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The only viable PvP talents in the early combat tree is imp. sprint and imp. gouge.
As well as Duel Wield and Precision.
For one thing, most pvp gear has no +hit on it (except the weapons) and nobody will gem +hit on it either. End result, without precision, you won't even have a 100% hit rate on your yellow attack.
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What would precision do for PvP? you don't need 24.9% hit to hit another 70 player. Dual Wield Spec? Like I said, it offers more white dmg over time, but how many arenas last long enough to say "zomg my white damage totally won that match for us."
Says who?
My average 2v2 last 3 minutes, my average 3v3 last 4.
I've had game where I used Adrenaline Rush twice.
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Also like I said, since Rogues basically weren't designed to have very much functionality in an Arena, most of us of succumbed to being the interupting nuisance to healers. Now I personally, would much rather have faster stealth speeds to reach the people in the back before they can engage my teammates, I would also like to have a higher dmg output on my main attack, rather than my hits inbetween, not to mention longer range on quite possibly the only form of in combat CC, with increased range, and a lower cost. And I apologize, but if I'm chasing down a healer, trying to interupt heals while dpsing them down, I don't think i'm gonna waste my CP's on SnD.
What's your personal arena rating like, I wonder?
Stealth is a flawed mechanism, the only thing the stealth talent do is make up for your own lazyness - they are not needed and are ultimately a waste of point. You also don't stay long/often enough for them to be worth anything.
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Can you please give me a side by side comparison of why the talents in the early combat tree, with a mutilate build outweigh those of the sub. tree?
For starter, Improved sprint by itself is better then the entire Subtlety tree, let alone only 20 points in it.
Then you go and compare relatively useless talents (Talents based on Stealth: MoD, Camo) and talents that are extremely situational and are only used once - while you're in stealth (Initiative, Imp Ambush, Dirty trick) and you are left with exactly 2 talents worth a damn - Elusivness and Serrated Blade.
And neither is as good as Imp Sprint.
Longer Gouge?
More overall white damage (precision and DW spec)?
No miss rate on yellow (precision?)
But what about Opportunity? Surely that's important for a Mutilate build?
Wrong.