FreyrNeedsHelp:
Most of this post assumes you are going to party, if you don't party often then I don't think it really matters which one you pick, feral druid did very well for me for soloing, and it's been long since I leveled my shaman(a year and a half now) so I can't really remember how that went, don't recall it being as good though.
Well, you stated you wanted to DPS but not be a glass cannon, that's a bit of a problem. The "pure" DPS classes: Hunters, Rogues, Mages and Warlocks(placed in this order only because I remember characters by armor types, will go on from now on) are all, to some extent glass cannons. Why is that? A class toughness usually comes from either heavy armor: Paladins, Warriors and Druids in bear/dire bear/moonkin forms and also Shamans to some extent. Or from healing: Paladins, Shamans, Druids, Priests.
Yes, I am generalizing, other classes can survive very long via other means(Usually by avoiding taking damage at all for a short duration), bear with me please.
What makes a "pure" DPS class, well, "pure" is the fact that it can't tank, meaning no heavy armor, and can't heal, to compensate that, they get heavier damage. That's how it should work in my book(facts have proven this wrong on more than one occasion). The fact that actually matters is that the "pure" classes, all, have crowd control(priests are an exception, while being "hybrid" they still have serious crowd control). The way it DOES work is that if you are capable of healing, you will be asked to heal very often, if you are capable of tanking, you will be asked to tank very often. When playing my moonkin druid, I have hard time finding PuGs and that's for several reasons:
1) I'm not a tank. Also considering -
2) I'm not a healer. Which only leaves us with -
3) As a DPS class, it doesn't matter how much damage I can deal, the fact that I have almost no crowd control, as beasts are quite rare on 70 instances and dragonkin are nowhere to be found, is what tips the scales against me. Time and time agagin. It is very understandable I have to admit, I'd much rather have a warlock for The Mechanar, and the ability to crowd control at least 2 mobs in shattered halls. Fact is, I can't bring it to the table.
This is 5 man instances talking, as moonkin.
As a feral druid(leveled, and spent quite some time at 70 as feral) I mostly tanked anywhere I've been at, but if you insist on going as DPS you'll still suffer from no crowd control abilities.
Same goes for Shamans , although you can't tank at all(Which makes us skip point 1 entirely), you stated you wanted to DPS, so I assume you're not into healing, which leaves a shaman with the same problem as a druid when being a candidate for an instance, no crowd control whatsoever.
This post starts to get too spread, so let me try to organize things a bit.
If you want to DPS mostly in PvE, both characters will have their problems compared to the "pure" DPS classes which have crowd control.
What I'm trying to say is, if you want to DPS, and do only that, stay with a rogue, rogues have more innate toughness than it seems via cooldowns. If you do decide to turn over to the good side of "hybrids"(I say good side because my first 60 was a shaman and my first 70 was a druid, and my side must be good, right?) then we need more information, as both can melee very well, and each has it's own pros and cons. If you are unsure what exactly do you seek in your character other than survivability and melee, I'd say go with the druid and spec feral because:
1) It's so damn easy to level as one(not entirely sure about enhancement shaman though).
2) You get to melee, as you said you want.
3) At 20 you can prowl. And I think you stated stealth is a big thing in your book.
EvilShenanigans:
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druids when you get into higher instances get the shaft multiple ways and shaman's primary dps tree ( elememental) is getting a nerf after 2.3 with the current way things are panning out.. and I say elemental since you are far more likely to find an elemental shaman raiding 25 mans than you are enhance due to the fact that many guilds are jsut fvcking stupid LOL
I might have missed, but how is the elemental tree being nerfed in 2.3? I've mostly seen buffs.
Edit: Nevermind, I have just noticed the reduction in Lightning Bolt and Chain lightning's base cast time.
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for druids there is the fact that a warrior in full t6 with multiple other tanking pieces is approaching 20k armour or is over it and the fact is once your around that much AC your approaching the armour reduction cap of 75% and since druids can pull say 19k in no gear from raiding..... you can see that they are reaaaaaaly getting the shaft, due to the fact that their only other dmg reduction talent is dodge, while warriors have dodge, block, and parry, and a well setup tank will have over 400 shield block value and 25% or so parry as well as 25% or so dodge, with his almost 75% reduction, while a druid in full t6 will have 75% reduction and like 30% or so dodge which means he will be taking about 20% ish more dmg than the warrior which turns into ALOT of healing
While I do agree with your point(Warriors mitigate damage better than Druids) your reasoning can't be more wrong.
I don't have an armor calculator, but when I was feral, and didn't have a single raiding item I had 22K armor, and about 65% damage reduction. A druid in full tier 6 should be able to get quite near the 75% cap. That's a huge difference.
Warriors have higher dodge+parry than Druid's pure dodge, but it's not by THAT far(50% vs 30% as you stated it). I have no practical information about high end druid tanking, but I know a druid in my guild, who only did Kara up to the curator has 35% or so dodge unbuffed, so I assume you can reach 40% in T6 gear.
Factor in defensive stance and blocks and I guess you get to a stance where the Warrior takes ~5-10% less damage, but that's a total guess, not real number crunching.
The decisive fact about a Warrior being able to mitigate damage better is that as long as shield block is up, and he has decent or better gear, he will NEVER, EVER, EVER get a crushing blow, a Druid is always exposed to them on raid bosses. In addition, Warriors take 84% damage from spells while a druid will always take 100%, on top of that Warriors are able to reflect some spell damage back and have much better access to resistance gear.
Also, you assumed 25% dodge and parry on Warriors' acount, IIRC Nihilum's main tank has 56% total in dodge+parry, he's one of the best(if not the best) geared Warrior out there. So this is totally irrelevant to our more casual(and most hardcore raiders I guess), in lower end game, the difference is not that notable, it's mostly on crushing opponents as the spikey damage is very hard on healers.
Edited, Oct 2nd 2007 7:25am by YuvalR