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#1 Oct 01 2007 at 7:31 AM Rating: Decent
I just started an Orc warlock...mistake number one? Anyways I plan on going Demon spec at 70 so that's why I chose that. But, what is the best leveling spec for a warlock?
#2 Oct 01 2007 at 7:40 AM Rating: Default
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Feral
#3 Oct 01 2007 at 7:45 AM Rating: Decent
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As always, there is no best spec. All specs can level equally well, the playstyles for each can be quite different though. It all depends on how you want to play your lock.
#4 Oct 01 2007 at 8:40 AM Rating: Decent
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Quote:
All specs can level equally well, the playstyles for each can be quite different though.

See that is kinda the trick. One could probably argue that one tree is more efficient than another for leveling in terms of pure exp/hour. Affliction thus far to me seems very low on downtime (all of 7 talent points spent woohoo), but then again I'm used to my mage who was a huge mana hog for most of his life.

The "problem" (which it isn't, really) is that the difference in leveling efficiency isn't going to be so much that it cuts the time to 70 in half or anything so drastic. Thus we could say (simply for argument's sake) that aff is the way to go for leveling; but if you hate the small-yellow-number, trickling-life-away style, 1-70 is going to seem VERY long no matter how short it is.

PS...what's wrong with an orc warlock? Never rolled horde, so I haven't a clue about orc racials.

Edited, Oct 1st 2007 12:43pm by AynLoD
#5 Oct 01 2007 at 10:44 AM Rating: Decent
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Done properly, a Demo lock Drain Hunting can be just as effective as Affliction, with no downtime. Now, I am an Affliction lock, levelled that way, tried Demo a couple times along the way and prefered Affliction. However, Demo was just as viable for me, and was able to go at close enough to the same speed that it made no difference. Not to mention the better survivabilty so in those "oh **** moments," you stand a better chance of getting away. You make up for the slight loss in killing speed with that. Again, they are both extremely viable, one is not better than the other(end-game raiding aside). The ONLY exeption to this rule is the one you are comfortable with will be faster.
#6 Oct 01 2007 at 10:46 AM Rating: Good
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421 posts
Orc Warlocks have wonderful racials.

Blood Fury
Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds, and decreases healing done to the user by 50% for 25 seconds. The cooldown is 2 minutes.

Hardiness
Increase resistance to stun effects by 15%.

Command
Pet damage increased by 5%.

More damage from your pets, a nice boost to your spell power when you need it, and 15% extra stun resistance to help in fights against Rogues. What's not to love?
#7 Oct 01 2007 at 11:07 AM Rating: Default
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1,571 posts
Er... read stickies?

#8 Oct 01 2007 at 12:14 PM Rating: Excellent
Orc is fine.

People, pls don't rate down a noob just because they asked a question you consider "obvious" - they don't. Yes, they could have read the Compendium, but yes, they may not have found the answer they were seeking there!

It's not perfect.

OP, noob warlock tips:

Read Compendium - prepare to "drain hunt" when you get the spells. You get VW pet at lvl 10 (quest).

Until then, "ping pong" w/ your imp. Start fight w/ imp. Use your soft dots, CoA and Cor - then pull target off your imp before he dies w/ immolate and shadowbolt. The target divides his damage between you and imp. Works like a charm, provided you "get" how to keep imp from dying (even then you'll win the fight).

Learn to dot and fear stuff when you get fear. THere are places where this works like a charm, and places where the feared critter just runs around agroing five other monsters - and you die.

At lvl 10 get vw and hunt behind him, letting him taunt. Sic him while casting your soft dots, like coa and cor. After he lands a taunt, you can immolate - then wand.

When you get the spells - you'll want to actually "drain hunt" - sic vw while casting coa and cor. Let him land two taunts (to help him keep agro). Do immo, tap self to up mana to near-full - drain target to heal self to near full. You can hunt fast w/ no downtime or little downtime this way. Again, read compendium for better and more complete info on this.

Imp corruption in aff tree is the most practical early talent. Saves time, lets you cast cor while running - it is instant!

