link.

But here's the link to our Moroes-pull movie. It doesn't show double-trapping or keeping a mob chain-trapped for the entire fight, but it does show that your pet can tank those adds and how you can provide massive quantities of sustained, ranged DPS during your chain-trapping expedition:

http://bigredkitty.blogspot.com/2007/10/brk-movie-moroes.html


BigRedKitty

Edited, Oct 23rd 2007 12:04am by bigredkitty
#50 Oct 23 2007 at 11:32 AM Rating: Decent
bigredkitty wrote:
Hello All!

We saw that someone linked to one of our BRK Hunter-Guide movies concerning chain-trapping and Moroes. Well, they linked to our chain-trapping in Arathi Highlands movie, which is fun and we like it and we appreciate the link.

But here's the link to our Moroes-pull movie. It doesn't show double-trapping or keeping a mob chain-trapped for the entire fight, but it does show that your pet can tank those adds and how you can provide massive quantities of sustained, ranged DPS during your chain-trapping expedition:

http://bigredkitty.blogspot.com/2007/10/brk-movie-moroes.html


BigRedKitty

Edited, Oct 23rd 2007 12:04am by bigredkitty


This is a constructiveness that I'm just not sure I can handle on public forums :P

Really though thank you for sharing and welcome to the hunter boards. Very nice first post :D
#51 Nov 01 2007 at 2:12 AM Rating: Decent
Last night, my 1st Kara run with my hunter.
As you can see in my sigh, not the best of gear at all! Maybe not even Kara raiding worthy. (same counted for the recently 70 dinged Lock, mage, holydin and SP)
But hell, it are just "alts" and our MT + Healers are well geared kara raiders.
So we had 50% (tanks + healers) good geared and 50% (dps//CC) "not-so-good-geared"

Attumen: Not much to say, ofc went easy, no whipes and downed him fast. No loot for me at all, but nvm..

Moroes: 2 shackles, so we had 2 adds to deal with. The manadraining add (forgot name) was killed 1st, Tanked by my pet, and nuked by the dps (2 mages, 1SP, 1 destrolock) and myself. But, ofc, 1st I had to take care of the 4th Add to chain-trap.
Since my hunter is my 3d lvl70, I do am "kinda experienced/skilled" without meaning that in a braging way.
Anyway, my 1st Kara run, my 1st chain-trapping a "hard mob", I did was kinda "scared". But man! I pulled it off! The raid had NO trouble with my CC mob at any time! Chain-trapping//kiting him till the mana-draining-add was killed, and the DPS could focus on my mob.

Since I'm BM, I would have expected a harder time chain-trapping. But kiting the mob through the corners, I had plenty of time, chain-trapping him.

The fact my pet, tanked these 2 adds (1 at a time ofcorse) also amazed me tho.
But fully raidbuffed he had 10k hp (forgot to check armor) And with a few heals besides the mend pet, my sweet Ravager did a great job!

Whiped once, coz of a miss-click from our priest, dotted the add he was supposed to shackle.

We even downed Romulo and Juli at our 2nd encounter. With only 1 warrior (no rogue for kick) we only shield bashed her big heals, and with a non-perfect-raid-for-this-opera event- we did it! And I recieved my first Karazhan epic shoulders :)

Just wanted to share this :) Finally found my fun back in Raiding, all thx to my hunter! :D

Cheers,

FlitzZ

ps: I used This bow instead of Valanos' Longbow coz I found it easier for my shot rotation. (still learning/finding my way about shot rotations)

Edited, Nov 1st 2007 12:16pm by FlitzZie
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