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Is there any reason that the consensus is that Subtlety is still going to suck for PvP, even with the Shadowstep changes?
Quite a few.
For one thing, Sub sucks because it really to much on Stealth and making your opener stronger. There's tons of talents in there that are simply wasted as soon as you get out of stealth, and well, you don't stay in stealth very long in Arena.
Thus, the few talents that actually increase your 'out of stealth' power need to be extremely powerful to make up for the fact that you wasted 20 points just to get them. And while they aren't that bad (There's nothing inherently wrong with Serrated Blade, Deadliness or Sinister Calling), they aren't good enough to make up for it.
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It's a (very good) reconnecting ability,
Have you ever tried shadowstep Rp? I did... and it's flashy and not much else.
Try and Shadowstep a moving target. Especially one running away from you. 'Poof' Backstab! er... no, 'target is out of range'. Fun fun.
Not to forget those hilarious attempt where it actually teleports you in front of the target! Awesome.
Not only is it a 41 point talent, not only is is on a much longer cooldown then intercept... but it doesn't stun/immobilize, making anything but 'very good'.
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and what you lose in damage output from Mutilate/Combat Maces you'd make up in additional survivability and the ability to stay on the target full-time (or more of the time, at any rate).
While double sprint is indeed very nice (especially if you got Imp Sprint), the rest of prep is so-so. Vanish works half the time, so I suppose with 2 of them you get to use it once. Two evasion is nice against warriors... but that's really it.
The fabled 'survability' of Sub is something from pre-TBC. Back when the ability to get 3 opener on a target meant certain death.
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You'd also get some rather spiffy burst damage from Shadowstep->Backstab->"Execute" talent or whatever the new version of Dirty Deeds is to a low health target.
Backstab in and out of itself is a worthless ability. Not only is it based on position, but on top of that with enough Resilience, it end up doing less damage per energy then SS.
Having a +20% boost to it every 40 seconds won't do much for it.
The Execute 'talent' is simply that our special ability do more damage to wounded target (Close to the Mage's molten fury talent then execute)... but that assume you're getting the target down to 30% in the first place.
No, what's interesting for Sub, is that they're planning on changing Hemo. Depending on what they do, that might make sub being worthwhile again. But shadowstep change is almost a slap in the face.
Edited, Sep 28th 2007 9:35pm by Tyrandor