Learn to fight according to terrain.

Don't mindlessly send the VW out every time. If there is a target rich environment, and you sic the Vw on the target - his pals will wander by and "add" to the fight. Unless you are geared and talented enough to handle this, you will have to run or die.

Wait for a target to wander a bit away from the others, then zap him with a light dot, like CoA. Let him get to you - be standing in a "safe" area not rich with monsters. Then sic vw. Let VW get agro (land two taunts) and finish dotting.

Don't forget healthstones. Anytime you die and find a healthstone sitting in your bags unused - bad lock! Stay buffed (the purple shiedl - demon skin or armor). Don't fret over gear at low lvls, but sta and int gear is the best for a low lvl lock. Many people say go +sp dam - imho this is overrated until you get higher. That said, a lock at lvl 29 in bg w/ a FULL set of +sp damage can lay down some serious smack. He's easy to kill - low health pool - but if he sneaks up on you, you're in trouble.

Learn to trust your dots. Learn to pace yourself. Locks can fight multiple targets - dots continue to work - and we can do awesome things. A lot of young locks find it hard because many lock techniques require a bit of patience and/or self-discipline. It's hard for people to wait every fight for hte VW to land his second taunt. But if you master this, you have mastered drain hunting, and it's an excellent way to grind. Drain tanking is better (you can start this, oh, about lvl 20? It requires some okay-ish gear imho - or that you fight low yellows (which is not a bad idea - grind/questing low yellows can be very good exp/hr gain!) - read compendium), but drain hunting is perfectly okay.

#9 Oct 01 2007 at 1:52 PM Rating: Decent
Only thing I'd add to Iponema there is...

...once you get your VW...

...keep a F'KIN EYE ON YOUR SOUL SHARDS!

Make sure you have enough. Running out deep in an instance or dangerous area can be hazardous to your health.
#10 Oct 01 2007 at 3:45 PM Rating: Decent
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1,571 posts
Hehehe good tip.
If I hate something its farming shards.... I keep 28 pouch full always but if it happens I go help some badly geared group, one instance can eat through 40-50 shards like nothing. And I so hate if I cant cast another SB but have to drain instead.


#11 Oct 01 2007 at 5:03 PM Rating: Default
Here's a few tips that I've noticed:

Maxing Suppression doesn't suck. You can solo high level elites this way.

Don't let Curse of Recklessness collect dust on your skill bar. Practice using Fear, and attempt to keep the mob in a specific area by temporarily ending the effect with Curse of Recklessness, then switch to Curse of Exhaustion or whatever you choose. Curse of Recklessness is also useful as a reverse-taunt for your Voidwalker to regain aggro. It increases his damage done, thus increasing his threat. So straight up, don't forget it's usefulness.

Curse of Weakness also has uses. For example, if you're the Drain Tank and you're letting your Succy melee without Lash of Pain and you're using Dark Pact to keep in top shape, Curse of Weakness is mana-efficient both in lowering damage taken and the duration of the spell is better than re-applying Curse of Agony. Curse of Weakness is also useful in early PvP as a spell to survive a Rogue's stun lock. Finally, Curse of Weakness can be stacked with other Curse of Weakness, so if you're in an all-caster group with pets tanking, you can use Curse of Weakness to mitigate the damage.

When you're getting powered through an instance, use Voidwalker. If you get aggro, it's all about numero-uno. Taunt them off and use Sacrifice if necessary. Power-runs are all about YOUR survival. If the high level powering you through dies, he/she's a noob.

Hellfire at early levels, especially non-Destro specs, is your most powerful DPS machine. Warn your healers that you're going to pull this stunt, and preferably get a shield put on you so the self-damage is minimized.

If there's a caster that's causing a bunch of trouble to you or a group, don't forget Curse of Tongues in your ********

Detect Invisibility and Unending Breath are useful outside seeing invisibility and breathing underwater. They are buff-covers from Dispels. People in BG's act so stupid sometimes... they actually right-click the buffs to remove them because they say they don't need them. What a bunch of fools.

Shadow Ward is great. Abuse it when Shadow is thrown in play.

