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Confirmed Paladin 2.3 ChangesFollow

#1 Oct 01 2007 at 10:16 AM Rating: Good
Confirmed Patch 2.3 Changes from Curse

For Paladins:
Quote:

Paladin
  • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
  • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
  • Seal of the Crusader now has the benefits of "Improved Seal of the Crusader" innately.
  • Improved Seal of the Crusader redesigned: Now increased critical strike chance against target by 3% for all players attacking target.
  • Sanctified Crusader replaced with Sanctified Seals: Increases critical strike chance with melee and spells by 1/2/3% and reduces the chance Seals can be dispelled by 33/66/100%.
  • Reduced mana cost on Exorcism, Holy Wrath and Hammer of Wrath.
  • Vengeance will now last 30 seconds.
  • Crusader Strike cooldown reduced to 6 seconds.


#2 Oct 01 2007 at 10:51 AM Rating: Good
Blizz: Retadins are very bad in PvE but decent in PvP, and we want to try to make them stronger in PvE without breaking them in PvP.

<later>

Blizz: We're not improving them in PvE at all, but buffing them for PvP!
#3 Oct 01 2007 at 10:54 AM Rating: Good
Quote:
reduces the chance you'll be hit by spells by 1/2/3%.


This is going to make me want to get PoJ for my Tankadin.
#4 Oct 01 2007 at 11:36 AM Rating: Good
Drama Nerdvana
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Ret raiding is dead, but for PvP things are looking better.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#5 Oct 01 2007 at 12:21 PM Rating: Good
We're all gonna look really stupid when Vengeance procs work on bosses, though. Smiley: lol

-10% boss HP go!
#6 Oct 01 2007 at 4:14 PM Rating: Good
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The Honorable CapJack wrote:
Quote:
reduces the chance you'll be hit by spells by 1/2/3%.


This is going to make me want to get PoJ for my Tankadin.

What's the % speed increase on Boar's Speed and other such enchants? If it's less than 15% then this talent just got a double-boost.

God, I wish Ret didn't suck so badly in PvE. The way the tree is starting to shape up for PvP makes me want to play a Retribution Paladin in PvP again.
#7 Oct 01 2007 at 4:23 PM Rating: Good
Terrorfiend
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Gaudion wrote:
The Honorable CapJack wrote:
Quote:
reduces the chance you'll be hit by spells by 1/2/3%.


This is going to make me want to get PoJ for my Tankadin.

What's the % speed increase on Boar's Speed and other such enchants? If it's less than 15% then this talent just got a double-boost.

God, I wish Ret didn't suck so badly in PvE. The way the tree is starting to shape up for PvP makes me want to play a Retribution Paladin in PvP again.


I agree, it sounds like fun for some BG madness. Still dont like the looks of it in Arena, but BGs would be great.
#8 Oct 01 2007 at 4:25 PM Rating: Good
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1,503 posts
i guess the guy who dishes out the Nerfs is on vacation. when he gets back he has alot of work to do.
#9 Oct 01 2007 at 4:51 PM Rating: Good
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1,441 posts
tommyguns wrote:
i guess the guy who dishes out the Nerfs is on vacation. when he gets back he has alot of work to do.

Nah, he's on the job, just setting up the scene for his favourite working activity.
I think it's called Quashing Hope or something.
#10 Oct 01 2007 at 6:03 PM Rating: Decent
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947 posts
Quote:
Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.


This is the biggest buff in this list, and nobody seems to have noticed. This includes a 15% decrease in total Stamina, which is a huge deal. In Arena most classes have over 11k health, even casters, Warriors and Paladins can easily hit 15k.

If you hit someone with a Vindication proc while they are at full health, you have essentially 'hit' them for your weapon damage + 15% of their max health, which as discussed above can easily be 1.5-2k damage ON TOP of what you did already... that's an insane boost in 1v1 PvP and Arena. Even if Vindication gets dispelled the damage has already been done and must now be healed, and if the frequency has been increased you can always do it again on the next swing.

I think melee classes should just give up on killing Paladins, if you specced Prot/Ret you'd be essentially invincible to anything sharp, blunt or pointy.

~sins

PS - 6sec Crusader Strike is going to really, really hurt...
#11 Oct 01 2007 at 11:22 PM Rating: Good
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2,396 posts
Sinstralis wrote:
I think melee classes should just give up on killing Paladins, if you specced Prot/Ret you'd be essentially invincible to anything sharp, blunt or pointy.

