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Hmm...Feign Death as strategy questionsFollow

#1 Oct 07 2007 at 12:02 AM Rating: Decent
Twice tonight (both times in Shattered Halls) I was accused of using Feign Death too much. Both were by other Hunters. Both other Hunters seemed (imo) to be either functionally clueless or exceptionally selfish in the team play department. Nevertheless, I just want to run a few scenarios by ya'll where I normally FD.

1) Mob(s) on me at melee range with traps on cooldown. Basic self defense...I can't CC or dps if I'm dead, and Deterence can only get me out of so much trouble. Drop threat, get to range and see where the mobs go...if necessary pull them back off of clothies and kite until other options are available.

2) Closing in on tank's threat level. FD to reset threat and resume firing. Pretty straightforward stuff...usually reserved for boss fights or those nasty uber-elites roaming the various level 70 dungeons in Outland. If it's got more than 20-25k HP or I get a few lucky crits off at the start, FD keeps the mobs where they should be, saves on healer mana (and threat), and keeps me in the game to continue fighting at as close to peak dps as I can manage.

3) Healer and tank down, more mobs flailing around than could possibly be downed before a wipe. Saves time. Sometimes it just becomes fantastically apparent that you're in a no win situation and FD saves a corpse run/rez timer. If it looks like a mob or two can be downed before the wipe, I'll stay up and do my best to clear them so we don't have to fight them again, but as soon as one of them turns on me and I'm out of sneaky tricks to keep them at range, I FD and stay down until it's over. I've stuck around long enough to yank a seemingly hopeless situation out of the fire in the past...I wouldn't say I give up to easily. Sometimes you just need to know when to cut your losses and try again.
#2 Oct 07 2007 at 12:37 AM Rating: Good
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To me it seems your using it at all the times I would.

1. There isn't a lot other you could do. You dont feign, you could be called a melee huntard and they think your offtanking and it also costs the healer more because he/she needs to heal you. As you stated, if it goes to the healer, then you just have to get it back (as heal aggro isnt very much) and kite or throw an intimidation for my fellow Beast Mastery buddies.

2. This is used by me all the time. When you pull aggro from a tank, hes gotta run to you and get it back, then everyone got to get in their range, tank has to move away from CC mobs as to not break it blah blah blah. A quick feign can save the group having to move around and setting up again. A quick steam of crits could pull an endgame boss and then sometimes that buggers strategy. Also, while wearing mail, bosses dont like to hit any softer. With feigns and Misdirects it makes keeping aggro on the tank very easy, allowing you have a good tank.

3. I always have trouble feigning early, it makes me fell like I'm copping out. If I'm the only one alive, by all means, Im pressing that button. If there is one other alive, I try to lay a frost trap as they run or something on those lines. But as you said, we all know when we are in a no-win situation, and you feigning wont make any changes other than making the repairer NPC a little poorer.

Looking over your post, everything you have done abide by what is excpected by the hunter. Don't think twice about those hunters how would rather offtank mobs with their "sOpa 1337 purple AXE!" Let them enjoy their stay on the "Do not group with" list.
#3 Oct 07 2007 at 1:54 AM Rating: Decent
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Quote:
1) Mob(s) on me at melee range with traps on cooldown. Basic self defense...I can't CC or dps if I'm dead, and Deterence can only get me out of so much trouble. Drop threat, get to range and see where the mobs go...if necessary pull them back off of clothies and kite until other options are available.
WRONG!

However intuitive it is to FD whenever there is a mob on you, you should remeber that if you FD, the mob will most likely go after the healer.
And its better if you die then if the healer dies, because when the healer dies you wipe.
Not to mention that you have a larger chance of survival then a healer.

Best option you have there is to Wingclip > run and trap as soon as you can.
#4 Oct 07 2007 at 5:04 AM Rating: Decent
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Quote:
WRONG!

However intuitive it is to FD whenever there is a mob on you, you should remeber that if you FD, the mob will most likely go after the healer.
And its better if you die then if the healer dies, because when the healer dies you wipe.
Not to mention that you have a larger chance of survival then a healer.

Best option you have there is to Wingclip > run and trap as soon as you can.


