The reason I compared directly to a Warrior is because with recent changes, that's basically what Blizzard has done. With nerf after nerf to general CC, which has always been our greatest strength and what set us apart from Warriors, Rogues have basically become Warrior lite. The two classes now differ in only a few ways. Rogues get more stuns and can do more steady damage. Warriors get far more burst, are harder to kill, can AoE CC, are much harder to kite and are much better at applying a healing debuff (which can be absolutely essential in good 5v5 teams). I'll stop making the comparison when Blizzard gives Rogues something that sets us apart in again. Currently, our class defining abilities are simply much too easy to shut down.
Sprint? Hamstring/Curse of Exhaustion/Wing Clip/Crippling Poison/Frost Nova
Evasion? Stun of any type
Vanish? Doesn't even work most of the time, and when it does, laughably easy to get knocked out again, especially in 5v5
Control? With all of our control options either being very short duration or long cooldown, and everything being trinketable, the only thing our control is good for anymore is locking down a healer. This is assuming the other team members leave us alone and let us do our thing for 30+ seconds.
Now, this:
Jimpadan wrote:
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Ok, I'll rephrase. It can be dispelled by a single class through the use of a long cooldown, so it will only be up about 98% of the time. That seriously swings the comparison in favor of Wound Poison, which will take 15-20 seconds to apply itself and can be dispelled by most healing classes without ever using a single cooldown. Thanks for correcting me there.
5 stacks, 5 separate cleanses, 7.5 seconds in global cooldown in which they are not healing. This is also assuming that no more stacks are applied during the cleansing period. Sure they may have a second healer but if they are cleansing over and over you have effectively reduced their team healing by half. Have someone intterupt the one that is left and GG. Your also assuming wound poison is the only thing on then to be dispelled.
You're also assuming that the only person cleansing is a Paladin. Both Druids and Shamans do it extremely well, and can do it repeatedly if necessary. Also, go check the top arena teams, virtually all of them have two healers. Helps a lot when you have somebody trying to lock your healer down. Might help if you knew what you were talking about before you tried to correct somebody on arena tactics.
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Good point, I forgot that every other class was completely reliant on dodge for survivability. Another great catch.
As I said in that post, it was just to correct you misconceptions. Not say rogues are on par with warriors in 5v5, their not. Stop trying to be warriors.
No, what I did was point out that our biggest defense, dodge, was completely shut down by being stunned. You pointed out that the same thing happened to every class, and I pointed out that it didn't matter if somebody who had a 2% chance to dodge couldn't, because that's not their primary defense. I had absolutely no misconception, you were just pointing out **** that is completely irrelevant.
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<Sarcasm>Another great catch. The Rogue self heals are much better than the Warrior ones. I should be thankful they gave them to the class that was already laughably easy to focus fire down, and not the one who wears plate armor and has more health.</Sarcasm>
Once again was just correcting your information. Wasn't making a comparison.
What correction? All you did was post exact numbers on how much they healed. Did I say they healed some massive amount? No. I said they self healed when stunned or critted, which is
100% correct. You didn't correct ****, you just had to respond to everything, and had absolutely no argument there, so you posted more meaningless ********* Stop grasping at straws, *******.
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Wait, Warriors are cooldown reliant for DPS? Must have missed that change. Oh, you must mean those abilities that have a cooldown timer between 6 and 30 seconds. Yeah, I guess I was completely wrong there. A Warrior can only use those five or six times per arena. Rogues win again with all our talents we get to use once, and probably won't see the full benefit of anyway. And you know, if I do get controlled through my cooldowns, I can take solace in remembering that I can try again in the next arena. Thanks for reminding me about that.
You say that your cooldown reliant, I said all your cooldowns can be used in every arena match.
1. The cooldowns being ready every match doesn't mean **** when they get countered
every match. Yay, I got knocked out of Vanish, was stunned through Evasion and kited through AR! Good thing they'll be ready next match, because all this can happen again!
2. You also said Warriors were cooldown reliant for DPS, which is just plain wrong. Zomg, 6 second cooldown! That can only be used like 30 times per match!
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Only useable from stealth, lasts 4 seconds, requires 60% of our maximum energy. Great CC option in the middle of the fight when you actually need to control people.
Vanish then CS. Hell even I know that combo.
