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Shamans in patch 2.3.0Follow

#1 Sep 28 2007 at 12:56 AM Rating: Excellent
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574 posts
Rejoice my Shaman brethren! For surely the wise ancestors & great elements smile favourably upon us.

Quote:
Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
•Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
•Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%. It will replace the "Two Handed Axes and Maces" talent.
•Lightning Overload now has a 4/8/12/16/20% chance to proc.
•Lightning Overload damage has been decreased by 50%.
•Lightning Overload now causes 0 threat.
•Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds.
•Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased.
•Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending.
•Elemental Focus will now reduce the mana cost of your next two damage spells by 40%.
•Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased.
•Chain Lightning casting time reduced to 2 seconds, and mana cost decreased.
•Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds.
•May equip 2-Handed Axes and 2-Handed Maces without spending talent points.
•Frost Shock no longer has Diminishing Returns.
•Shamanistic Rage will reduce damage taken by 30% in addition to it's current effects.
•Spirit Weapons will reduce melee threat by 30%.
•Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects.


Ladies & gentlemen. Updates to the patch, full details here



Edited, Oct 8th 2007 3:17pm by Lecanthi
#2 Sep 28 2007 at 1:15 AM Rating: Decent
Elemental soec looks right now great. why i just respec on resto and sell all mine spelldmg cloths xd
#3 Sep 28 2007 at 1:38 AM Rating: Decent
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58 posts
I am loving this;
"Mental Quickness adds 10/20/30% to +Dmg and +Healing based on your total Attack Power, in addition to it's current effects"
I have 3 points in Mental Quickness now, but to get 30% extra +damage is awesome. Nice one Blizz!


Edited, Sep 28th 2007 7:45am by dreddz
#4 Sep 28 2007 at 1:47 AM Rating: Default
interesting changes. haven't really anazlyed them in detail. Looks like my lightning bolts will still be 2 secs, but less mana. Water shield (which I use all the time now) will be getting a lot of changes it seems. only 1 minutes though? hmmm. Looks like a lot of micromanagement recasting this all the time. I recast during every battle anyways, but now I have to do it before battle as well?

Edited, Sep 28th 2007 2:48am by thrashering
#5 Sep 28 2007 at 4:30 AM Rating: Decent
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27,272 posts
Quote:
# Lightning Overload now has a 4/8/12/16/20% chance to proc
# Lightning Overload damage has been decreased by 50% (UPDATED)
# Lightning Overload now causes 0 threat (UPDATED)

uuh, 4 times as reliable and twice as powerful, not bad, not bad at all =P
Also, the reduced casting times and reduced mana cost of lightning bolts is good
#6 Sep 28 2007 at 4:55 AM Rating: Excellent
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978 posts
I don't think elemental shaman are rejoicing just yet. Consider what this really means:

Quote:
Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds


Base casting time for both spells have been reduced, but actual talented casting time ends up being the same. With a shorter base casting time, the coefficient to calculate how much of your +dmg from gear gets added to the spell does down.

From what I was reading on the O-boards the new Lightning Overload isn't enough of a damage increase to compensate for the damage lost due to the lower damage of lightning bolt.

Of course, this all needs to be tested in a live setting before everyone REALLY knows if it's a buff or a nerf. The improved mana efficiency will be nice, but if it does end up reducing elemental dps in the long run it's not a good thing for those shaman trying to secure their raid spot.

I really don't see the point of removing the 10% damage tax from mage spells this patch and essentially adding one to shaman. I don't see where there was a problem with the damage they were doing before.
#7 Sep 28 2007 at 5:45 AM Rating: Decent
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2,396 posts
A lot of those don't even sound real... I'll wait to rejoice until I see official patch notes in blue on the official PTR forums, thanks.
#8 Sep 28 2007 at 5:51 AM Rating: Good
Khalane is right. Without having tested it (it is possible they did some weird things with the coefficients, just... not at all likely) the +DMG coefficient for Lightning Bolt will drop from 85.71% to 71.43%, or a ~17% nerf in the amount of +DMG that's applied.

Lightning Overlord comprised a fairly flat 5% increase to Lightning Bolt damage before; in its new model, it should work out to a 10% increase. Looking at those two changes side by side, in order for your damage to remain the same pre- and post- patch you'd need to have no more than +260 DMG.

Oops.

EDIT: You know these are all posts by Blue in the Shaman forums though, neh?

Edited, Sep 28th 2007 9:52am by RPZip
#9 Sep 28 2007 at 5:58 AM Rating: Decent
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2,396 posts
RPZip wrote:
EDIT: You know these are all posts by Blue in the Shaman forums though, neh?

Supposedly. That link's not to the PTR though, and I make it a point not to bank on anything until I see it there.

As a side note... I hope you're just making a generic sound in your "neh" there and not trying to put the Japanese rhetorical question marker "ne" on the end of your entirely English sentence, because if you are I'm going to lose a hell of a lot of respect for you, Zip.

