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Feral druids: BEHOLD!Follow

#1 Oct 08 2007 at 8:02 AM Rating: Good
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221 posts
dumdididum, read this, and tell me you arent happy xD

http://forums.worldofwarcraft.com/thread.html?topicId=2215471813&postId=22153051733&sid=1#50
#2 Oct 08 2007 at 8:42 AM Rating: Good
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454 posts
It won't make me viable in arena (viable meaning able to get above 2k rating without outgearing and outskilling (that isn't even a word lol)) so I actually find it rather me'ish. Though it's nice they look at our itemization, I'll wait until I know what our set will look like before I go dancing in the street. I've been disappointet a few too many times.
#3 Oct 08 2007 at 9:59 AM Rating: Excellent
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8,779 posts
there are pvp specs and there are pve specs. many classes have only one viable spec in arena that functions at the 2k+ level. if you see a warrior, you know hes arms/fury with MS, second wind, death wish, and improved intercept. its just guaranteed. prot warriors dont exist on successful arena teams (they all respec ms/death wish). likewise, paladins are holy/prot and nothing else. prot is completely useless in arenas, and ret makes baby jesus cry.

a few other classes are a bit luckier; shaman and priests can choose to spec damage or healing and do well at the 2k+ level, but thats largely team based. some rogues are successful as mutilate, others as assasin/combat maces.

but druids have at least one spec that functions at the 2k+ level (deep resto) and another two specs that ive personally seen at the 1900+ level (deep balance and deep feral). ive even seen some deep ferals at the 2k+ level, and apparently doing well no less, but that takes a good team setup to make it work more than anything. in that regard druids are special; many other classes face incredible spec restrictions in order to even see anything past the 1600's. druids are not one of those classes. making every druid talent tree "viable" for arena kills the idea of a "pvp spec" or a "pve spec".

thats my personal rant for the day.

as for the OP, a buff to feral AP is always a good thing. now if theyd just raise base cat form dps a bit then the whole feral AP buff would be unnecessary....but that would be too easy im sure.
#4 Oct 08 2007 at 10:06 AM Rating: Good
They're also looking at changing catform's HotW from 20% strength to 10% AP. I haven't figured out yet if that would just buff rogue gear on kitties (as it's all we get after/in SSC) or if it upsets gear tables more significantly.
#5 Oct 08 2007 at 5:56 PM Rating: Excellent
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8,779 posts
hmm, 10% ap would almost be a nerf.

10 ap would give you 11 ap. 5 str would give you 6 str which gives 12 ap.

either the number is wrong, or theyre planning on reducing feral ap at the high-end. which is....really kinda scary if you think about it. a straight out nerf that cant be rationalized any other way than to say "druids had too much ap".

that might explain the buffing of feral ap on weapons then.
#6 Oct 08 2007 at 7:49 PM Rating: Good
Quor wrote:
hmm, 10% ap would almost be a nerf.

10 ap would give you 11 ap. 5 str would give you 6 str which gives 12 ap.

either the number is wrong, or theyre planning on reducing feral ap at the high-end. which is....really kinda scary if you think about it. a straight out nerf that cant be rationalized any other way than to say "druids had too much ap".

that might explain the buffing of feral ap on weapons then.

You lose AP on Str and things that modify Str (Kings)

You gain AP on FAP weapons, the 105 AP from the talent, 140 AP from catform, any AP on rogue gear you're using, AP from agility (Kings again), and any AP buffs (trueshot aura, battle shout, flask, might, etc.)

An eyeballing of my gear (post-Gruul, pre-SSC) shows that pre-raid buffs, it comes to about a 10 AP net loss. Most buffs are AP, so it would come out as a net gain. That's with most of my gear being druid-itemized. As you go up to SSC and beyond, most non-set pieces are itemized towards rogues, and there the AP boost is gonna shine.
#7 Oct 08 2007 at 7:59 PM Rating: Good
Quor wrote:
hmm, 10% ap would almost be a nerf.

10 ap would give you 11 ap. 5 str would give you 6 str which gives 12 ap.

either the number is wrong, or theyre planning on reducing feral ap at the high-end. which is....really kinda scary if you think about it. a straight out nerf that cant be rationalized any other way than to say "druids had too much ap".

that might explain the buffing of feral ap on weapons then.


It may be a slight nerf in the math, but I'm betting itemization says it might actually be an improvement. If we start taking rogue gear (which has AP instead of Strength) we'll probably come out ahead.

Rather than re-itemize, they just reinvent the talents.
#8 Oct 08 2007 at 11:54 PM Rating: Decent
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221 posts
http://forums.wow-europe.com/thread.html?topicId=1152956498&pageNo=1&sid=1#6

Can we say that, what Selebrin stated is confirmed? :)

Edited, Oct 9th 2007 9:55am by NecareXX
#9 Oct 08 2007 at 11:57 PM Rating: Good
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538 posts
Quor wrote:
hmm, 10% ap would almost be a nerf.

10 ap would give you 11 ap. 5 str would give you 6 str which gives 12 ap.

either the number is wrong, or theyre planning on reducing feral ap at the high-end. which is....really kinda scary if you think about it. a straight out nerf that cant be rationalized any other way than to say "druids had too much ap".

that might explain the buffing of feral ap on weapons then.


Quor, I think what you are missing is that our AP is much much higher than our strength. Right now raid-buffed my strength is around 550 and my AP somewhere between 3k and 4k depending on the buffs I gain.

Out of this 550 str, about 100 comes from HotW (450 str + 20% = 540), which translates to 200 AP (not 240 because I'm talking about str after the HotW bonus already). 10% of my AP is somewhere between 300 and 400.

So in raid it means already +100-200 AP flat.

Then they also said they would increase the FAP on feral weapons, which means yet more AP. And I wouldn't be surprised if they would modify a few more items as well (tier sets?) to make them more friendly under the new framework.

All in all it's a buff aimed at bridging the gap between cats and other dps classes at t5-t6 level (it's well known that druids rule the t4 content and then fall slightly behind in t5 and quite a lot in t6).

EDIT: the other important point to realize is that it doesn't make str useless overnight. The AP gained from str will still be multiplied by the AP gain, e.g. 100 str = 200 AP + 10% = 220 AP. So in effect we had 20% bonus on AP coming from str, and 0% bonus on regular AP. All they have done is spread this better so that we get 10% everywhere, from str or from regular AP.

Edited, Oct 9th 2007 4:01am by anathor
#10 Oct 09 2007 at 1:39 AM Rating: Excellent
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8,779 posts
ah, i knew there was more to the puzzle.

guess blizzard got tired of trying to include str-based itemization for druids and just said "f*ck it, change it to AP!" instead.

not that thats bad. just i find it kinda funny.
#11 Oct 09 2007 at 8:15 AM Rating: Decent
Quor wrote:
ah, i knew there was more to the puzzle.

guess blizzard got tired of trying to include str-based itemization for druids and just said "f*ck it, change it to AP!" instead.

not that thats bad. just i find it kinda funny.

No disagreement here about that. We're still gonna be stuck with excess +hit and crit rating so I'm not sure if the best rogue gear will be the best pieces for us. Hopefully in future content (if this stays through the test realm) they'll use this to make it easier to itemize, rather than only making pure rogue gear.
#12 Oct 09 2007 at 8:15 AM Rating: Decent
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538 posts
Yes, or in other words they have made rogue loot more efficient for druids, all the while keeping druid loot very interesting as well. Kind of a win-win situation for us. But still funny indeed.
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