That depends on how much threat the healer has built up. If the tank and CC have done their job, the healer shouldn't have enough threat to pull aggro. The only time it really should happen is if the healer is within melee range of you. One of my friends plays a priest, and she doesnt use a threat meter at all, even though she's hitting T5 content. And yet when damage meters come up, she'll be way ahead of everyone except the main-tank's healer, even if she was holding way back (i.e. "I forgot to bring my MP/5 gear so I just used flash heal rank 5.").
#5 Oct 07 2007 at 5:50 AM Rating: Decent
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skribs wrote:
That depends on how much threat the healer has built up. If the tank and CC have done their job, the healer shouldn't have enough threat to pull aggro. The only time it really should happen is if the healer is within melee range of you.
He was talking about a target he was trapping that escaped or any target besides the CC'd/main target coming at him.
On none of those anyone has real threat build up (or at least not more then 1-2 shots to pull it into a trap or 1 sunder), the healer however, does have threat on that target because heals put him/her on the threatlist for all mobs involved in the fight.
Thus, those mobs will most likely go for the healer.
#6 Oct 07 2007 at 8:58 AM Rating: Decent
Aethien wrote:
He was talking about a target he was trapping that escaped or any target besides the CC'd/main target coming at him.
On none of those anyone has real threat build up (or at least not more then 1-2 shots to pull it into a trap or 1 sunder), the healer however, does have threat on that target because heals put him/her on the threatlist for all mobs involved in the fight.
Thus, those mobs will most likely go for the healer.


Actually, that's a good opportunity to clarify. Your response got me to thinking about situations where I could be doing a little more. I reckon I may have been growing pampered by my normal group where more than one mob after me meant I had pulled hate from the tank and FD would usually put it right back on him.

In most cases, if it's just one mob on me, Wing Clip -> range is pretty normal for me. It only takes a couple of seceonds to get far enough away to use Scatter Shot and by the time the mob is back to its senses I'm far enough away that Concussive Shot will buy me ample time to get another trap down. The exception to this is if whatever came after me got my health way low, in which case it's a gamble: take the death and shut down 25-40% of the party's dps for the rest of the fight or risk having the mob(s) beeline for the healer and kill them before I can get their attention again.
#7 Oct 07 2007 at 10:05 AM Rating: Decent
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830 posts
Alot of what happens when I have a mob in my face depends on the assets I have available to me.

If I have a trap available and I don't need to keep another mob trapped, I trap the guy in my face.

If Morris is sitting next to me yawning (darned lazy cat) I'll let him take on the target in front of me, manually growl a time or two and the target is on my pet, disengage works also if Morris has been on the mob for a bit. Sometimes I'll recall him from whatever he's tanking to take on a second target if the mobs aren't elites and up to two levels above him and lower. He can tank two targets just fine.

If the main tank finishes or is about to finish, I'll direct him to that target since it's clearly an active target and not cc'd. It also implies it's the next target in the priority list or close enough if it doesn't matter.

Normally I can take some abuse for a while, depending on how hard I'm being hit and don't need to Wing Clip. I'd rather scatter shot the target to let my cooldowns finish and retrap if need be then get back on target. I can self bandage or use a pot.

Wing Clip generally is used by me in a desperate situation or when I have to intentionally kite something, and I suck at kiting. Time spent running around to get range is time my damage is not at it's maximum levels. I used wing clip far more in PvP than I have in PvE.

I only FD if the target has me down to low health and I have no options available. Healers can fade, mages have their own CC, or if the healer is a pally, they are far tougher than me. I'll drop a pot, a trap and pull the target back on me before hardly any harm is done to a clothie. Sometimes they have to take a shot or two as well because sometimes, if you lose the Hunter and don't have other CC... you wipe. It all depends on the type of target(s) you are engaging.

I suppose having a target in front of your face would be more distracting to someone who's in or near FPS perspective. Me, I like running above and zoomed out from my character and I can see around anything in my face just fine... so perhaps view perspective plays a role as well.

Edited, Oct 7th 2007 11:06am by sloshot
#8 Oct 07 2007 at 1:14 PM Rating: Decent
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59 posts
My first instinct was to respond no to the first and yes to the last two. I used to reflexively fiegn in case 1 but got yelled at a few times by healers so now I will just try to wing clip and kite it until the tank can come or my trap cools down (no scatter shot or detterance).
#9 Oct 07 2007 at 1:36 PM Rating: Decent
Itharil wrote:
My first instinct was to respond no to the first and yes to the last two. I used to reflexively fiegn in case 1 but got yelled at a few times by healers so now I will just try to wing clip and kite it until the tank can come or my trap cools down (no scatter shot or detterance).


