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Finishing Moves. (W/ Weapon Question!)Follow

#1 Oct 03 2007 at 10:11 AM Rating: Decent
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I'm currently a lvl 64 combat swords rogue, leveling in Terrokar. Until I hit 70, I am focused strictly on PvE (5mans + questing), but when 70 hits, I'll get more into PvP.

(1) My question involves finishing moves... I just learned Deadly Throw after dinging 64, and to be honest, I don't know how it's properly used...If someone could explain Deadly Throw and the situations it's best applied, I would appreciate it.

(2) When is envenom preferred over eviscerate?

(3) From reading the forums, I've learned that PvE instance dmg is all about keeping SnD up, spamming SS, and rupturing / eviscerating depending on the situation. For bosses, since CS usually doesn't work, I'll lead off with a Garrote. Most times, I have Instant Poison on my weps... unless... if we're dealing with mobs that run in fear, I'll switch to Crippling in my off-hand. Does this sound about right?

WEAPON QUESTION:
Plz don't flame me b/c my swords are green. I ran Ramps 6 times for my sword, and the one time it dropped, a pally won the roll. Daggers have dropped for me in both Slave Pens and Bogs, but I'm combat, so I have no use for them.

Keeping in mind I'm level 64, any idea what I should be shooting for w/ respect to non-dagger weps? Hopefully, there is something in Auchindoun (sp) I can look forward to. When I log on, I will check the loot tables. How about craftable BOE weps at my level? Is it worth it? Ugh, I remember being in the late 30s with [Vindicators] and [Sword of Omen] and tearing everything up. :(

EDIT: L2finishingyourparagraphsnoob

EDIT2: L2stopbeingstupid

Edited, Oct 3rd 2007 2:13pm by Esqwire

Edited, Oct 3rd 2007 2:14pm by Esqwire
#2 Oct 03 2007 at 10:15 AM Rating: Decent
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DT is a PVP move that is soon not going to be classified as a finisher iirc.

Envenom on mobs as they are about to die. Otherwise you actually loose dps that the Poisons could of ticked.

SnD is your bread and butter. NEVER not have it up. Always use rupture on bosses(unless immune). Evis on trash.

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#3 Oct 03 2007 at 10:16 AM Rating: Decent
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MYteddy wrote:
DT is a PVP move that is soon not going to be classified as a finisher iirc.

What? Really?
#4 Oct 03 2007 at 10:17 AM Rating: Decent
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(1) My question involves finishing moves... I just learned Deadly Throw after dinging 64, and to be honest, I don't know how it's properly used...If someone could explain Deadly Throw and the situations it's best applied, I would appreciate it.

PvP. It's for when you have someone run away from you when you have 5 CP up and they're just about dead. It can also be used agaisnt other rogues who have popped evasion.

(2) When is envenom preferred over eviscerate?

PvE only and only if you have Vile Poisons. Otherwise you just let it tick.

(3) From reading the forums, I've learned that PvE instance dmg is all about keeping SnD up, spamming SS, and rupturing / eviscerating depending on the situation. For bosses, since CS usually doesn't work, I'll lead off with a Garrote. Most times, I have Instant Poison on my weps... unless... if we're dealing with mobs that run in fear, I'll switch to Crippling in my off-hand. Does this sound about right?

In Raids you'll use Instant/Deadly just because of the extra damage. Eviscerate/Envenom are only used when everything else is already up. PvE is boring, not much to it.
#5 Oct 03 2007 at 10:17 AM Rating: Decent
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EonSprinter wrote:
MYteddy wrote:
DT is a PVP move that is soon not going to be classified as a finisher iirc.

What? Really?



Well, it won't proc Ruthlessness so... may as well not be.
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#6 Oct 03 2007 at 10:19 AM Rating: Decent
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Right, it wont proc ruthless so you won't be able to chain it because it IS a finishing move.
#7 Oct 03 2007 at 10:19 AM Rating: Decent
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Quote:
In Raids you'll use Instant/Deadly just because of the extra damage. Eviscerate/Envenom are only used when everything else is already up. PvE is boring, not much to it.



Deadly MH/ Instant OH.


Only use Deadly OH if you have a Shaman using Windfury in your group.
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#8 Oct 03 2007 at 3:29 PM Rating: Decent
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Esqwire wrote:
WEAPON QUESTION:
Plz don't flame me b/c my swords are green. I ran Ramps 6 times for my sword, and the one time it dropped, a pally won the roll. Daggers have dropped for me in both Slave Pens and Bogs, but I'm combat, so I have no use for them.

Keeping in mind I'm level 64, any idea what I should be shooting for w/ respect to non-dagger weps? Hopefully, there is something in Auchindoun (sp) I can look forward to. When I log on, I will check the loot tables. How about craftable BOE weps at my level? Is it worth it? Ugh, I remember being in the late 30s with [Vindicators] and [Sword of Omen] and tearing everything up. :(


There's a nice 1.5 speed OH sword you can get in Mana Tombs, Scimitar of the Nexus Stalkers
There's also a craftable OH sword at lvl 66, Adamantite Rapier

MH swords seem a little trickier - I had the MH from Ramparts, then replaced it with a green "Of the Bandit" off the AH at 66. In general, sword itemisation seems pretty horrific for rogues in Outlands, compared to daggers, at least.

