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SSC, TK Hit requirement.Follow

#1 Oct 06 2007 at 8:20 PM Rating: Decent
I searched many variations of rogue hit but couldn't find any, searched the sticky, and all of the posts by blue names I could find. So if there is already a post for this subject please just give a name or link and <3 will insue.

I basicly want to know if anyone has a number with a rationalization of why they have that number for a target Hit rating (Hit from gear that appears in your char. window, not including talents) for bosses in SSC and TK. I read that the cap for illidan is 308 which I'm actually very close to, believeing that if it's good for illidan it should be great for everything else.

Unfortunatly with 303 hit I'm getting out damaged by fellow rogues with numbers like 220 on hit in bosses in SSC and TK. I want to know a target hit number for ssc tk, hyjal, and then finally BT so that I can attempt to plan my gear lay out so that I'm not wasting dkp in my guild, while retaining the max dps I can do.
#2 Oct 06 2007 at 8:29 PM Rating: Default
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308 is the hit cap because:

when you hit 308, you effectively cant gain anymore +hit percentage

why? built in 1% miss chance, circa DND (the one roll, perfect fail no matter what)

so at 308 with 5/5 precision, that should 99% you.... any more +hit, and while youll be at say 99.5 or whatever, still a 1% miss chance

hit is important, but it isnt the only thing... ap is very important, and crit plays a part (agi for both, but ya same thing)

all hit and no ap means you almost never miss... but youll only have weak hits.... its a stat dance of ap/crit/hit.... with hit and ap being the most important, and crit being just a smidge behind

why your losing to them on the meters? they prob outclass your ap and crit by more then you 70-80 hit rating will make up
#3 Oct 06 2007 at 8:38 PM Rating: Decent
I'm beginning the ap crit gain while losing hit, I have some gear peices to switch out inclusing the trinket from romulo.

What I was really wondering is if there is a definate number for ssc tk that I can go for, or are ssc tk bosses the same lvl as illidan hence the hit requirement will be the same.

I'm sorry to ask this aswell but it's been a long time, what is your base hit chance on off hand with full combat spec aka 10 skill and 5% to hit, purhaps I can use that to put myself at a 95% OH, I can deal with that.

Purhaps my base knowledge of wow is to low, but I'm trying to figure this stuff out instead of sitting there not giving a crap like I see most people do.

Edit: Ehh I'll throw my stats in here,

AP: 1681
Crit: 26.44%
Hit 242

I know I need more AP that's for sure, but before I just put the time into getting ap I want to know the safe lvl for hit, whatever I need to do for best dmg.

Edited, Oct 7th 2007 12:42am by Omnitrojan
#4 Oct 06 2007 at 8:45 PM Rating: Good
There is no innate chance to miss. You can completely eliminate the possibility through +hit gear. I really wish people would stop posting that crap, it gets old after a while.

With 2/2 Weapon Expertise and 5/5 Precision, your innate miss chance before +hit gear is 5 (Base) + 4 (L73) + 19 (DW Penalty) - 5 (Precision) - 3 (350->355 Weapon Skill) - .5 (355->360 Weapon Skill) = 19.5% chance to miss, which works out to 308.1 (so, 309 if you want to completely eliminate the .06% chance of amiss) Hit Rating to never miss. Ever. You will not see a miss event pop up under any circumstances.

The problem is that by going for so much hit, you severely gimp AP and Crit. In Karazhan gear you'll likely have more +hit then you'll have in later gear sets, as they exchange their +hit for more Crit and AP... resulting in higher DPS. There is no real 'hit rating point' you should be aiming for, assuming that you reach a decent level; instead, try to amass AP, Crit and Hit in more or less equivalent quantities.

Especially if you're gemming for +hit, stop doing that and gem for +crit/AGI/AP. You should see an increase in your DPS output.
#5 Oct 06 2007 at 9:08 PM Rating: Default
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1,875 posts
RPZip wrote:
There is no innate chance to miss. You can completely eliminate the possibility through +hit gear. I really wish people would stop posting that crap, it gets old after a while.


http://www.wowwiki.com/Formulas:Dual_Wield


wowwiki wrote:
Dual wielding adds a 19% miss penalty to both main and offhand weapons. The base miss rate for all characters is 5%, so each weapon by itself has a 24% chance to miss (19% + 5%).

...

However, a dual-wielder would need 25% +hit if he wants to remove the miss chance for auto-attack/white damage totally (Although a minor chance to miss, perhaps 0.1% would still exist).


i always assumed it to be more of a 1% value, but 0.1, same difference

find a me a post where it has that small fizzle chance was removed, and ill never say it again

the theory behind that is the 'one roll' i mentioned

Edited, Oct 7th 2007 1:09am by mongoosexcore
#6 Oct 06 2007 at 11:14 PM Rating: Good
It was never removed because it never existed in the first place. There's some confusion due to the way casters work (and there is indeed a 1% chance for their spells to be resisted that cannot be negated with +hit gear), but no such penalty exists for melee DPS. On the other hand we have to deal with dodges, so I'd say it balances out more in the casters favor than it does ours.