While I agree with this to an extent, I also acknowledge that there are a lot of healers who simply blow a gasket if they get hit at all during a fight. While I certainly don't view healers as expendable relative to me, I also don't buy into the notion that they shouldn't be able to take a hit or two from a trash mob in a non-heroic level 70 instance. That having been said, with regular heroic instance runs on the horizon it makes sense for me to adopt strategies now that will serve me (and my group) in Heroics as well.

I added a new tactic to my repertoire today, namely breaking my own traps at an appropriate time after any time I have Feigned specifically so the trapped mobs don't go after the healer when the trap breaks on its own. I was quite happy with the results and there's something quite enjoyable about trapping the same mob 4-5 times while the rest of the group works through the other mobs in the pull.
#10 Oct 07 2007 at 10:48 PM Rating: Good
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AureliusSir wrote:
I also don't buy into the notion that they shouldn't be able to take a hit or two from a trash mob in a non-heroic level 70 instance.
Mobs still hit me for 2-3k (5k crits) a priest or resto druid who gets critted is 1 shotted, even in a normal instance.
Shaman and paladin healers can take a bit more, but they dont survive longer then us.
And besides that, if you are getting hit you can be healed.
If the healer is getting hit no one is getting healed.
No one getting healed equals dead tank equals wipe.
#11 Oct 08 2007 at 12:11 AM Rating: Decent
Aethien wrote:
AureliusSir wrote:
I also don't buy into the notion that they shouldn't be able to take a hit or two from a trash mob in a non-heroic level 70 instance.
Mobs still hit me for 2-3k (5k crits) a priest or resto druid who gets critted is 1 shotted, even in a normal instance.
Shaman and paladin healers can take a bit more, but they dont survive longer then us.
And besides that, if you are getting hit you can be healed.
If the healer is getting hit no one is getting healed.
No one getting healed equals dead tank equals wipe.


Conversely, no dps = no mobs die = empty mana pools = dead anyways. Like an above poster, I too ran Shattered Halls with a fire mage today and it's the first time in a very long time I've been trounced on the damage meter (again, hats off to the mage). Normally I account for 35-40% of my groups over damage done (including pet), and that's a substantial loss of damage when you're trying to clear a large pull.

Even though a crit or two is going to put the healer down, sometimes the fastest and easiest way to get range for a Scatter Shot is to make the mob run away from you. I've used this to my advantage on numerous occasions, and only in the most drawn out of fights is a Scatter -> Distracting -> Arcane Shot going to be inadequate to pull a mob from a healer.

My normal tank is always giving me a hard time about pulling mobs back out of the main group to kite/retrap when things get hairy. This also means more time for me to get a mobs attention if I have to feign and it makes a beeline for the healer.

In a perfect scenario, FD would never be necessary. No mob marked for CC would be uncontrolled for longer than a split second, no mobs would ever peel off from the tank, and healers would never have repair bills. Mistakes and resists complicate things, and if the mob is going to go after the healer as soon as I Feign, it's also going to go after the healer as soon as I die. The only difference is, when I'm dead there's nothing I can do to remedy the situation.
#12 Oct 08 2007 at 1:49 AM Rating: Decent
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Quote:
Conversely, no dps = no mobs die = empty mana pools = dead anyways
3 dps, 1 healer.
And its a lot easier to kill stuff with 70% dps then with 0% healing.

just face it, its better for you to die then the healer to die in pretty much all cases.
#13 Oct 08 2007 at 2:50 AM Rating: Good
Aethien wrote:
Quote:
Conversely, no dps = no mobs die = empty mana pools = dead anyways
3 dps, 1 healer.
And its a lot easier to kill stuff with 70% dps then with 0% healing.

just face it, its better for you to die then the healer to die in pretty much all cases.


Another important thing. If some mobs hit your healer he gets interrupted, which complicates healing quite a bit. It can make a big difference if this greater heal takes 3 seconds or 4-5 seconds.
#14 Oct 08 2007 at 10:19 AM Rating: Default
There are lots of uses for feign death...

