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What build do you useFollow

#1 Oct 01 2007 at 8:57 AM Rating: Decent
I was wondering what build you use in PVP for a level 49 lock. Here is mine
http://www.worldofwarcraft.com/info/classes/warlock/talents.html?0501222512231115502000000000000000000000000000000000000000000000
#2 Oct 01 2007 at 9:48 PM Rating: Decent
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158 posts
I say take the 1 point thats in imp drain soul and put it in suppression. During PvP, you will mostly be using drain life as an affliction lock and imo drain soul isnt that usefull. You should have a full bag of shards before you go into battle and even if you do use drain soul, the extra mana gain can be easily replaced with dark pact. Also the 1% less resist doesnt seem like much but it does do something.

Then also put the 1 point from shadow embrace into Dark Pact. Dark Pact is amazing and you will never have problems with going oom.

Edited, Oct 2nd 2007 1:50am by Tugnus
#3 Oct 01 2007 at 10:34 PM Rating: Default
I'd have to agree with Dark Pact, once you learn to use it (which doesn't take that long) it becomes invaluable to Affliction - Grind, PVP, 5r or Raid.

Also, I'd have to say that Supression is a better tech than Contagion for you right now. In BG and WPVP setting out random DoTs on your foes will rack up your Damage count like crazy, and will definatly help with some Honor and help your team. To actually kill someone, however, you need to actually focus on them and use your fiendish 1 on 1 skills such as Fear and Drain Life.

Here's where Supession takes a jump ahead of Contagion. The damage % is negligable, and while the 30% anti-dispell is a very very worthwhile attribute to your Fliction spells, in this game of 1v1 you're going to be relying less on Resisting dispells and more on resisting the spell in the first place.

You're build is very much in sync with what I had at that level bracket, but If I were to make a suggestion to you it would look a bit more like this.

Fliction Lock 49 Build

A final note here - While Drain Soul is a relatively low DPS spell (if you have a good wand at 49 you can outdps it with wanding) when combined with your DoTs and especially when you have multiple people beating down on your target, the 15% Manapool restore is a crazy powerful effect in any situation. You may want to roll with 2/2 Impr Drain Soul, but one can definatly argue it's just another way to get mana added into an already long line of techniques.

Also, Empowered Corruption becomes one of the best talents as your Lock reaches the very highest end of the game, but at this level this is really going to depend on your gear. Looking at your gear I see you have a good enough amount of +damage and +shadow to make this work, but this brings into question your low Stamina and high Intellect. Bit of an odd gearbuild you have there, although very good -- don't get me wrong. Almost looks like a Destro gearset, though.
#4 Oct 02 2007 at 9:13 AM Rating: Decent
Thank you for your suggestions. That build does make a lot of sence Tzsjynx. Would you suggest me going to destro build and would it be affective in a pvp situation? But thank you again. Oh ya I also havent put any enchants on any of my gear yet. maybe I should put + stam on my gear or a mix of + stam and damage any thoughts on this?

Edited, Oct 2nd 2007 10:14am by Jato
#5 Oct 02 2007 at 9:31 AM Rating: Decent
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992 posts
For PvP as any class, Stamina all the way. In addition, Warlocks get even more use out of Stamina than any other class, thanks to our talents and Life Tap.

However, if your leggings are BoE, you may wish to look in to getting Spellthread, which gives both a fair Stamina bonus and a good chunk of Damage.
#6 Oct 02 2007 at 12:41 PM Rating: Decent
Yes I have looked into getting spell thread and some enchants. What enchants are most locks putting on their gear? I have yet to put any enchants on due to the reason of not really know as to what works the best for pvp locks. If anyone has some enchants they use it would be very greatfull. Thanks in advance

Edited, Oct 2nd 2007 1:44pm by Jato
#7 Oct 02 2007 at 10:16 PM Rating: Default
49 is the first time a Destro lock is a viable PVP foe, but even so you will have to recognize your strengths and purpose.

As a Destro Lock you are a Caster-Killer, you excell at defeating cloth wearers and really need to focus on these classes. Your chances of 1v1ing a good Melee, Shaman/Pal or Druid are slim to none. Of course you will help in these cases, but if they are in your face you need to get them off MUCH more so than any other type of Lock, Mage, or Priest.

Dual Pyromaniac Destro Lock utilizes a gatlin effect produced by you and your Imp to create a devistating obnoxiously long casting time for your foes.

Nether Protection will futher protect you from Locks, Priests, and Mages and will give you a HUGE upper hand when fighting these classes. This is mostly a Crit-based damage build, as well, so you'll be using alot of Searing Pain (not a useless spell, I promise!) DoTs are not going to be much of a concern here, either.

Main problems with this build remain in Mana and Mana Regeneration, which is why it matches your high INT/SPI gearset that are unneccessary for your Talent Build.

If you're curious and dont mind spending the money, give Destro a try -- it will take you a bit to adjust but from what I'm seeing you're already pretty fragile against Melee. Also, you may consider using Felpup instead of Imp, but remember that your adversaries will be able to control Felpup much better since it needs to be in melee Range to do any techs or damage, and his attack is actually slower than a Gatlin-Imp.

*Edit was I linked wrong Build*

Edited, Oct 3rd 2007 2:19am by tzsjynx
#8 Oct 06 2007 at 9:53 AM Rating: Decent
Here's my primary Destro build, primarily PvP based.