Apologies if links don't work
#9 Oct 04 2007 at 4:11 AM Rating: Decent
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Since you got a couple dagger drops, you might want to try mutilate. It's often less of a headache to choose your build according to the weapons you have available. If the daggers are good ones for mutilate (i.e. at least one good slow mh), you are quite high enough for mutilate to be effective at leveling. One thing to consider tho, is that you will have the ring of blood quest available at 65 and this will give you an option how you wish to proceed.

The rewards for this quest give you the choice between a fist and a dagger. If you want to stay in a combat build, you could take the fist and pick up a green oh off the ah or go up to netherstorm and buy one off the vendor in the consortium town, spire something (I go there every other day, but I'm bad with names). Or you could go with the dagger and mutilate.

In short, trying to find weapons to fit the build you want is a lot harder than vice versa. Just ask some of the other regulars here how long (how many runs) it took them to finally get ahold of a Latro's.
#10 Oct 04 2007 at 8:15 AM Rating: Decent
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just in case, deadly throw needs a throwing blade of some sort.

Its is useful in pve when your fighting runner mobs. They'll almost always run when you have a few cp's up. Its more effective than just throwing your blade.

Though mind you, its good to just use "throw" if its going to do the job. DT is gonna have a short delay inserted. If you can judge that DT will kill it outright or you'll be able to reach it's slowed *** before it pulls, then go ahead.

PVP is great for DT. O wait its the other way around. Anyway you just have to get your timing right.

You cant fail with instant poison. But deadly is better if your fighting a dungeon/instance with long big hp tank types. For PVP if somethings lived long enough for deadly to be doing its job, well then you arent doing your job [cept if there are tank types who are actually living that long]. Crippling and instant is better for pvp. I go with instant when theres fellows who can cleanse poison. Mind numbing is good if you notice a load of mana users [hunters dont count] fooling around a BG.

Envenom ignores armor as it does poison damage [which is nature damage], but so does all your other sources of poison. So its ussually better to finish the creature [or tank class] off in the end than evisc. Though mind you, it has to have 5 combo points AND 5 stacks to be most effective.

You'd be amazed how many people dont realise this simple fact and keep blowing 5 cp's on a 1/2 poison stacked enemy. THen they b**ch about how useless and UP envenom is over here.
#11 Oct 04 2007 at 8:49 AM Rating: Decent
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Deadly MH/ Instant OH.


For slightly higher damage you would want to reverse that. Instant MH/Deadly OH.

Melechesh - Bronzebeard
#12 Oct 04 2007 at 8:56 AM Rating: Decent
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rfecteau wrote:
Quote:
Deadly MH/ Instant OH.


For slightly higher damage you would want to reverse that. Instant MH/Deadly OH.

Melechesh - Bronzebeard


Care to source that? Because every bit of conventional knowledge begs otherwise.
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#13 Oct 04 2007 at 9:00 AM Rating: Decent
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I initially thought it was deadly OH because normally you have a higher weapon speed. However in a combat build spamming SS every three seconds MH poison seems to proc more.

Edited, Oct 4th 2007 1:01pm by EonSprinter
#14 Oct 04 2007 at 9:05 AM Rating: Decent
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EonSprinter wrote:
I initially thought it was deadly OH because normally you have a higher weapon speed. However in a combat build spamming SS every three seconds MH poison seems to proc more.

Edited, Oct 4th 2007 1:01pm by EonSprinter


So why would you wan't something to proc a lot that caps out at 5 procs?

You shouldn't have a problem keeping a 5stack up with MH for the reasons you listed. On top of that, OH is much much faster and will hit more than your MH even including specials, thus Instant on that hand will proc more.
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#15 Oct 04 2007 at 4:58 PM Rating: Decent
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Quote:
In short, trying to find weapons to fit the build you want is a lot harder than vice versa. Just ask some of the other regulars here how long (how many runs) it took them to finally get ahold of a Latro's


42 painful runs in a one week span. Outrolled a BM hunter that did the last second ninja need.
#16 Oct 04 2007 at 6:32 PM Rating: Decent
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MYteddy wrote:
EonSprinter wrote:
I initially thought it was deadly OH because normally you have a higher weapon speed. However in a combat build spamming SS every three seconds MH poison seems to proc more.

Edited, Oct 4th 2007 1:01pm by EonSprinter


So why would you wan't something to proc a lot that caps out at 5 procs?

You shouldn't have a problem keeping a 5stack up with MH for the reasons you listed. On top of that, OH is much much faster and will hit more than your MH even including specials, thus Instant on that hand will proc more.


Don't stat that as fact, it's largely dependent on gear (wep speed, hit)... There is a point where one is better than the other and vice versa. Even with my gear at hit cap I would only have a very small amount of extra OH hits to MH when you consider that rupture can proc poisons, SS hits will be slightly increased by combat potency energy, and then there is sword spec. I actually end up with a slightly higher number of main hand hits than offhand hits even with SnD up. Because specials add a relatively static amount of hits/min but white attacks depend largely on hit, as you go down the hit tree you start seeing the MH pull out as the clear winner for procs. Then you have to ask yourself... can I still keep DP up if I just use it in my OH... and then there is an additional bag of worms...
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