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So I'm trying a new spec...Follow

#1 Oct 01 2007 at 8:50 PM Rating: Decent
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After watching a bunch of Neilyo vids and getting Emerald Ripper off Moroes the other day, I've been thinking about speccing Mut. I'd have Retainer's Blade OH, obviously, until I could get some arena daggers, but recently in trying builds, I'm not too fond of just the AR rushdown build anymore.

I'm thinking that I want to try something fun and get back to feeling like I play arena to learn and have fun, which I'm not really doing specced combat.

Anyway, here's the spec I was thinking of.

http://www.wowhead.com/?talent=f0ebRxgoikVohfV0bV

I'd probably get at most +7 damage on each of them, since it's cheap and I don't plan on using them for an extended period of time if I decide to keep Mut.

Thoughts, comments, questions, concerns?

BTW, I'll still be keeping my priest 2v2 partner, and more often than not in 5v5 I'll be put with the combo of holy/disc priest, pally, feral druid/combat sword rogue/shaman, warlock, with the last slots being one of the druid/rogue/shaman and me.
#2 Oct 01 2007 at 9:08 PM Rating: Decent
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Looks like a nice 41/20/0. Any reasons why you're dumping combat? If it's convincing enough, hey I might pick up a few and join ya :D
#3 Oct 01 2007 at 9:11 PM Rating: Decent
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EliminatorX wrote:
Looks like a nice 41/20/0. Any reasons why you're dumping combat? If it's convincing enough, hey I might pick up a few and join ya :D

Like I said, I need a change of pace. Combat is fun and all, but I think this will improve my PvP ability along with being fun.

I guess I'm trying to see what the hype is about. The only time I've specced Mut was after I had just hit 70 and I only had Ced's Carvers.
#4 Oct 01 2007 at 9:13 PM Rating: Decent
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*******. I'm still waiting on a Malch.


Get Fiery btw, it is more dps than +7dmg if you are going the cheap route.


Other than that spec is good, but I would consider building a 4dps. Mut shines there well.
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#5 Oct 01 2007 at 9:13 PM Rating: Decent
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I guess I will follow in your footsteps. I'm liking combat. Neilyo just playing makes me wanna respec, everytime time though. But I always think to myself "Do I have the gear and skills of Neilyo"? The answer is always no. I'll probably gonna pick up ripper really soon, and retainer's isn't a problem. ATM, I'm not in the mood to change out of combat maces, I'm really likin' it.
#6 Oct 01 2007 at 9:16 PM Rating: Decent
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Oh and, booo Retainer's.



Get OH asap.
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#7 Oct 01 2007 at 9:22 PM Rating: Decent
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No Imp Kick =(
#8 Oct 01 2007 at 9:34 PM Rating: Excellent
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modusTollens wrote:
No Imp Kick =(

Actually, I was thinking the same thing. Although, if it's a choice between Imp Kick and Imp Sprint, the latter wins every time for PvP.

Also, what would you say if I told you that I'd take a point out of Lethality and fill out Master Poisoner? Faster Wound stacking, and that's probably worth much more than 6% more crit damage in 5v5 (although I've never done 5v5, so I wouldn't know first-hand).

Edited, Oct 2nd 2007 12:35am by Demea
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#9 Oct 01 2007 at 9:39 PM Rating: Decent
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Warchief Demea wrote:
modusTollens wrote:
No Imp Kick =(

Actually, I was thinking the same thing. Although, if it's a choice between Imp Kick and Imp Sprint, the latter wins every time for PvP.

Also, what would you say if I told you that I'd take a point out of Lethality and fill out Master Poisoner? Faster Wound stacking, and that's probably worth much more than 6% more crit damage in 5v5 (although I've never done 5v5, so I wouldn't know first-hand).

Edited, Oct 2nd 2007 12:35am by Demea


You only need 1 in MP to avoid natural resists.
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#10 Oct 01 2007 at 10:03 PM Rating: Decent
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MYteddy wrote:
Oh and, booo Retainer's.



Get OH asap.

