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Damage and threat metersFollow

#1 Oct 01 2007 at 3:08 PM Rating: Decent
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Background: I don't use a damage meter, but I do use Omen.

My question relates to threat and damage, obviously. I am consistently very high on the threat meters in the big 25-man fights. I feign of course to drop threat, but typically climb right back up to near the top. But, when damage meters get posted at the end of the evening, I often end up in the 5-10 range on the list.

So, what gives?

I'm not concerned about topping the damage list. That's not the point of my question. I realy could care less; it's the raid objectives that are important to me. But, I'm just curious if there's a reason that my threat seems to outpace damage. My understanding is threat is based on damage done (and talents/abilities). So, if I'm consistently pushing the threat meter, shouldn't my damage also be near the top?

I have heard that damage meters can be unreliable, and that they give different information for different users. I had this experience the other night. We were doing Gruul (missed him by 4%, D'oh!)...on one meter I was on top and on another I was like 5th. Seemed odd. We have a lock and rogue that are usually at/near the top (not that unexpected and they're the ones posting meters at the end), but I'm just curious if I'm not understanding something about threat and damage.

Thanks,

Az
#2 Oct 01 2007 at 3:16 PM Rating: Good
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Other things factor in too, like talent points some classes(arcane mages, shadow priests{I think}) have talents that lower threat generation. I don't know how many clases exactly, but that may account for some of it. I also have a sneaking suspicion that different moves do more or less threat on different mobs, not soley based on damage but on elements. Like a generic made up example of my idea. A fire elemental, a mage scorthes for 1000hp, and another mage frostbolts for 1000 damage, but the frost bolt generated a little more rage because it was like the antithesis of that enemies element. But that could just be the conspiracy theory of my paranoia kicking in.
#3 Oct 01 2007 at 3:22 PM Rating: Good
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The Talent reduction would be a correct assumption.

Shammies have a 15% Threat reduction in both Healing and Casting spec, not sure about Enh.

Mages in both fire and frost trees have threat reducing talents.

Our threat reducing talent is FD :)
#4 Oct 01 2007 at 3:30 PM Rating: Decent
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I haven't seen an official Blizzard Aggro/Threat/Damage meter yet. So, seems to me everything else is just a 'guessometer'. Sometimes that's enough, yet people go to war over their guessometer's dps/heal/whatever ratings. I find that amusing.

I hang with a guild where the mantra is:

"Are all the bad guys dead?"
"Is everyone in the group alive?"
"Good Job- next challenge!"

We don't care about that stuff, I think ONE of us has meters installed and we all take it with a grain of salt. In the end, it's just a game, death is an inconvenience and you can't actually score with the members of your chosen preference of sex... :)

(I hate being PC...screws up a good line!)
#5 Oct 01 2007 at 3:37 PM Rating: Decent
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Sloshot, I agree completely. As I said, I don't really care as long as the fight is successful. I was more interested from the perspective of whether or not there was something mechanics-wise I was doing that was causing threat to outpace damage.

From what others said, I'd guess the explanation is a combo of a) threat-reducing talents of certain classes, and b) varying reliability of damage meters.

Thanks for responses so far.
#6 Oct 02 2007 at 12:28 AM Rating: Decent
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rogue's also have a (i think) 25ish % reduced threat as well as a threat wipe (vanish) on a 5-min cooldown and another active threat reducer.
(shadow)priests have a threat reducer on a 20 second cooldown too, mages have passive threat reduction, shamans have it, just dont know about locks......
#7 Oct 02 2007 at 12:31 AM Rating: Good
Aethien wrote:
rogue's also have a (i think) 25ish % reduced threat as well as a threat wipe (vanish) on a 5-min cooldown and another active threat reducer.
(shadow)priests have a threat reducer on a 20 second cooldown too, mages have passive threat reduction, shamans have it, just dont know about locks......

Warlocks have static talent modifiers for threat, depending on talent trees. Usually just reduced threat from either their Affliction, or Destruction schools. Also, they have Soulshatter which reduces their threat by a set amount when used. Consumes Soulshards if I recall correctly.
#8 Oct 02 2007 at 12:41 AM Rating: Good
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Caldone the Shady wrote:
Mages in both fire and frost trees have threat reducing talents.


Arcane mages have an even bigger threat reduction than fire and frost mages do.

OP: Pretty much ignore anyone's DamageMeter. Look at what someone using another one such as Recount has to say.
#9 Oct 02 2007 at 12:54 AM Rating: Decent
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so basically, the only (dps) classes without threat reduction are Paladins, druids and warriors...
And they arent being recruited as dps classes all that often ;)
#10 Oct 02 2007 at 1:20 AM Rating: Good
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Aethien wrote:
so basically, the only (dps) classes without threat reduction are Paladins, druids and warriors...
And they arent being recruited as dps classes all that often ;)


Warriors in Battle and Zerker stances have threat reductions, as do druids in cat and talented for it in Moonkin and Tree.