You really have to feel sorry for Warriors. They're supposed to be the unquestionable kings of melee, but Paladins and Druids both destroy them.
#12 Oct 01 2007 at 11:34 PM Rating: Good
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RPZip wrote:
We're all gonna look really stupid when Vengeance procs work on bosses, though. Smiley: lol

-10% boss HP go!


If that happens, there's a mage in my guild who will be bringing his retadin to raids from now on. Smiley: laugh
#13 Oct 02 2007 at 1:12 AM Rating: Decent
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947 posts
Quote:
You really have to feel sorry for Warriors. They're supposed to be the unquestionable kings of melee, but Paladins and Druids both destroy them.


Well, that's not quite true. Warriors *are* the kings of taking and dealing heavy melee damage at the same time, their pure melee DPS still exceeds Druids and FAR exceeds Paladins. What they cant do is (with the exception of Last Stand) keep up with the new trend of attacking and healing at the same time, Paladins can do it, Druids can do it, even Warlocks and Priests can do it. A Warrior has precisely his HP bar to cause trouble with, a Druid has a fair bit more than that and a Paladin has about four HP bars if specced correctly and burning cooldowns.

I personally think Warriors whine way too much anyway, being the only melee class which can go Fear-immune AND cause massive melee damage AND have an intercept move AND be able to stun etc etc etc is a pretty good deal, and if you ever get sick of breaking heads you can just spec Protection and become what remains everyone's preferred tanking class.

Paladins just got a little nudge in the same direction.

~sins
#14 Oct 02 2007 at 4:08 AM Rating: Decent
24 posts
Quote:
reduces the chance you'll be hit by spells by 1/2/3%.

Quote:
This is going to make me want to get PoJ for my Tankadin.


Me too :)

Anyone know if it'll work on bosses?


And the 3 points for it could come straight out of Imp. SotC. Which has almost become a bad choice for prot paladins if you're being selfish since it makes it harder to keep aggro lol!

Still no mention of the spot heals that will make Retadins useful in raids though :( Maybe they'll transfer some of your threat to whoever you heal? That'd be effective and fun! Unless i'm an idiot and haven't thought it through.

Would be great to have Sanctity Aura once in a while..
#15 Oct 02 2007 at 6:14 AM Rating: Decent
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468 posts
Gaudion wrote:
What's the % speed increase on Boar's Speed and other such enchants? If it's less than 15% then this talent just got a double-boost.



8% is the boost all movement improving enchants get - 15% would be a lot of fun in BGs
#16 Oct 02 2007 at 6:28 AM Rating: Good
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1,503 posts
Quote:
8% is the boost all movement improving enchants get - 15% would be a lot of fun in BGs


this is a great talent to have when chasing mages around in Azshara >:D
#17 Oct 02 2007 at 6:51 AM Rating: Good
Drama Nerdvana
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tommyguns wrote:
Quote:
8% is the boost all movement improving enchants get - 15% would be a lot of fun in BGs


this is a great talent to have when chasing mages around in Azshara >:D


Smiley: blush

Ret raiding is dead, even factoring in Vindication (if it stays where it is a Prot Paladin can grab it no problem). However as mentioned, ret PvP just got a nice buff.

____________________________
Bode - 100 Holy Paladin - Lightbringer
#18 Oct 02 2007 at 5:04 PM Rating: Decent
i think with these changes a ret pally will be balanced with other classes in cheap blue gear, but if you got epic gear and weapon could be a bit overpowered >:D

this doesnt do much for pve tho, vindication doesnt even work on bosses.

my ideas to buff up pve:
-benediction should reduce the mana cost of judgement and crusader strike
-reduce threat somehow
-increase crit damage

[edit]
o, another idea:
if crusader strike crits, refund some mana back :D

Edited, Oct 2nd 2007 9:18pm by PowerSomething
#19 Oct 02 2007 at 11:18 PM Rating: Good
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tommyguns wrote:
Quote:
8% is the boost all movement improving enchants get - 15% would be a lot of fun in BGs


this is a great talent to have when chasing mages around in Azshara >:D


I thought it was Un'goro. Edit: But apparently I was wrong. Smiley: laugh

Edited, Oct 3rd 2007 1:18am by Poldaran
#20 Oct 03 2007 at 10:27 AM Rating: Decent
Quote:
Ret raiding is dead, even factoring in Vindication (if it stays where it is a Prot Paladin can grab it no problem). However as mentioned, ret PvP just got a nice buff.


WTB more talent points... I'm already having enough trouble finding 3 talent points to drop in PoJ, now you want me to grab Vindication too? *Sigh* That Reckoning causing boss Parries argument is starting to sound more convincing.
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