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Im tinkering...Follow

#1 Oct 01 2007 at 1:37 PM Rating: Good
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459 posts
Well I've been lookin' at the calculator some more and came up with a build that doest have any full blown favoritism:

http://www.wowhead.com/?talent=fheboxZGcV0bVzx0hZVMI

I just fixed it up so it would have the goodies from all the trees (weapon spec is interchangeable with the others obviously). Any expectations on this build? Am I missing anything? Any (I'm using that term rather loosely)input would be great and remember this is just me tinkering :P
#2 Oct 01 2007 at 1:47 PM Rating: Decent
Terrorfiend
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12,905 posts
Hmm.

Id drop Opp since it is for a dagger rogue and pick up MoD. AR is too great to go without if you are that close to getting it. Id scrap Camo and Initiative for AR + some stun resist or imp kick.

Assassination tree is pretty typical.
#3 Oct 01 2007 at 1:51 PM Rating: Good
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459 posts
I was actually trying to stay away from the combat tree, but I see your point on opp, let me tinker a bit more.
#4 Oct 01 2007 at 1:51 PM Rating: Decent
Scholar
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6,129 posts
I would put every single point in the Sub tree into Combat.




Then I can start talking to you.
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Let that beat build.

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#5 Oct 01 2007 at 1:55 PM Rating: Decent
That was pretty close to the first combat build I tried. I think you'll miss combat potency though. Here's one that's similar.....you NEED adrenaline rush.

www.wowhead.com/?talent=fhe0oxZGcVobVzx0hoZxMI
#6 Oct 01 2007 at 1:57 PM Rating: Good
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341 posts
Ok, I'm in a good mood so I'll entertain this build for a while. I want sub to be viable just as much as anyone.

What I really want to know is how this build would be played. Also, what do you think this build would excel at?

I love posts like this, it gets us thinking about builds that aren't mace spec, combat swords, combat daggers, or muti.
#7 Oct 01 2007 at 2:09 PM Rating: Good
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459 posts
Well, when I first got the idea for this build I was thinking about damage/utility in general. Im allways trying to find ways around not going with builds like "combat swords, combat daggers, or muti" as you suggested. I guess if you played with some of the points it could make a nice jack of all trades build kind of like combat maces atm. I didnt really plan on having the build excel at any one thing, just kinda float around leaving flexibility in only a few point changes like imp kick and opportunity for those that choose to put their weapon spec in daggers or maybe add a few points to assasination for CB and QR for good bust damage and a better damage to energy ratio.
#8 Oct 01 2007 at 4:32 PM Rating: Excellent
Official Shrubbery Waterer
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14,659 posts
I'd find some way to get AR. Also, as KT already stated, Opportunity is more of a dagger talent.
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#9 Oct 01 2007 at 5:36 PM Rating: Good
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459 posts
yea, like i said its meant to be flexible :P
#10 Oct 01 2007 at 5:51 PM Rating: Good
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341 posts
I kinda like it. I say someone plays it for a while and sees what they think.
#11 Oct 01 2007 at 6:05 PM Rating: Good
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459 posts
I could try it, but afraid the next respec will cost me 50g and im loving muti so far hehe.
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