Paladins...well paladins are SOL on threat reduction aside from the fact that they can apply Salvation to others/themselves(which a healing paladin can do just as well).

Edit: Unless you mean abilities that reduce threat like Feign Death, Invisibility, or Feint. Then yeah, Warriors and Paladins don't have those either. Cat druids have cower, though.

Edited, Oct 2nd 2007 3:21am by Poldaran
#11 Oct 02 2007 at 1:24 AM Rating: Decent
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I stand corrected, only paladins dont have threat reduction.
And with the uberness that is lolretdps I doubt they need it =P
#12 Oct 02 2007 at 8:35 AM Rating: Good
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Sorry, have to laugh. As a paladin, I never WANTED to reduce threat. I've always wanted MORE! If it weren't for consecration, most targets would just laugh at paladin's... I want amusing taunts as a Paladin threat generator. "I turned your dad into a suitcase!" or "Hey Troll, just say 'NO' man!"... use them like jokes.

"Look, Paladin meat!" -says the Black Dragon
"I'd rather chew on a Log" -says the Red Dragon
#13 Oct 02 2007 at 9:06 AM Rating: Decent
druids in cat form have threat reduction....why again would they need that?

had a drood in my guild who had 4400 AP and 40% crit the other night and came in about 10th in damage....
#14 Oct 02 2007 at 1:18 PM Rating: Good
KDenelor wrote:
druids in cat form have threat reduction....why again would they need that?

had a drood in my guild who had 4400 AP and 40% crit the other night and came in about 10th in damage....

Then he sucked. A good Feral DPS Druid can do quite high DPS.
#15 Oct 02 2007 at 1:37 PM Rating: Good
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Have had Feral DPS druids come right under me, above a mage and a lock...
#16 Oct 02 2007 at 7:30 PM Rating: Good
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Were you looking at your own damage meter, or reading what someone reported in the chat? That could make a big difference, because I've seen some meters not even take my pet into consideration, and when we compared numbers, it made enough of a difference to take me from 3rd to 2nd in the ranks.
#17 Oct 03 2007 at 12:09 AM Rating: Decent
it could also be multi target and non multi target damage. as rogue or spriest I always switch to the next target as soon as the main target is at 1-3% in raids. (the number of dots on it will finish it off.)
as warlock and shadow priest I've my dots running on both the main and no2 target. if possible. or main and offtank target. Once those are up I'm always looking for a good chance to aoe on the warlock. or counting down to refresh the dots.
#18 Oct 03 2007 at 7:51 AM Rating: Decent
Quote:
Warriors in Battle and Zerker stances have threat reductions, as do druids in cat and talented for it in Moonkin and Tree.


from my understanding being 44 warr main haveing 36 warr main ondiff server and reading the fourms all the time. battle stance is no threat reduction i actually use it to tank to keep the dps along with other people useing it. as for zerker i've only seen one post of like 8% reduction in threat but i'm not even 100% sure on that. our F.A.Q. is being updated so i'll reread it here soon.
#19 Oct 03 2007 at 10:14 AM Rating: Decent
warrior have a damage to threat reduction if they are in fury stance and a +damage to threat increase if they are in prot stance. I"m not sure if there is anything in the other stances. additionally, palladins have something called salvation which they can buff on themselves or others for a 30% threat reduction.
(not sure if I have the stance names correct)

druids have a damage to threat reduction in kitty form and a skill called cower which acts like the rogue feint. (reduction of x amount threat)
All classes have a ranged damage to threat reduction which is canceled if you get too close. ie a warrior in fury stance and a mage doing 1 ranged attack which does the same damage will give the mage aggro. (because of the mage having no threat reduction) while a mmm 2 hunters . one doing straight meelee the other ranged the meelee will generate more threat than the ranged one if they do the same damage.
#20 Oct 03 2007 at 10:48 AM Rating: Excellent
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To clear up the last 2 posts in much better english and with the proper mechanics...

1. A warrior in battle or in berserker stance has an 80% threat modifier. Meaning it deals 4 threat for every 5 damage applied. In battle stance you will generate 61.5% of the threat-per-damage as you would in defensive stance, and since you deal 11.1% more damage, you will deal 68.3% of the threat as you could in defensive stance. That's assuming no talents, as defiance increases the threat of defensive stance from 130% to 145%.
I only tank in battle stance when me and my friend are 2-manning things, because it makes it go faster.

