Forum Settings
       
Reply To Thread

shamanistic rage or nature's swiftness?Follow

#1 Sep 30 2007 at 11:21 AM Rating: Decent
Hey,
For the past few months I've been an enhancement shaman, and now that I've reached level 53, I was wondering if I should choose nature's swiftness or shamanistic rage. I've used shamanistic rage, and it's really great, because once you activate it, the mana never ends. But I wonder if it's really that useful in pvp. What about nature's swiftness? Is it worth it?
I'm an enhancement shammy, with 3k of hp and mana
Thanks

Edited, Sep 30th 2007 3:21pm by tmafcerqueira
#2 Sep 30 2007 at 12:21 PM Rating: Decent
**
782 posts
Shamanistic Rage is more of a PvE/Soloing ability, useless in PvP.

Nature's Switftness is a staple in PvP builds, very hard to live without in PvP no matter what spec you pick.

Granted the changes they have made to SM "might" prove to make it more useful due to the added 30% dmg reduction. But for PvP sakes, the MP%/hit is nearly useless due to the fact that PvP encounters are usually over in a matter of 10 secs-ish generally...which is much shorter than the duration of the ability.

-30%/30secs dmg might be "nice", though I haven't tested it...I kinda doubt the reduction is enough to with stance a beating toe to toe by someone like a warrior, any better than it is now.

Regardless, I still hold true to my first statement.
#3 Sep 30 2007 at 9:19 PM Rating: Default
SR is far better of a choice than NS post patch 2.3 cuz even with the spell dmg bonus's from AP you will still be better off getting SR due to the reduction which over 10k hp is over 3k dmg taken off if you have it going the whole time, and due to the fact that if you don't heal in arena your straight up retarded it will get alot more than 3k dmg taken off of you :D

that and the mana regen makes it a far better choice
#4 Oct 01 2007 at 7:26 AM Rating: Decent
***
2,396 posts
EvilShenanigans wrote:
SR is far better of a choice than NS post patch 2.3 cuz even with the spell dmg bonus's from AP you will still be better off getting SR due to the reduction which over 10k hp is over 3k dmg taken off if you have it going the whole time...

What? I have absolutely no idea what you just said.

In any case... after patch 2.3 I would have to go with Shamanistic Rage over Nature's Swiftness by a large margin. 30% damage reduction for the spell's duration is huge for PvP, maybe even making the talent more worthwhile for that reason than for the mana regen in PvE.
#5 Oct 01 2007 at 12:54 PM Rating: Decent
I'm going to choose NS, because I've been discussing this issue with another friend of mine, and he agrees with me that NS is a better choice because when he fights shammys their problem is that they can't heal themselves in time to save their asses. I don't know if my mana pool will be enough but I'll soon find out.
#6 Oct 01 2007 at 4:20 PM Rating: Decent
***
2,396 posts
tmafcerqueira wrote:
I'm going to choose NS, because I've been discussing this issue with another friend of mine, and he agrees with me that NS is a better choice because when he fights shammys their problem is that they can't heal themselves in time to save their asses. I don't know if my mana pool will be enough but I'll soon find out.

The generally offered advice in PvP is, "Heal early, heal often." NS is a good, "Oh crap," ability, but it's not going to win your battles for you by singlehandedly making it possible for you to heal yourself. I guess I really don't know how else to word this other than, "If you can't survive without NS then you'll never survive with it."
#7 Oct 02 2007 at 1:04 AM Rating: Decent
**
947 posts
I dont personally agree with the old maxim that NS is impossible to live without.... yes it's a free big heal but in recent months even getting the time to cast an instant heal is rare.

Once 2.3 comes out, month or two, Shamanistic Rage will be *extremely* good. 30% mitigation for 30 seconds is basically the best damage-reducer around (except Divine Shield of course) and will actually make it possible to regen the mana you need without getting torn apart by mobs.

NS is a PvP talent to be frank, and these days not such a great one at that. Long live SR.

~sins
#8 Oct 02 2007 at 8:23 AM Rating: Decent
***
1,330 posts
Shamanistic Rage is awesome for PvE, really helps out with mana conservation.

ATM Natures Swiftness is Superior for PvP for those emergency situations, most PvP battles aren't long enough to have to worry about your mana bar and SR sucks with a 2 hander anyway.

Having said that with the possible changes to SR in the next patch SR is going to become much more interesting for PvP. We'll have to see how it performs.
#9 Oct 05 2007 at 8:58 AM Rating: Decent
Well think about it this way if you get a NS, u get a quick heal that is about 1/3 of your life without critic. So if it critic u getting more than half your life back.

However, if you take SR you will get 30% damage reduction which is less the NS bonus. Now the mana bonus doesn't really come into consideration since i don't think u will possibly get a chance to heal or enough time to cast enough shocks that u would run out of mana. In best case you will cast 3 shocks that's if you used frost shock and decided to turtle while your fire totem does some damage and your healing totem gives u few more HP, but still that's not gonna use all your mana pool.

So NS seems best for pvp.
#10 Oct 09 2007 at 4:15 AM Rating: Decent
***
3,451 posts
So I think we can agree that now NS > SR in a PvP setting. Pve now SR > NS due to filling that mana bar back up and allowing for more grinding without rest.