My favourite is when you are dueling another player with a pet: Freezing trap his pet, then feign death(this de-targets you from the other player) and move into the block of ice were the freezing trap is. unless they use tab, they just keep clicking on their pet. The effect doesn't last for long, but it could make the difference between winning and losing!
#15 Oct 08 2007 at 11:03 AM Rating: Decent
Aethien wrote:
Quote:
Conversely, no dps = no mobs die = empty mana pools = dead anyways
3 dps, 1 healer.
And its a lot easier to kill stuff with 70% dps then with 0% healing.


Healing doesn't kill mobs. Healing doesn't control mobs.

Before I go any further, let me clarify that I'm not trying to downplay the benefits of a healer. Also keep in mind (as I've said) that we're talking about a situation where if I don't FD, I'll be dead in a couple of seconds and the mob is running for the healer anyways. If I do FD, I'm back up and able to contribute, whether it's to getting the mob back on me before it puts the healer down or watching the healer go down and contributing that much more dps to clearing the pull before the wipe so we don't have to do it again.

I'm not one to FD at full health because I've got one mob on me. I'd much rather Wing Clip and kite until the situation is obviously hopeless.

Dead Hunter + Dead Healer is worse than Dead Healer.

Quote:
just face it, its better for you to die then the healer to die in pretty much all cases.


Few things are black and white. Pre-raid gear options and stat recommendations are black and white. Strategic options in a situation gone wrong are very much a grey area.

I've survived situations to clear the pull where the healer has gone down mid-fight on challenging pulls. In the overwhelming majority of situations, it's because someone else had a resist/mistake on their CC and they basically just gave up and watched the healer get pummeled (boooo PUGs). One of the great benefits to being a Hunter is that we can have great survivability with or without a healer (better with, but we can manage quite well without).

Each person in a group has a role, and no one role is more important than others. Each role is critical. I've seen too many scenarios unfold where I've taken the hit to try and keep the healer alive only to watch the healer go down a few seconds later anyways and have what's left of the "dps" scatter. Strategic use of FD in those situations is almost as good as a combat rez. I'd have been dead and out of the fight without it, but it allows me to pop back up and give it another go.

Edited, Oct 8th 2007 12:03pm by AureliusSir
#16 Oct 08 2007 at 11:06 AM Rating: Decent
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I have had the same kind of issue :)

Was pugging some heroic instances, and the group wasn't that good, I mean, they were doing fine, just dying a little more that what they should. I had not died once and FD'd out of all the wipes. About the 7th wipe somebody started ******** about the repair bill, and everybody started saying what theirs were. 12g, 17g, 24g, yadda yadda. I didn't say anything but was asked, "Hey Hunt, with that gear you got yours has to be pretty high huh?". They apperently hadn't noticed I didn't die. I told em "You don't want to know what mine is", and one guy said "Yeah we do, we posted ours now post yours".

Ok... 98s

"WHAT!!! Oh yeah I forgot, Hunters Feign death and let everybody wipe..."

Me- "Yeah, I would rather not have the enormous repair bill thank you"

"You could be helping kill the mobs so we don't die in the first place"

Me- "Yeah well... You guys are all dead when I FD, so there is no point"

"Thats ****** BS"

Me- "So go with a diff class :)"

/kick

Me- "WTF you do that for?"

"You were FD'ing and making us wipe"

Me- "... Ok, see ya'll later"


Pissed me off a little...
#17 Oct 08 2007 at 11:17 AM Rating: Decent
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Aurelius,

I understand your perspective on the question (the debate around circumstance #1), but I'd suggest that your bias is affecting your conclusion. Your bias being that you are dps.

AureliusSir wrote:
Each person in a group has a role, and no one role is more important than others.


I disagree here. The tank and the healer are the two most important people in the fight. Yes, dps is important in a fight. But, basically dps ranks lower down on the expendable list. Doing something that jeopardizes the tank or the healer to save yourself really isn't the best option. If you use FD and the mob kills the healer, then the tank is probably going to die, followed by a wipe. If you die, the group still has a chance to finish the pull, certainly a much better chance than if the healer dies. Ultimately, I think you have to think about what's best for the group and its chances of surviving the pull.

It takes a little faith in the group, to be sure. Letting that mob beat on you, instead of feigning, while hoping the healer is going to heal you can be nerve-racking. Running with people you trust certainly helps in that circumstance.

In my opinion, sometimes it just means taking one for the team rather than feigning to save your own skin.


The other options you listed, I think are perfectly good FD times. I FD frequently in longer fights so I can maximize dps. I find some hunters are saving their feign for an emergency, save-their-own-butt situation. I use mine to manage aggro.