/facepalm. Are you aware that Vanish is on a 5 minute cooldown? Are you aware that it doesn't work most of the time simply because of autoattacks DoTs and AoEs? Are you aware that the best use for it is generally as a last ditch effort to not die when being focused? The only time when you want to Vanish + CS is when you
absolutely need to interrupt a heal, get somebody off your partner or if by some miracle it's become 1v1 and you're the last one on your team still alive (Rogues are generally the first to go down in my experience, we're just too easy to kill). Using a 5 minute cooldown for a 4 second stun just for the stun is ******* stupid. Why don't you actually play a Rogue before you start trying to educate us on our own tactics.
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6 second maximum duration, single target, 20 second cooldown, requires CPs. Another amazing option for controlling a fight. Next time I'm fighting a Warrior, I'll just KS him, that way he only has 14 seconds out of 20 to get the five hits in he needs to kill me.
The point of that CC is not to control a warrior it's to lockdown or interrupt healers. You want to go up against a warrior with support it's your funeral.
Good point, we always have 100% control over who's attacking us. As long as I just KS the healer, the Warrior won't come over and kill me in 15 seconds flat.
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[quote]You're joking, right? Gouge as a CC? Zomg, 5.5 second duration that breaks on damage, and also costs 45% of your maximum energy! Blows Intimidating Shout out of the water. ***** 8 seconds of fear on 5 targets at the same time that doesn't break on damage, I want a 5.5 second incapacitate that breaks on all forms of damage 100% of the time.
The fact that it can be used every 10 seconds and interrupts healing is the point. Not that your using it solely to try to disable a charater for 5.5 seconds.[/quote]
45% of your maximum energy is a massive amount of energy. That's waiting around for 6 seconds without doing
anything just to be able to use it. To actually use it every 10 seconds, you couldn't use SS a single time. Learn how our mechanics work before trying to educate us on how our abilities can be used. Yes, it can be used to interrupt heals, but actually using it every 10 seconds is not only stupid, it's inefficient. I use Gouge to interrupt heals rarely, simply because I have other methods readily available most of the time.
[quote][quote]You don't know what the term CC means, do you? It stands for Crowd Control. Removing a single target from the fight for 4-6 seconds at a high cost of DPS isn't CC. Removing yourself from a fight to try to control a target for a maximum of 15 seconds or so isn't CC either. All these forms of CC are also extremely situational and can be countered extremely easily by simply removing the Rogue from his target, which is laughably easy. [/quote]
Name any form of CC that isn't dispellable or trinketable. CC is used in 5v5 arena for one thing and one thing only, to interrupt or block heals.[/quote]
No, the purpose of CC is not simply to interrupt heals, it's to control members of the opposing team. If you can make the fight 5v4, you are going to win. The point of
Rogue CC is only to lock down a healer, because it's woefully inadequate at anything else. The only long duration CC we get that can be used mid fight is on a 3 minute cooldown, everything else requires either combo points (which means you can't have been using incapacitate effects) or massive amounts of energy. All but our long cooldown ability also require that we be in melee range, which is extremely hard to maintain as a Rogue, and impossible to spontaneously do if you need to control somebody other than your current target. All this adds together to make us good at only one thing, interrupting heals.
Warriors, on the other hand, can simultaneously remove several targets from the fight without even having to switch targets and with a relatively low cost to their DPS. Mages get a spell equivalent to Blind without cooldown. Warlocks get a better version without cooldown either. A Rogue's CC options are pretty lackluster in a group environment. Rogues were designed with 1v1 in mind (which we don't even do that well any more), not group play. We have no group synergy whatsoever, and our CC is a joke in 5v5, good for nothing but interrupting a spell.
[quote]We don't get free tics of 20 every 2 seconds.[/quote]
And we don't get free energy from getting hit or hitting people (well, we do get it from hitting people with our offhand, but the amount is extremely low). You also get this nice ability that generates rage instantly, and abilities that passively regenerate rage. 25 rage is not that much for what you're getting.
[quote]Using that 25 rage on a non-dmg ability does affect our dps in a noticealble way.[/quote]
It costs less than a MS, so it might reduce your damage by 600-1k damage on average if it bottoms out your rage, and that's if you hit really, really hard with a lot of crit on a low armor target.
I've looked at your armory profile, I know that you have no arena teams. You have no arena gear, you have no arena weapons (which are laughably easy to get). You obviously have no experience with a Rogue, let alone Rogues in 5v5 arena (or even a Warrior in 5v5 it seems). You have no perspective, come back when you have a clue.
Edited, Sep 30th 2007 1:01pm by Nooblestick