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Mut rotationsFollow

#1 Oct 03 2007 at 12:48 PM Rating: Good
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Well, currently I am a mut build rogue so CPs arent a problem. I was just wondering if there were any other viable rotations other than my current version:

CS>CB (when init. doesnt proc)>Mut>wait for 60 energy>KS>Mut>Mut>Envenom

So far that is working pretty solid for me, but i'm still trying to experiment. Any ideas on other rotations?
#2 Oct 03 2007 at 12:52 PM Rating: Decent
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Is this for your random 6x mob?


Looks normal.
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#3 Oct 03 2007 at 1:03 PM Rating: Decent
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459 posts
Quote:
Is this for your random 6x mob?


Looks normal.


I dont quite understand what you mean by 6x mob.

If you mean I pull 6 accidently, my solution for that is vanish :P
#4 Oct 03 2007 at 1:06 PM Rating: Decent
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1,006 posts
no he means a regular mob level 60-69.

because if you're talking about a fight against an elite or a ?? (73) boss that rotation isn't the most efficient.
#5 Oct 03 2007 at 1:09 PM Rating: Decent
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oh, well then yes, I do mean 60-69. I dont realy plan to raid but as for instances I'm not sure.
#6 Oct 03 2007 at 1:31 PM Rating: Decent
you might want to try

CS>CB (when init. doesnt proc)>Mut>wait for 60 energy>KS>Mut> (ss if not enough cp) Envenom/Evis > mut or evis.

or for raid/instance
garrot> Mutilate > S&D > Mut > rupture > mut > mut or ss> CB > envenom > mut >
I find cp and energy generation to be pretty fast when I use 4-5 cp for my finishers. most likely I'll get either more energy, an extra cp or both at the same time. I'll use 5 when possible but 4 is good.
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