The third option...I tend to feel a little guilty, but ***** it, that doesn't mean I'm not going to FD when a wipe is imminent. Why die when you can avoid it. If it's totally obvious the party is going to wipe, it really serves no purpose to die just to take one for the team. I think other classes just get jealous/bitter sometimes. Oh well.

Edited, Oct 8th 2007 1:30pm by azwing
#18 Oct 08 2007 at 11:21 AM Rating: Good
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Caldone the Shady wrote:
Lots of stuff about a bad group.didn't quote whole thing because it was long


If on the off chance you ever run with any of them again, and make it through without whiping, be sure to say to them(anyone besides the tank) "Ok you need to pitch in XXX amount of gold for my arrows because your slow DPS made me use more arrows than needed"

It's like fighting fire with fire, only it's retarded logic vs retarded logic lol.
#19 Oct 08 2007 at 11:26 AM Rating: Decent
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Lol
#20 Oct 08 2007 at 1:25 PM Rating: Decent
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Azwing - We learn to feign death rather than wait for healing because usually said healing is not forthcoming. That said FD is an instant cast. I do wait until the last possible microsecond to feign. Besides I've got jumper cables to restart that dead priest's heart. ;)

Edited, Oct 8th 2007 2:26pm by ItsaGaAs
#21 Oct 09 2007 at 8:27 AM Rating: Decent
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830 posts
I agree that the idea that everyone is equal in a group is usually incorrect but it is possible that tank and healer aren't in a few situations.

If there are few targets left, you can do without a tank so long as the targets aren't impossibly difficult. Hunter can CC, kite or offtank with pet in case of a main tank going down. Having successfully done this a few times in my medocre career, I can only imagine someone more talented can keep a group alive after the loss of a tank.

Healer is tougher to lose. Still possible if everyone has pots/bandages and again, the remaining targets don't pose an impossible task to deal with. Heck, I've stood next to the tank and whacked a bandage on them. Not saying this is ideal, but possible to survive. We've lost the healer near the end of fights before and survived just fine. Only done it once and lived near the start of a fight, and it was just a regular mob fight at that. Boss = forgettaboutit.

And on the backside, just experienced a wipe due to loss of hunter (me). We were doing CoT Durnholde and at the very end where Thrall <sp?> has to face down the dragonkind. We did just fine up until the very last wave. One broke through to me (I was actually doing really good damage the whole instance!) and he ONE-SHOTTED me. I didn't even have a chance to react. I'm used to having at least one hit notice but this critter took me from 100% health to dead in a single hit. I didn't think this was possible, but it happened. So I warned my group I was down. After that, it was torture to watch them go down one by one. With only our mage and a lock as dps, they couldn't kill them fast enough as we focused on single target.

I would've feigned and had Morris pick up the guy, he tanked them pretty well as they were physical damage dealers, it just happened so fast that feign was an afterthought while I watched my body laying there.

So, while the tank and healer are the folks I'd place on the top of the importance list, I'd just like to point out that losing CC and dps in the form of a hunter can cause a wipe just as predictably. It all depends on situation and targets. Some targets, the hunter is totally expendable. Others, they are the ones you need to keep alive.

It's situational. The best skill I can think of any hunter player having is situational awareness and analysis. If you have this by instinct, you can be one of the greats. If, like me, you have to work on it, I'm thinking I'll be happy with being one of the 'good enough's. LOL!
#22 Oct 09 2007 at 9:41 AM Rating: Decent
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Quote:
If there are few targets left, you can do without a tank so long as the targets aren't impossibly difficult. Hunter can CC, kite or offtank with pet in case of a main tank going down. Having successfully done this a few times in my medocre career, I can only imagine someone more talented can keep a group alive after the loss of a tank.


;)

DOne that a couple times.

Was in Heroic Sethikk the other night and everybody died but me and since I had one trapped and the other at 34% before the tank died, I continued to kitekill the mob, he died right when trap came out. I Frost Trapped, and then continued to joust with him (shoot like crazy, run in/wingclip/run out), freeze trapping him when I needed to bandage.

Once both mobs were dead I looked at my party bar and had noticed nobody had released yet. I asked em what they were eaiting for as I was not an engie, and they just stated "Nothing, just watching the show :)"

That being said I now have a group that would welcome me back to a Heroic anytime :)
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