So you think I should get an OH dagger ASAP?
#11 Oct 01 2007 at 10:15 PM Rating: Decent
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God yes. Retainer's is horrible for Mut.
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#12 Oct 01 2007 at 11:18 PM Rating: Good
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Well, I'll be buying a S2 OH tonight when arena points update and slapping 20 Agi on it.

I'm thinking about dropping BS too; I think if I ever go back to maces I'll save up points for the S2 MH.

That engineering flying mount is just too tasty to not try for.

That and since I have 3 nethers already, I can make a pair of gogs for arena or for PvE.
#13 Oct 01 2007 at 11:53 PM Rating: Decent
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Theophany the Sly wrote:
Well, I'll be buying a S2 OH tonight when arena points update and slapping 20 Agi on it.

I'm thinking about dropping BS too; I think if I ever go back to maces I'll save up points for the S2 MH.

That engineering flying mount is just too tasty to not try for.

That and since I have 3 nethers already, I can make a pair of gogs for arena or for PvE.


Go Mongoose but if you really can't afford it, go with 20AGI.

I have actually been thinking about doing the same thing in regards to BS. Since I have been wanting to go Mut, and even if I do go back to maces, getting the S3 MH will be better as Dragonmaw is slowly gonna start underperforming with me not getting into SSC or TK for the Nethers.
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#14 Oct 02 2007 at 12:13 AM Rating: Decent
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MYteddy wrote:
Theophany the Sly wrote:
Well, I'll be buying a S2 OH tonight when arena points update and slapping 20 Agi on it.

I'm thinking about dropping BS too; I think if I ever go back to maces I'll save up points for the S2 MH.

That engineering flying mount is just too tasty to not try for.

That and since I have 3 nethers already, I can make a pair of gogs for arena or for PvE.


Go Mongoose but if you really can't afford it, go with 20AGI.

I have actually been thinking about doing the same thing in regards to BS. Since I have been wanting to go Mut, and even if I do go back to maces, getting the S3 MH will be better as Dragonmaw is slowly gonna start underperforming with me not getting into SSC or TK for the Nethers.

Yeah, though you really can't complain with all the use you got out of the mace.

I think I'll see what the mats are like for the flying machine/vendor bot before I drop BS, though.
#15 Oct 02 2007 at 3:28 AM Rating: Decent
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I just specced away from muti to finish off leveling in combat.

:<

combat sucks.
#16 Oct 02 2007 at 7:29 AM Rating: Decent
I'm assuming this is for PvE, but your post says you are arena...What are you primarily going to be doing with this spec?
#17 Oct 02 2007 at 7:43 AM Rating: Decent
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Although you'll disagree, I tend to put points in imp evis. That's a matter of preference though. Even though you'll only use it when you've got no other options up, it's still nice to have it do just a bit more damage each time.
#18 Oct 02 2007 at 8:59 AM Rating: Decent
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Shaolinz wrote:
Although you'll disagree, I tend to put points in imp evis. That's a matter of preference though. Even though you'll only use it when you've got no other options up, it's still nice to have it do just a bit more damage each time.

I don't know, I really like where most of the points are in this build. I'd love it if I could get Imp KS, but I just can't justify giving up any of the other talents for it.

This build is for arena, for everyone wondering, btw.
#19 Oct 02 2007 at 9:30 AM Rating: Decent
I would consider something more along the lines of 41/0/20 if it's an arena build. The talents you get from the early sub tree outweigh the early combat points IMO. The only real benefit in the combat tree, at least from my experience comes much later in the tree (AR, BF, Weapon Spec, Nerves), with the exception of imp. sprint.

your damage would be similar, usually combat will produce more white damage, while sub will give you more PvP functionality.

and Imp. KS is a must I think, the 9% dmg from all sources will be extremely helpful in focusing down opponents. If you are just their to nuisance the healer, then don't worry about it I guess.

I would consider something like this:
www.wowhead.com/?talent=fhg0RLTsizVohZAMg

You could adjust points in MoD or Initiative for Ambush if you use that fairly often as an opener.

If you have a warrior sundering, I would take out the points in imp. EA, and finish lethality and ruthless.