Wands are your friend... they will save you mana so you can keep up the destruction. THEY ARE YOUR PRIORITY ITEM! ***** the chest with a bunch of Stamina; get the highest DPS wand possible... I also reccomend steering clear of Fire Wands... either accept the bonus of Shadow damage you get from Warlock-ery, or stray outside the schools to get some variable damage on mobs immune to your primary damages. I like Nature Wands.

Finally... research items that don't appear to be of epic value. There are items that, at face value, seem to really suck. A creative mind will find a way that makes the item invaluable. There actually are ways to beat the system of Paper-Rock-Scissors, and beat all your friends regardless of class.

Oh, and have fun!

#12 Oct 02 2007 at 12:50 AM Rating: Default
Ignuus wrote:
Wands are your friend... they will save you mana so you can keep up the destruction. THEY ARE YOUR PRIORITY ITEM! ***** the chest with a bunch of Stamina; get the highest DPS wand possible... I also reccomend steering clear of Fire Wands... either accept the bonus of Shadow damage you get from Warlock-ery, or stray outside the schools to get some variable damage on mobs immune to your primary damages. I like Nature Wands.

Wands are your friend if you are low level or specced destro. Destro 'locks are the ones that have to have downtime between bouts to drink some mana juice. In most cases, a spell does more damage (and DPS) than any wand. When you get to higher levels, choose a wand for the stats it provides, not the damage.

Don't worry about saving mana. That's what Life Tap is for. Remember that Stamina = health, Intelligence = mana pool, and health = mana. +Spirit gear is useless to a warlock. Leave that for the priests and mages.
#13 Oct 02 2007 at 4:06 AM Rating: Decent
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Ignuus wrote:

When you're getting powered through an instance...


... you will learn nothing about your class and become worthless to your future groups.


#14 Oct 02 2007 at 5:28 AM Rating: Decent
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+Spirit gear is useless to a warlock. Leave that for the priests and droods.


FTFY

Unless you're talking about a pre-Evocation macro that swaps into all-spirit gear just for that moment.
#15 Oct 02 2007 at 6:40 AM Rating: Decent
54 be demon lock now. i found 2/3 dest and 1/3 demon spec awesome for soloing, throw vw out and blast away, finish with shadowburn. pvping was not so great tho! i got owned bad. there is no bad tree, go with what you like to play. i just didn't like stting around waiting for all those dots to take affect. i like full demon spec just as much as destro, but i still want to get my shadowburn back. great spell!
checked out av, full demon spec no prob for pvp, took a couple 60's last night(not at the same time lol!)
go with what u like bro.
#16 Oct 02 2007 at 7:09 AM Rating: Decent
ohmikeghod the Venerable wrote:

Don't worry about saving mana. That's what Life Tap is for. Remember that Stamina = health, Intelligence = mana pool, and health = mana. +Spirit gear is useless to a warlock. Leave that for the priests and mages.


It's stupid to burn your mana, risk your health, and waste time with global cooldowns. Wanding prevents you from killing yourself and is, overall, more efficient both in time and survival. Affliction is actually the first thing I think of when it comes to Wanding. Affliction's Shadowbolts aren't that strong... it's just a waste of re-applied DoT's and debuffs for them. Wanding is nearly the same as Bolting, and at the extremely low levels, your wand actually has higher DPS.

When I think Destro, I think BOLT BOLT BOLT OOM BOLT BOLT BOLT OOM. Which is why it's a ****** leveling spec. It lacks efficiency. With Affliction, you start with your Voidwalker tanking. You throw on DoT's and Wand, and you're almost always at top shape in the end. Then, you get Succubus and you can "Drain Tank" while she melees. Then... you get Dark Pact and you still use Succubus, but you take Lash of Pain off autocast and let her melee while you steal her mana. You'll end the fight with near full health and mana, every time, and you'll take mobs down fast.