It's hard to choose between Nightfall and Grim Reach... Grim Reach helps with Life Drain's primary function: keeping you alive. Plus, that increased range Fear will help since you'll be relying on that or Succubus for Crowd Control...

---------------------------------------
Here's my "Improved Succubus" build.

Succubus has a few disadvantages:

Seduce is unreliable
Her Mana cannot keep up with Improved Lash of Pain spam
and her *** is glass.

Unfortunately, you can't change how fragile she is, but you can get Fel Domination so you can re-summon her.
----------------------------------------
Finally, here's the alleged "Hellfire gang-bang" build.

Hellfire stuns and dazes in this lethal, sticky net. Add in Shadowfury, and get someone else with the same build to use Hellfire in the same area, and the enemies will have to shield or blink to get out of the hell-zone.

Edited non-knowledgable portions.

Edited, Oct 6th 2007 4:00pm by Ignuus

Edited, Oct 6th 2007 4:01pm by Ignuus
#9 Oct 06 2007 at 10:37 AM Rating: Decent

Quote:

Because you're Destro, you should have an enormity of crit. Instead of Corruption, you use Seed of Corruption, because the explosion effect has a chance to critical. This makes this godly burst.


The explosion from Seed doesn't damage whatever you planted the seed on, making that a pretty bad idea. Also, it will have an 8% lower chance to crit since it it still an affliction spell.

Quote:

In PvE, you can use Curse of Doom to blow sh*t up instead of slow CoA. Amplified Curse obviously helps it, and your critical just adds fuel to your DPS/burstage flame.


Curse of Doom is a DoT and thus cannot crit.

Quote:

(and theoretically, summons, pets, and demons all count as NPC's, so you should be able to use it on them)


And theoretically they're considered PvP targets and attacking one will flag you for PvP as well as provoke guards. CoD CANNOT be applied to any summons/pets/demons/elementals/etc.

Quote:

Even Affliction builds Curse of Agony does less DPS than Curse of Doom WITH AMPLIFY CURSE APPLIED! (Of course, if Curse of Doom doesn't get to activate, it does 0 DPS, so it's assumed the target lives long enough to suffer its duration.)


But even in DS/Destro builds you get more damage out of casting corruption than you do saying "eff DoTs."

The other two builds are just lollerskates as far as I can tell. Ignuus, you're fired.
#10 Oct 06 2007 at 11:57 AM Rating: Decent
Loki the Sly wrote:

Also, it will have an 8% lower chance to crit since it it still an affliction spell.

Backlash is 3% bonus crit for all spells, unlike Devastation.

Loki the Sly wrote:

The other two builds are just lollerskates as far as I can tell. Ignuus, you're fired.


*sigh* I admit my knowledge of the game is fleeting. Though I do know some things. The Hellfire build is actually a sight to see... The Succubus build was an option, which I personally wouldn't ever consider, but I put it up there.

Yeah, I know I'm not perfect. That's why I put "hypothetically", because I haven't even gotten past Uldaman. Thanks for the knowledge on Seed of Corruption. I had an icky feeling that's how it'd work, but I was hoping I was wrong.

I got schooled.
#11 Oct 06 2007 at 11:27 PM Rating: Decent
Quote:
The Hellfire build is actually a sight to see...


It's a gimmick build, just like Nether Prot builds. Yes, technically they work, but they work in a very "if I'm in my ideal situations" way. 2 locks w/ the hellfire build would be better off being 2 locks w/ UA and DoTing the **** out of their target. DoTs are 100% and no one is dispelling w/ 2 UAs up. Nether protection always makes me laugh. Yes, you kick the hell out of other warlocks and shadow priests, but you're not always fighting locks and shadow priests. Technically you can throw in Deep Fire mages, too. There are still a ton of people out there and not having high stam, good drains, or sustainable PvP DPS means you're pretty much worthless against anything except locks and SP.
#12 Oct 07 2007 at 9:36 AM Rating: Decent
Loki the Sly wrote:
Quote:
The Hellfire build is actually a sight to see...


It's a gimmick build, just like Nether Prot builds. Yes, technically they work, but they work in a very "if I'm in my ideal situations" way. 2 locks w/ the hellfire build would be better off being 2 locks w/ UA and DoTing the sh*t out of their target. DoTs are 100% and no one is dispelling w/ 2 UAs up. Nether protection always makes me laugh. Yes, you kick the hell out of other warlocks and shadow priests, but you're not always fighting locks and shadow priests. Technically you can throw in Deep Fire mages, too. There are still a ton of people out there and not having high stam, good drains, or sustainable PvP DPS means you're pretty much worthless against anything except locks and SP.


I should've rephrased. It's meant for 5v5, keeping multiple players incapacitated with only one. The ideal setup would be with all 5 in one area, Shadowfury, and then Hellfire Stun+Daze while your allies eff them up.

Hellfire is almost pointless in 2v2, only semi-passable in 3v3, but pretty evil in 5v5. It's an interesting farming build in some cases, almost as good as a Mage, but you're right. It IS situational. However, I believe the build can really deal some damage to an opposing team.
#13 Oct 07 2007 at 11:05 AM Rating: Decent
Except that the stun isn't nearly consistant, is subject to Diminishing Returns and can easily be healed through. You planning on chasing down the healer every time you want to possibly get a stun off?
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