ohmikeghod the Venerable wrote:
Don't worry about saving mana. That's what Life Tap is for. Remember that Stamina = health, Intelligence = mana pool, and health = mana. +Spirit gear is useless to a warlock. Leave that for the priests and mages.
It's stupid to burn your mana, risk your health, and waste time with global cooldowns. Wanding prevents you from killing yourself and is, overall, more efficient both in time and survival. Affliction is actually the first thing I think of when it comes to Wanding. Affliction's Shadowbolts aren't that strong... it's just a waste of re-applied DoT's and debuffs for them. Wanding is nearly the same as Bolting, and at the extremely low levels, your wand actually has higher DPS.
When I think Destro, I think BOLT BOLT BOLT OOM BOLT BOLT BOLT OOM. Which is why it's a ****** leveling spec. It lacks efficiency. With Affliction, you start with your Voidwalker tanking. You throw on DoT's and Wand, and you're almost always at top shape in the end. Then, you get Succubus and you can "Drain Tank" while she melees. Then... you get Dark Pact and you still use Succubus, but you take Lash of Pain off autocast and let her melee while you steal her mana. You'll end the fight with near full health and mana, every time, and you'll take mobs down fast.
Why I bring up wands is, you have a tank in groups. Tanks make it to where you can use a Shapeshifted Imp and steal Mana like a hoe. You can Wand for one of three reasons: you are controlling your level of threat, Shadow or Fire is resisted, or using a Wand allows you to use your AoE's more, preferably your incredibly expensive Hellfire, since Dark Pact isn't enough to cover a wholesome spam alone.