As a Japanese major and someone who can actually speak the language to some degree, that crap drives me batty.
#10 Sep 28 2007 at 6:13 AM Rating: Decent
No, that's pretty much a generic sound.

[ irrelevant side note ]

I actually learned it when I was... hmm, I guess around 14 from a cousin of mine who grew up about 30 miles out of Dublin. I don't know the origin - it's certainly possible that it's a bastardized form of the Japanese term, although the transition between Japan and Ireland would be an interesting story in and of itself - but that's where I picked it up from and have been using it ever since. =p

[ end irrelevant side note ]

Anyway, the blue posts are all there. Go to the official WoW Shaman forums, hit 'search', then click the "Blue Posts Only" checkbox and browse through them.
#11 Sep 28 2007 at 6:52 AM Rating: Decent
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2,396 posts
RPZip wrote:
No, that's pretty much a generic sound.

[ irrelevant side note ]

I actually learned it when I was... hmm, I guess around 14 from a cousin of mine who grew up about 30 miles out of Dublin. I don't know the origin - it's certainly possible that it's a bastardized form of the Japanese term, although the transition between Japan and Ireland would be an interesting story in and of itself - but that's where I picked it up from and have been using it ever since. =p

[ end irrelevant side note ]

Dually noted.

Quote:
Anyway, the blue posts are all there. Go to the official WoW Shaman forums, hit 'search', then click the "Blue Posts Only" checkbox and browse through them.

I have. My position of reserved excitement remains unchanged, however. If there's one thing Eyonix parroted more than any other it's that, "These changes are not final and can change anytime. Blah, blah, blah..."

None of these changes have been listed on the PTR yet, let alone tested. Even if they're put word-for-word into the new patch testing, any one of these changes could see a redesign before going live.
#12 Sep 28 2007 at 7:02 AM Rating: Good
As long as we're on the subject of pet peeves related to language, it's "duly" (think "duty" with an l - properly), not "dually" (relates to two objects - as in dual wield). =p

Fair enough about the potential for changes, although this patch seems to be moving fairly fast. Tigole has said the PTR will be up in the first or second week of October and that it's been pretty extensively playtested, so... meh. We'll see, I suppose.
#13 Sep 28 2007 at 8:05 AM Rating: Decent
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2,396 posts
Quote:
Main Entry: du·ly
Pronunciation: 'dü-lE also 'dyü-
Function: adverb
: in a due manner or time : PROPERLY <a duly elected official> <duly noted>

Quite so, but "dually noted" is my personal saying. "I'm making a note of it twice." I have an abysmal memory, so these are precautions I'm given to taking.
#14 Sep 29 2007 at 9:12 AM Rating: Good
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1,073 posts
By the numbers, the changes to Lightning Overload seem to yield an increase in DPS. More significant, though, is that the Overload shots now cause zero threat. Both this and the change to Spirit Weapons' threat mitigation give shaman more leeway in their DPS role.

The changes to Water Shield are very welcome. The problem with Water Shield in raids was always that you had to get hit for it to work, and that's kinda the opposite of the point. Now, not only is the spell free (meaning you will never not get a full return on your investment), and not only is the mana per globe increased, but the spell's end returns mana. The effect is to give the shaman a built-in mana/5 spell in addition to Mana Spring. It will be interesting to see how it works with Dispel mechanics. Currently, it's a favorite trick of mine to Dispel or Purge water shield. That might change if the spell is free and certainly will if it provides an automatic return.

The changes to the Enhancement tree are very welcome. Someone realized that even for Enhancement shaman, much of our damage comes from shocks. This could also change some builds. Rather than have Enhancement shaman dip into Resto to get Spiritual Guidance, we could buff our shocks still further by picking up low-end Elemental talents.

Looks, overall, like quite a decent buff to Elemental and a significant one to Enhancement. Now if only we could get them to do something about Shield Spec...
#15 Sep 30 2007 at 9:38 PM Rating: Decent
Aethien wrote:
Quote:
# Lightning Overload now has a 4/8/12/16/20% chance to proc
# Lightning Overload damage has been decreased by 50% (UPDATED)
# Lightning Overload now causes 0 threat (UPDATED)

uuh, 4 times as reliable and twice as powerful, not bad, not bad at all =P
Also, the reduced casting times and reduced mana cost of lightning bolts is good


with like over 258 dmg it's a nerf, here is an app that has been updated for 2.3 if you wanna test some stuff out yourself

http://files.filefront.com/ShamStats+01+10+07/;8685841;/fileinfo.html


#16 Oct 01 2007 at 6:14 PM Rating: Decent
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947 posts
Well they seem to be working hard to prevent Shamans speccing Elemental and becoming critcannons again in Arena; to be fair, Chain Lightning is a pretty nasty spell in Arena and if LO starts proccing more often it could be a nasty surprise for low-HP classes like Priests.

That said, I am really glad they've addressed the mana concerns, although it seems so insanely focused it's almost like some dev slapped over a box of pencils and screamed "You want mana efficiency?? I'll give you mana efficiency...". The threat reduction on Spirit Weapons now essentially eliminates Enhance threat in raids, I confidently expect Enh Shamans to be able to DPS and go make a sandwich.