2. There is no range threat-per-damage modifier. The difference is how much threat you need to pull aggro. Just because someone has the most threat doesn't mean he holds aggro, and vice versa. For melee classes, you need to exceed the current target's threat by 10% to get aggro. This is why kitty druids and DPS warriors have an 80% threat modifier, and rogues have a 71% threat modifier. (Enhancement shamans have a threat reduction talent, and paladins can sacrifice some DPS out of might or wisdom to get 30% threat reduction). Then you look at ranged classes. If you are outside of melee range, you need 30% more threat to gain aggro. This is why ranged classes which have an initial 100% threat-to-damage modifier can pull 25% more damage than the tank is dealing threat (which again, is most likely 45% higher than his damage if you're just counting auto-attack).

3. Hunters have no threat-reduction talent. However, we do have FD, and we have a pet. Us having a pet means we can bring some extra damage to the table without pulling aggro. If you are MM specced, for example, your overall damage (you and your pet) is going to be 33% higher than the threat you deal. And if you're a BM hunter, it will be 67% higher (since your total DPS is 75/25 in MM and 60/40 in BM). So, if the tank is doing 1000 TPS (high number, but it's easy to use), a rogue could only pull 1549 DPS before pulling aggro, a mage (without the talent) could do 1300 DPS, an MM hunter could end up doing 1729 or a BM hunter could do 2171. This is because our overall damage is divided between two threat generators - us and our pet.
#21 Oct 03 2007 at 11:44 AM Rating: Decent
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Excellent Post skribs. I've never seen threat explained so easily before or reasonably. I've always wondered why I could dish out so much and the threat stays on a good tank. I've also wondered why Morris could tank for me even when I pull the crits out of the hat (even though you didn't mention growl, that's just a threat generator so I get it.)

Your #3 point should be of great help to hunters to understand the variances.

Thanks for that.
#22 Oct 03 2007 at 11:51 AM Rating: Good
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It depends how many people are using the meter, and also if they have your pet included in damage. For example, if my rogue is the only one running a meter, you could be out of range and i would not report accurately.

Thats why its a good idea to have as many people get the same damage meter as possible. THe more info the more accurate. Your omen is accurate, if you are riding the tanks threat the whole time while FDing you are looking at maximum DPS. Cant do much better than that.

So i'd chalk it up to a damage meter discrepancy.
#23 Oct 03 2007 at 12:57 PM Rating: Decent
WWS report posted after the fight.

in answer to the question about the druid's dps in feral form that is.

Edited, Oct 3rd 2007 1:59pm by KDenelor
#24 Oct 03 2007 at 4:03 PM Rating: Decent
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Two of the posts hit the nail on the head. It probably isnt your dps but one way to tell (for sure) is to get your own meter and ensure that pet damage is merged with yourself.

So, ask what the other raid members are using and use that so that it will synch up, and enable the option that merges the dps.

If you arent in the top 4, then have a look at your spec.
#25 Oct 03 2007 at 5:40 PM Rating: Decent
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I think KTurner tagged it. I was looking for it the whole way down, but didnt see it until his/her post (not sure, never can be).

Damage meters can be set to include/exclude pets. You said it was a rogue and lock with the meters? I'd put money on the chance that the locks meter had you higher, as a lock has a pet, and was prolly including it in his/her meter.

another thing to take in is most threat meters don't factor in pets either.

You and your pet do substantial amounts of damage, but both have thier own agg lists on mobs/bosses. the boss can aggro to your pet, and never aggro to you, as well as vice versa. Some threat meters do account for pets, and so you'll be getting the report of threat generated by yourself + that of your pet ( and the damage meter you were reading might have been just you)

that might be a huge off set.

the only thing, IMO, that damage meters are good for are to see if the new peice of gear you just picked up is doing any good one way or another. with the proper break down and doing the same thing an insane amount of times, a damage meter can give you a good average of dps against a mob/boss.

i don't usually trust them in any case.

edit=bad BAD spelling

Edited, Oct 4th 2007 3:45am by tarnikoth
#26 Oct 03 2007 at 10:34 PM Rating: Decent
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Damage meters also can tell you who's falling behind or who's not doing their job. Just taking a 5-man, you should have the healer sitting at 0%, the tank sitting at maybe 16% (assuming warrior tank), and the DPS should average maybe 28% each. Of course, unless you have a static group, it will usually vary as you may have a level 60 mage in azerothian greens and a level 64 rogue in outland greens and blues, the rogue will obviously out-dps the mage, but for the most part I assume it should be something along the lines mentioned above.

Anyway, if you end up with the tank pulling 22%, 2 of the DPS pulling 31%, and the third DPS pulling only like 16%, you can figure out why he's down so low and help him get better. And if you're running around trapping everything, while off-tanking with your pet and even bandaging players when the healer goes OOM and STILL pull the most DPS of anyone, it can be rather refreshing to know you werent sacrificing speed for the sake of surviving.
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