Why I bring up wands is, you have a tank in groups. Tanks make it to where you can use a Shapeshifted Imp and steal Mana like a hoe. You can Wand for one of three reasons: you are controlling your level of threat, Shadow or Fire is resisted, or using a Wand allows you to use your AoE's more, preferably your incredibly expensive Hellfire, since Dark Pact isn't enough to cover a wholesome spam alone.
#17 Oct 02 2007 at 7:27 AM Rating: Default
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Quote:
more efficient


O RLY?

At 70, for a Drain Life, I spend 425 Mana, get 5 ticks of about 375 HP, then Life Tap the Life away.

Spend 425 mana, end up with ~2K more mana and having dealt more DPS.

Wands are another slot to put stats in, nothing more, nothing less.

Admittedly, this is talking about with a 70, but I think I started breaking even at ~30, and had I had Improved Life Tap it would've been more like 20.

Edited, Oct 2nd 2007 11:37am by ecirphsoj
#18 Oct 02 2007 at 2:16 PM Rating: Default
Life Drain, even at 40, still barely scrapes up enough Health to justify its use. Life Tap at 40 is 255 Mana with Improved Life Tap, and the inefficiency of Life Drain mixed with having to use Life Tap 3+ times makes it inefficient. Eventually, you get to a point where Life Drain gets at least 2.5x the health of Mana spent, and you won't have to spam Life Tap to get things done.

Edited, Oct 2nd 2007 6:16pm by Ignuus

Edited, Oct 2nd 2007 6:17pm by Ignuus
#19 Oct 02 2007 at 3:19 PM Rating: Decent
Im level 63, and still using demon for leveling with a felguard.
Drain hunting is very succesful in soloing, and i barley ever run out of mana.
I Life tap just enough so drain gets it on the last second, and by then most enemies ill fight will be close to dead.
i think demon is easiest for leveling, but i plan to go affliction for end game.
#20 Oct 02 2007 at 4:09 PM Rating: Default
Quote:
Life Drain, even at 40, still barely scrapes up enough Health to justify its use

Are you not using bonus damage gear?
My Drain Life produces no less than 100 health more than the cost of Life Tap. My Drain Life deals almost twice the damage as it does without bonuses. My goal is to out-live my opponent, not see how much mana I can save. It's perfect;y alright to lose your health, if it gives you the edge you need-- no other class can convert their health to mana like we can, and then get it right back to use against them.
Sometimes, I'll even use Life Tap while being directly assaulted, and in those times, I have never died as a direct result of doing so. I have won a lot of fights because my mana seldomly goes below 40%.
#21 Oct 10 2007 at 9:04 AM Rating: Decent
First off may I just say "Welcome to the Horde". I have to admit that I've not tried an orc character yet, but you have some pretty nice racial traits there (for example 25% chance to reisit stun and knock out effects and 5% increase to pet melee dmg). I think with that latter talent, an orc would be a great demonology lock.

Personally, I am an Undead Afflicition lock. I tried going the other routes, but afflicition works best for me. When thinking about leveling and playing, you really need to play around with the talent trees and find out which works best for your style of play. I don't think any of the specs really helps you to level faster than any of the others, tbh.

What I will say is that both affliction (when played correctly) and destro are pretty hands on and "busy" builds. I'm not a DOT and run/DOT and wait to die warlock, I like to fight toe to toe and still come out kicking...which is pretty easy to do as an afflicition lock, though most others I have come across do tend to abuse the talents and killsteal or leach. Demonology is good if you just want to sit back and do very minimal work, which in itself isn't always a bad thing.

My advice is to just play about with your talents and find out which was you enjoy playing the most. I know people who play with lots of different specs and all are equally as good.

One other thing..don't become too dependant on Fear or Howl of Terror (at level 40). Locks who spam these over and over are just really sucky players who generally have no clue how to play their character.
#22 Oct 10 2007 at 9:15 AM Rating: Good
Ignuus wrote:
When you're getting powered through an instance, use Voidwalker. If you get aggro, it's all about numero-uno. Taunt them off and use Sacrifice if necessary. Power-runs are all about YOUR survival. If the high level powering you through dies, he/she's a noob.