Yes, the combat system in Warcraft uses a combat table (one-roll) system, but it's possible to completely remove the possibility of certain combat events. Warriors prevent Crushing Blows (and Crits, for that matter) with Shield Block while tanking or have enough Defense to completely prevent the possibility of a Crit event, Shield Block or not. Sufficient +hit gear will prevent you from ever missing. Standing behind the monster will prevent it from Parrying, although Blizzard's definition of 'behind' can be amusingly deficient sometimes. Nothing like a Parried Backstab.

Looking at the page...

Quote:
Take a level 70 rogue for example vs. a level 73 raid boss: he has 5% + (0.04% * 15) = 5.6% base miss chance (assuming he has 350 weapon skill and the boss has no Defense skill bonuses), plus 19% dual wield miss chance, leaving us with a total miss chance of 24.6%.



That's also incorrect, as that's sadly not the way that miss rate scaling occurs when looking at Boss mobs. If you're only trying to negate 24.6% (base) miss chance, then you're going to get misses. Without adding weapon skill, the base miss chance vs. a L73 is 9 + 19 = 28%.

To make a long story short - trusting WoWWiki for anything beyond the most basic facts (conversion rates for skill rating, for example) is not a good idea.
#7 Oct 06 2007 at 11:18 PM Rating: Decent
RPZip laying down knowledge, walk the path boys walk the path. :D
#8 Oct 07 2007 at 6:48 AM Rating: Decent
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1,606 posts
As Rip said, there is no default "can't fix it" chance to miss. I raided with capped hit for quite a while and it's pretty cool to see your WWS or Recount come back with 0 misses each an every time.

That being said, THERE IS NO BASE HIT NUMBER THAT YOU NEED FOR RAIDING. Hit is not the only stat that adds to DPS... and no matter how hard you try you will always have some hit, some AP, some agi, and some crit rating adding up to your final DPS numbers. If you want to increase hit, consider +8 hit gems. They are often the best choice for raiding (in general)... but it really depends on your build and buffs a bit too. Check out the DPS spreadsheet in my sig for more specific answers.
#9 Oct 07 2007 at 10:21 AM Rating: Decent
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459 posts
Ok, im a soloer and dont plan to raid and kill lvl 73 targets. I am also mutilate and plan to go combat w/ precision. So, I was wondering, how much +hit would it take to never miss a lvl 70 w/ precision?
#10 Oct 07 2007 at 11:13 AM Rating: Good
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1,875 posts
old knowledge from when i started... was wrong.. sigh, every other game has that small chance but alrighty then

my mistake, i wont be spreading that around anymore -_-
#11 Oct 07 2007 at 2:24 PM Rating: Decent
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1,606 posts
mongoosexcore wrote:
old knowledge from when i started... was wrong.. sigh, every other game has that small chance but alrighty then

my mistake, i wont be spreading that around anymore -_-


Don't worry about it, A LOT of games use that mechanic. It doesn't happen to be true for melee in this game - but it is true for all classes (professions, etc..) in other games. I never really played any MMOs before wow... but I know that a ton of people think that is how the mechanism works. In truth, you can actually 100% mitigate "miss" in wow as a rogue... but that's not the norm over all games (even PnP games... which again I never really played).
#12 Oct 07 2007 at 4:47 PM Rating: Decent
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see i always figured at the very least they would have the melee one for 2h users... since they can cap easily, and thats kinda lame that they never miss after only what? 70 hit rating? not even? lol
#13 Oct 07 2007 at 5:32 PM Rating: Decent
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182 posts
I want to know how much hit I'll need to never miss a level 70 target.
#14 Oct 10 2007 at 7:33 AM Rating: Decent
RPZip wrote:
trusting WoWWiki for anything beyond the most basic facts (conversion rates for skill rating, for example) is not a good idea.


I really wish you people (i.e. experts) would simply fix the Wiki article - as long as it has incorrect information you will have to correct people one by one forever.

I would do it myself, but I don't feel strong enough in the subject of weapon skill vs boss defense.
#15 Oct 10 2007 at 7:53 AM Rating: Good
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341 posts
To the best of my knowledge, the no miss value is 308
#16 Oct 10 2007 at 11:43 AM Rating: Decent
33 posts
Quote:
To the best of my knowledge, the no miss value is 308


The hit cap is 308 only if you have 5/5 Precision and 2/2 Weapon Expertise as listed above.

Edit: Correction

Edited, Oct 10th 2007 3:44pm by Virtuo

Edited, Oct 10th 2007 3:45pm by Virtuo
#17 Oct 10 2007 at 12:12 PM Rating: Decent
Ashora wrote:
I want to know how much hit I'll need to never miss a level 70 target.


380 rating (24%) w/o Weapon Expertise or Precision. Adjust accordingly from there.

Edited, Oct 10th 2007 4:12pm by Norellicus
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