I haven't played mutilate since preTBC so I'm not even sure if this is viable anymore.

the 3 in imp. gouge is a must imo as well, since it is basically another form of CC for 5.5 secs.

I agree with shao as well, I'm not really sure what your main finisher is going to be with your build, I would take imp. evis as well.
#20 Oct 02 2007 at 9:40 AM Rating: Excellent
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The talents you get from the early sub tree outweigh the early combat points IMO.


They really, really don't.
#21 Oct 02 2007 at 9:49 AM Rating: Decent
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superkegs wrote:
I would consider something more along the lines of 41/0/20 if it's an arena build. The talents you get from the early sub tree outweigh the early combat points IMO. The only real benefit in the combat tree, at least from my experience comes much later in the tree (AR, BF, Weapon Spec, Nerves), with the exception of imp. sprint.

your damage would be similar, usually combat will produce more white damage, while sub will give you more PvP functionality.

and Imp. KS is a must I think, the 9% dmg from all sources will be extremely helpful in focusing down opponents. If you are just their to nuisance the healer, then don't worry about it I guess.

I would consider something like this:
www.wowhead.com/?talent=fhg0RLTsizVohZAMg

You could adjust points in MoD or Initiative for Ambush if you use that fairly often as an opener.

If you have a warrior sundering, I would take out the points in imp. EA, and finish lethality and ruthless.

I haven't played mutilate since preTBC so I'm not even sure if this is viable anymore.

the 3 in imp. gouge is a must imo as well, since it is basically another form of CC for 5.5 secs.

I agree with shao as well, I'm not really sure what your main finisher is going to be with your build, I would take imp. evis as well.

You really, really need to get a clue.

Every single point you just gave tells me that you don't even play arena, or if you do, you suck.
#22 Oct 02 2007 at 9:56 AM Rating: Decent
Enlighten me?

The only viable PvP talents in the early combat tree is imp. sprint and imp. gouge.

What would precision do for PvP? you don't need 24.9% hit to hit another 70 player. Dual Wield Spec? Like I said, it offers more white dmg over time, but how many arenas last long enough to say "zomg my white damage totally won that match for us."

Also like I said, since Rogues basically weren't designed to have very much functionality in an Arena, most of us of succumbed to being the interupting nuisance to healers. Now I personally, would much rather have faster stealth speeds to reach the people in the back before they can engage my teammates, I would also like to have a higher dmg output on my main attack, rather than my hits inbetween, not to mention longer range on quite possibly the only form of in combat CC, with increased range, and a lower cost. And I apologize, but if I'm chasing down a healer, trying to interupt heals while dpsing them down, I don't think i'm gonna waste my CP's on SnD.



Can you please give me a side by side comparison of why the talents in the early combat tree, with a mutilate build outweigh those of the sub. tree?
This is all speculation tho, I am more PvE oriented, and most of my PvPing just comes from off-days of raiding.

And on a side note, I find it hard to believe that you know that much about arena's either. I'm sorry but stacking stam and BG honor gear, with 2 PoS ratings, 1 S2 armor, 1 S2 weapon, and 1 S1 throwing weap, doesn't exactly make me believe you think you know everything about Arena's



Edited, Oct 2nd 2007 2:01pm by superkegs
#23 Oct 02 2007 at 10:08 AM Rating: Decent
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/popcorn
#24 Oct 02 2007 at 10:12 AM Rating: Decent
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superkegs wrote:
Enlighten me?

The only viable PvP talents in the early combat tree is imp. sprint and imp. gouge.

What would precision do for PvP? you don't need 24.9% hit to hit another 70 player. Dual Wield Spec? Like I said, it offers more white dmg over time, but how many arenas last long enough to say "zomg my white damage totally won that match for us."

Also like I said, since Rogues basically weren't designed to have very much functionality in an Arena, most of us of succumbed to being the interupting nuisance to healers. Now I personally, would much rather have faster stealth speeds to reach the people in the back before they can engage my teammates, I would also like to have a higher dmg output on my main attack, rather than my hits inbetween, not to mention longer range on quite possibly the only form of in combat CC, with increased range, and a lower cost. And I apologize, but if I'm chasing down a healer, trying to interupt heals while dpsing them down, I don't think i'm gonna waste my CP's on SnD.