Shamanistic Focus is nice for PvE, and Mental Quickness is just plain awesome, but I still wish they'd done something to make 2H Shamans viable or maybe fix the Windfury mechanic. Sure we can train the skill now, that just means Shamans can train to use a skill they no longer have any meaningful way to apply. A Shaman with a 2H just doesnt have the burst it used to have, sadly.

~sins
#17 Oct 01 2007 at 9:40 PM Rating: Decent
all i hope for is an ele buff not nerf
#18 Oct 02 2007 at 2:38 AM Rating: Good
Interesting changes. I have seen the actual Blue posts on the 0-boards, also. These notes are indeed correct.

I imagine balancing raid specs and arena specs is tough. For a class with such gear and group role possibillities. Every class has three trees. But shaman have unique gear and ability options. Seemly to me, making it a tricky class to buff/nerf. Not a lot of mage's in mail, or warriors with spell damage.

None the less. From a solo'er's (<- oh yeah) PoV. I am luvin the increased mana resources! In PvP, water shield is "THE" shield to use. Since so many just rip ES and EleS away. Can't wait! Especially with the new and improved Arcane shot coming in 2.3. WS will make a helpful counter.

Shamanistic Rage, is whetever to me. I don't like it. Dispellable. Don't like having something that powerful, so easily taken from my attack plans. I will most likely still go for NS.


The two handers are a great change. Bout time! But I guess this means no sort of imp. 2-hander specs for ENH shaman. Since 2-handers are only really good for lower lvl mobs, and PvP killing sprees. Of course, only if the shaman knows how to stormstrike properly.

All in all. Nice to get some luv. Sure Bliz is just passifing the QQers. CC is still a issue till X-pac. Ele builds may still need to be "Looked at." But looking forward to the updates. Hoping for S3 to start sometime soon.


#19 Oct 02 2007 at 8:57 AM Rating: Decent
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1,073 posts
Quote:
Shamanistic Rage, is whetever to me. I don't like it. Dispellable. Don't like having something that powerful, so easily taken from my attack plans. I will most likely still go for NS.


Welcome to the arena priest's world.

However, it will be interesting to try a revamped version of my old PvP spec. I'll be passing up Shamanistic Rage, too, but that's because I'll be taking Elemental as my minor. Something like this (substituting in the updated talents, of course):

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5500015023301000000050252301050013350010000000000000000000000
#20 Oct 02 2007 at 3:25 PM Rating: Decent
Quote:

2-handed Axe and Mace talent moved to a core ability; both skills trainable by all Shaman.


Oh my god i think i just orgasmed. This will make choosing an Enh build all the much easier :D
#21 Oct 02 2007 at 7:31 PM Rating: Decent
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2,396 posts
RuinatorVek wrote:
Quote:

2-handed Axe and Mace talent moved to a core ability; both skills trainable by all Shaman.


Oh my god i think i just orgasmed. This will make choosing an Enh build all the much easier :D

More to the point, I think it'll make soloing a lot easier for Elemental and especially Restoration Shaman.
#22 Oct 03 2007 at 8:34 PM Rating: Default
In light of the "nerf" to LB. I was thinking blizz give us some love. maybe make lightening mastery give 2/4/6/8/10% more bonus spell damage in addition to the measly .5 sec reduction. Ele shammys dps is good but not in need of a seeming nerf just to make the spell better for the rest of our trees. rest looks good though, cant wait :)

Edited, Oct 4th 2007 1:19pm by Laddy
#23 Oct 03 2007 at 9:48 PM Rating: Decent
Quote:
Now if only we could get them to do something about Shield Spec...


give it to the paladins. shaman shield spec is 2x better and y'all almost never even use shields.
#24 Oct 04 2007 at 3:32 AM Rating: Good
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574 posts
Gukagim wrote:
Quote:
Now if only we could get them to do something about Shield Spec...


give it to the paladins. shaman shield spec is 2x better and y'all almost never even use shields.


You must be referring to the enhc Shamans. Not that I put points in shield spec as Elemental anyway.
#25 Oct 04 2007 at 8:12 PM Rating: Decent
24 posts
There's one thing that I think everyone is not taking into account. With drastically increased mana efficiency, elemental shamans will finally start to be able to use their shocks to supplement DPS. The "nerf" to the LB damage should be almost equally replaced by increased proc rate of LO, which will not increase threat. So, we'll be doing the same, if not more, damage, and have a much easier time managing threat. This should be a very good change for the elemental tree. Time to max out Reverberation.
#26 Oct 05 2007 at 9:02 AM Rating: Decent
38 posts
Lecanthi wrote:

2-handed Axe and Mace talent moved to a core ability; both skills trainable by all Shaman.


Any word on what is replacing this talent in the Enh tree? Im lvl 19 now and will pick this us asap, but wanting to know if there is any word on a new lvl 20 "must have" for us enh shammies.
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