Getting a high level to "power you through an instance" is the equivalent of being a parasite. You may get XP, but you'll never get experience. Given the rest of your post, Ignuus, I'm fairly certain that it's the most probable reason that you have no idea on how the warlock class actually operates. If the "high level powering you through dies", it's most likely your fault. So suck it up, noob.
#23 Oct 10 2007 at 12:13 PM Rating: Decent
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279 posts
Im a level 35 orc afflic lock. I grind in Shimmering Flats with my voidy on equal level yellows. At the end of every fight my hp and mana are full. Not close to full, completely full. This is my Spell Rotation:

Send in Void - Void Taunts - Corruption - Curse of Agony - Siphon Life - Life Tap - Life Tap - Life Drain.

When my Life Drain ends the mob is usually never dead but very near it. My DoTs finish it off very quickly. Im full HP, full MP. No Downtime. Its awesome. I would recommend that rotation to anyone.

Most of my gear is either "of the eagle" or "of shadow wrath" and Im pretty sure its all roughly around my level. I am using the off-hand wep from SM:GY and a lvl 21 dagger of shadow wrath just because it was the best thing in AH at the time and even though Ive been checking every day I have yet to find anything with stats for me.

I hope that rotation helps someone ^_^
#24 Oct 10 2007 at 12:22 PM Rating: Decent
ohmikeghod the Venerable wrote:
Ignuus wrote:
When you're getting powered through an instance, use Voidwalker. If you get aggro, it's all about numero-uno. Taunt them off and use Sacrifice if necessary. Power-runs are all about YOUR survival. If the high level powering you through dies, he/she's a noob.

Getting a high level to "power you through an instance" is the equivalent of being a parasite. You may get XP, but you'll never get experience. Given the rest of your post, Ignuus, I'm fairly certain that it's the most probable reason that you have no idea on how the warlock class actually operates. If the "high level powering you through dies", it's most likely your fault. So suck it up, noob.


Possibly the BEST post I've read on here (that I didn't ask for :o)).

I currently have three mates trying to level fast and I've ran them through RFC, WC and BFD. But no more, they really don't have a clue how to play their characters (except the rogue - and he won't run instances!).

It's a pain in the *** getting a group for instances. At least on our server. But you have to put the effort in yourself. Getting powered through teaches you nothing and when / if you hit 70 you'll be no better than a level 20 player.

WoW is fun but it also requires work. Which is sometimes a bore, but hey, you get out what you put in.

Oh, and he's right - if the 70 died, it probably WAS your fault.
#25 Oct 10 2007 at 5:47 PM Rating: Default
sederix wrote:
Are you not using bonus damage gear?


Stamina gear is vastly superior to forms of +dmg in low levels... unless you're twinking. The chances of you stacking enough shadow to make it worth a damn is small at the LEAST til 35. Even then, getting your hands on the kind of gear that delivers more spell damage than +stamina isn't exactly easy. You'll see Mages with +damage... because they aren't Warlocks. +healing is easy to obtain in comparison.

ohmikeghod the Venerable wrote:
If the "high level powering you through dies", it's most likely your fault. So suck it up, noob.


What the @#%^ crawled up your *** and died?

Yeah, it's a 19's fault that a 70 somehow managed to die in SFK. Then 39... still not a challenge. Obviously, you don't get grouping skills from powerleveling, but where the @#%^ did I say you did, smart ***? I was just giving this guy "noob tips" as his title suggests, and you jump on my *** like an epileptic with a hair trigger.

Inoperante wrote:
Oh, and he's right - if the 70 died, it probably WAS your fault.


When someone asks for noob tips, I'm not thinking about them running a 60 through BWL. It's like trying to teach a baby to do taxes before you teach it to walk...
It's assumed that beyond 40, you grow and gain experience, and that "noob tips" are no longer applicable. What you haven't learned of the basics by 40... that's either group avoidance or ignorance.

Edited, Oct 10th 2007 10:04pm by Ignuus
#26 Oct 10 2007 at 10:10 PM Rating: Good
Well...if a 70 died in SFK...he was probably powered through instances himself...
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