I'm gaining a bit experience Ãn Arena PvP during the last weeks (reduced raiding schedule and I can't see those dungeons & heroics anymore).
I've done a bit of 2v2, 3v3 and 5v5 during the last weeks.
The first thing I've noticed is that it is really hard if you are not specced for Arena.
I've done all matches with a strong PvE oriented survival spec (I have currently
this spec).
In 2v2 I play with a quite undergeared friend (a enhancement shaman in quest blues) and we do not stand very good chances (~1300-1350 rating). We have next to no healing, we have very few crowd control options. The only tactic which seemed to work was hoping that the shaman is attacked first and that we can burn our opponents down (heroism is nice here) and interrupt heals. If the DD dies before any of us does, we have a chance. If we fight 2 DDs and one opponent dies before I do, we have a chance, but 2v2 with this setup is not very much fun.
3v3 I play with a holy priest and a affliction specced warlock. This is much more fun. The main problem is that our priest has next to no PvP gear and if he gets focused by two DDs he goes down fast (sits at 7k HP buffed *g*).
On the pro side we have two fears, some traps and huge damage output and if we can save our healer long enough we normally win the game (currently a ~1500 rating).
5v5 we have a rather good team. We play with one healer and 4 DDs (MS warrior, frost specced mage, destro specced warlock, holy paladin). Since we are weak on the healing side in our team we have to protect our healer while burning an opposing DD really fast (with the mage, hunter and MS warrior focusing on the same target we usually can kill that target really fast). We formed that team two weaks ago. We have between 0 and 2 gladiator set pieces and 0 and 2 pvp epics and all of us are specced for PvE content. We currently have a 1535 rating which I think is quite ok for our limited experience gear and spec.
In all of those games I noticed a few things while playing my hunter.
- I have no real burst damage, although I usually have the most damage done during a match, but next to no killing blows. That is no problem as long as you focus the damage. A hunter can deliver a huge amount of steady damage. But there are no big single numbers and there are no real burst which can kill an enemy. So when you form your team, make sure you have at least one DD with good burst damage.
- As soon as someone attacks me my damage is reduced by ~50% (due to many interrupts) and I cannot defend myself very good (trap gets decursed, wingclip and frost trap only slows opponents).
If we decide to focus a bit more on PvP I'll likely respec for PvP and take two of those three essential talents I currently do not have (scatter shot, wyvern sting, silencing shot).
All in all hunters are a bit weak in arena but with the correct spec and a matching team setup hunters can do quite fine in arena.
I believe if you build a arena team wich includes a hunter I would build one with 4 DDs and only one healer. With 3 DDs including one hunter you would not have enough burst damage to kill your opponents. Additionally just sending a pet after the hunter can severely decrease his damage potential due to massive interrupts which would make the hunter the weak point in a 3DD 2healer arena team.