But as of patch 2.3 30% reduction in all damage physical and magic? Spread out over the 30 second time period that is a huge survivability boost! Not to mention of course while refilling your mana. Could be similar to wearing plate!
#11 Oct 09 2007 at 3:01 PM Rating: Decent
44 posts
Alright, my 53 Enh Shammy is my main, and I am by no means an expert in PVP, but I've played a lot of MMOs and in general, taking less damage to begin with is ALWAYS better in a quick PVP fight than being able to regenerate your health more quickly.

First off, consider that you have to make 2 key presses in order to effectively use NS. Only one for SR. That's lost time, as small as it may be. Secondly, consider that if the enemy uses any kind of CC or silence on you, you can't make the cast. So, you may see your health plummeting, and go to heal yourself with a NS + Healing Wave, only to find that you've stunned with very little health remaining. The following blow from the enemy may well do you in.

But considering that SR is active for a whole 30 seconds and thus easily activated at the beginning of the fight, if you get hit by a silence or stun effect, you're still reducing damage coming to you. This gives you the opportunity to make a recovery after the effect wears off.

So that's how I see it. If this was EVE (a game I played for 3 years) I could spit all sorts of mathematical proof and reasoning at you for a nearly identical situation, but given that this is WoW, I'll simply give you my judgement based upon what I've learned in many MMOs.

When time is a factor, Damage Mitigation > Damage Recovery.



EDIT- To the signature above... I have a friend who has a Warlock in game with a Felguard with that same name. Poor fellah.

Edited, Oct 9th 2007 7:05pm by Elecktrofreak
#12 Oct 09 2007 at 7:54 PM Rating: Good
**
574 posts
Elecktrofreak wrote:
Alright, my 53 Enh Shammy is my main, and I am by no means an expert in PVP, but I've played a lot of MMOs and in general, taking less damage to begin with is ALWAYS better in a quick PVP fight than being able to regenerate your health more quickly.


Less damage = good. But I'm pretty sure since SR is a buff, it can be dispelled or purged.

Quote:
First off, consider that you have to make 2 key presses in order to effectively use NS. Only one for SR. That's lost time, as small as it may be. Secondly, consider that if the enemy uses any kind of CC or silence on you, you can't make the cast. So, you may see your health plummeting, and go to heal yourself with a NS + Healing Wave, only to find that you've stunned with very little health remaining. The following blow from the enemy may well do you in.


Have you ever heard of...macros?

Quote:
But considering that SR is active for a whole 30 seconds and thus easily activated at the beginning of the fight, if you get hit by a silence or stun effect, you're still reducing damage coming to you. This gives you the opportunity to make a recovery after the effect wears off.


As above, easily countered with dispell or purge.
#13 Oct 09 2007 at 8:53 PM Rating: Decent
***
1,330 posts
Quote:

Less damage = good. But I'm pretty sure since SR is a buff, it can be dispelled or purged.


You are correct, but keep in mind NS is also a buff, sure there is a much smaller time frame but it CAN also be dispelled/purged.
#14 Oct 09 2007 at 10:48 PM Rating: Decent
I would think you still want to level correct? If yes then go with Shamanistic Rage because of the obvious reason of mana. If no nature swiftness for PvP for the simple reason that a quick heal can win or lose you the fight. Yes Shamanistic Rage can reduce damage taken eventually but I don't mind a Instant Ghost Wolf now and then. Anyways, the choices are obvious but ultimately it is you who will be playing so whatever fits you best. Personally I love a crit Nature Swiftness heal to almost full life when your trying to pwn another toon.
#15 Oct 09 2007 at 11:20 PM Rating: Good
**
574 posts
Dread Lord SunSoarer wrote:
Quote:

Less damage = good. But I'm pretty sure since SR is a buff, it can be dispelled or purged.


You are correct, but keep in mind NS is also a buff, sure there is a much smaller time frame but it CAN also be dispelled/purged.


That is true, but getting my NS purged only happened once when I was not using any macros & had to hit 2 buttons. But hey, to each his own.
#16 Oct 10 2007 at 10:38 PM Rating: Decent
***
1,330 posts
Quote:
That is true, but getting my NS purged only happened once when I was not using any macros & had to hit 2 buttons. But hey, to each his own.


Absolutely, it's far less common, as I said the timeframe (even without a macro) is much shorter and an opponent really needs to be on the ball to catch it. This is exacerbated by the fact that many opponents will not even think of NS as a dispellable buff nor necessarily expect an enhancement shaman to have it.

I was just pointing out that NS does act as a buff and IS therefor dispellable.
#17 Oct 12 2007 at 12:01 AM Rating: Decent
*
246 posts
Could you cast an instant astral recall with nature's swiftness?
#18 Oct 12 2007 at 1:49 AM Rating: Good
**
574 posts
Kyuske wrote:
Could you cast an instant astral recall with nature's swiftness?


You can't.
#19 Oct 15 2007 at 6:54 PM Rating: Decent
***
2,634 posts
Quote:
I'm going to choose NS, because I've been discussing this issue with another friend of mine, and he agrees with me that NS is a better choice because when he fights shammys their problem is that they can't heal themselves in time to save their asses. I don't know if my mana pool will be enough but I'll soon find out.


Haha, its true! I find I use it on myself more than anyone else, occasionally that crazy mage sucks up so much aggro I have too, but thats really about all.

If your gonna PVP, I would go for NS just because your contantly in that OH CRAP moment, and no shaman's do not have any really good ways to heal ourselves.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 27 All times are in CST
Anonymous Guests (27)