I'm in a good mood today, so I'm not going to continue North's legacy. However, 't is obvious that those of you that are shocked by North's behaviour are new to this forum. We need North as a counterweight to all the noobs we get here. North scares them off, this is a good thing. [scary]Don't mess with North, you'll be messing with me too![/scary]
Now, onto the OP...
Megapants wrote:
+DPS can be slightly higher
True, it CAN be. But if it is, you're playing the wrong class... A hunter that's Auto Shooting will do more damage than one that's melee.
Megapants wrote:
+Melee abilities cost MUCH less mana, meaning less breaks
+Traps are much easier to deploy
+If specced for survival, melee abilities(RS and MB) get a +20% chance to crit.
True, but most melee abilities need YOU to be the one getting hit, which (if you havn't already guessed by our access to our own pocket tank) isn't really the way it's meant to be. at least not 99% of the times. In addition, you only have one ability which scales with your weapon, and it's an on-next-hit ability. Warriors and rogues have countless instant abilities that scales with their weapons, no needless to say your ability library isn't meant to dish out melee damage.
Megapants wrote:
+If specced for survival, Wing Clip has a 15%(I think, not sure on that.) to immobilize the target.
Yes, but you use Wing Clip to get away from mobs... You've just told me you want to be in their face. And if you're using it for "extra damage"... stop it. Just calculate the Damage Per Mana of it and you'll see...
Megapants wrote:
+If specced for survival, traps do more damage/last longer and have chance to immobilize target.
You realize that very common specs are MM/SV with most trap talents, or (brace yourself!!!) a RANGED SV BUILD!!! Or don't you?
Megapants wrote:
+Melee weapons with "Chance on hit" are much more useful.
Yes, weapons that you shouldn't have needed over warriors and rogues in the first place come to a minimal use to you. Huzza!
Megapants wrote:
+Can be very effective in PvP.(but that always depends on the player)
Meleeing in PvP? Sure, if you've got no other alternative. And the old drive-by Raptor Strike -> Wing Clip -> back to ranged is aways funny, but relying only on melee to defeat an opponent... Have you actually killed anyone that isn't more than 10 levels below you like that?
Megapants wrote:
-Much more dangerous, especially against enemies with AOE.
And the fact that 80% of your melee ability ******* requires you to get hit (have I said this before?).
Megapants wrote:
-If specced for survival, you don't get many of the useful BM or MM abilites.(Bestial Wrath, Scatter Shot, etc.)
Indeed you don't... Your DPS also sucks, and so do you.
Megapants wrote:
-Stamina becomes about twice as important as before.(imo)
Again: Yes, since you're the one taking hits (wouldn't this be the turning point to actually realizing melee:ing isn't such a good idea? :( ).
Megapants wrote:
-Can't use useful shots or stings.(I actually do that before battles begin, but it's still a con in many situations)
That's right, you can't use 70% of all the abilities you train... Great idea!
Megapants wrote:
But looking at the pros, are those not good enough to make melee hunters at least acceptable in the WoW society?
First of all: Most of the pros are faulty. Second of all: No, skilled hunters will always loathe noob hunters that try to convince people the way they're playing the class is right.
You should always do what you think is fun. You pay for the game, so it's totally up to you. But ask us to accept you? Are you even serious? Would I ask you to brutally butcher you whole family and go rape little girls that roam the streets? What you ask is too much. It's too much for any hunter who knows what he's doing. Do never ask this of me again, for my inacceptance of you is something that YOU simply must accept.