Can you please give me a side by side comparison of why the talents in the early combat tree, with a mutilate build outweigh those of the sub. tree?
This is all speculation tho, I am more PvE oriented, and most of my PvPing just comes from off-days of raiding.

Arena is about sustained damage in addition to our normal control. Sub is based around stealth, which we will be in for a very, very short time in arena.

That's why combat is better than sub for Mut in arena.

BTW, SnD is the best finisher you can use in arena.

As far as Opportunity vs DW Spec, here's an abbreviated form of the math for damage.

Opportunity increaases Mut's damage by 20% on both hands.

Considering you get 20 energy ever 2 secs, that's 6 secs every Mut if you do nothing but Mut. Of course, we'll be throwing finishers, but that's beside the point. For this example, we're simply talking about damage with DW Spec vs Opportunity.

So, in those 6 seconds with a 1.4 speed OH you're going to be hitting roughly once every second.

Add 25% damage to every hit on that OH, and then add 25% damage to the OH strike on that Mut that you do every 60 seconds.

Yeah.
#25 Oct 02 2007 at 10:19 AM Rating: Decent
So then, If you are wanting sustained damage, while using a 1.4 spd dagger, why not go combat daggers?

The point of mutilate is a high burst damage output, with 2 slow weapons, that generates CP's very quickly. Now, if you aren't in stealth, and all you are doing is normal white damage, with the occasional special, why not just backstab, at least then you can generate more energy from combat potency, or hit multiple targets with BF/AR.

I guess I don't understand why you are choosing mutilate, when the play style you are explaining complements a combat spec much more.
#26 Oct 02 2007 at 10:23 AM Rating: Excellent
Quote:
The only viable PvP talents in the early combat tree is imp. sprint and imp. gouge.


As well as Duel Wield and Precision.

For one thing, most pvp gear has no +hit on it (except the weapons) and nobody will gem +hit on it either. End result, without precision, you won't even have a 100% hit rate on your yellow attack.

Quote:
What would precision do for PvP? you don't need 24.9% hit to hit another 70 player. Dual Wield Spec? Like I said, it offers more white dmg over time, but how many arenas last long enough to say "zomg my white damage totally won that match for us."


Says who?

My average 2v2 last 3 minutes, my average 3v3 last 4.

I've had game where I used Adrenaline Rush twice.
Quote:

Also like I said, since Rogues basically weren't designed to have very much functionality in an Arena, most of us of succumbed to being the interupting nuisance to healers. Now I personally, would much rather have faster stealth speeds to reach the people in the back before they can engage my teammates, I would also like to have a higher dmg output on my main attack, rather than my hits inbetween, not to mention longer range on quite possibly the only form of in combat CC, with increased range, and a lower cost. And I apologize, but if I'm chasing down a healer, trying to interupt heals while dpsing them down, I don't think i'm gonna waste my CP's on SnD.


What's your personal arena rating like, I wonder?

Stealth is a flawed mechanism, the only thing the stealth talent do is make up for your own lazyness - they are not needed and are ultimately a waste of point. You also don't stay long/often enough for them to be worth anything.

Quote:
Can you please give me a side by side comparison of why the talents in the early combat tree, with a mutilate build outweigh those of the sub. tree?


For starter, Improved sprint by itself is better then the entire Subtlety tree, let alone only 20 points in it.

Then you go and compare relatively useless talents (Talents based on Stealth: MoD, Camo) and talents that are extremely situational and are only used once - while you're in stealth (Initiative, Imp Ambush, Dirty trick) and you are left with exactly 2 talents worth a damn - Elusivness and Serrated Blade.

And neither is as good as Imp Sprint.

Longer Gouge?

More overall white damage (precision and DW spec)?

No miss rate on yellow (precision?)

But what about Opportunity? Surely that's important for a Mutilate build? Wrong.
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