I think it needs to be said. I am a fan of my rogue and I will always say the class is the best world/BG pvp class out there due to its nature. However, also doue to its nature it's the worst arena class. Hopefully there will be more continued improvements to us in patch 2.3, and if not then then maybe in future patches. As it stands now (and after 2.3)...
Warriors still do everything we do better in Arena Combat.
I will not be including shadowstep rogues in this just because the spec still will not be viable enough.
Edit:
I realize we're stronger than the warrior in the category of stunning. Keep in mind that's one category.
Defensive Options
Rogue: Leather and Medium HP, Evasion and Cloak of Shadows (single use per arena matches usually).
Warrior: Plate and High HP, spell reflect.
CC Options
Rogue: 10 second single target non dispellable CC, is trinketable.
Warrior: 6 second multi target non dispellable CC, is trinketable.
Offensive Options
Rogue (mutilate): Can do high DPS if target is poisoned, but DPS is positional.
Rogue (combat mace): Can do high DPS from anywhere around the target, but only under the effect of AR.
Warrior: Can do high DPS anywhere around the target constantly with no limitations.
Stunning
Rogue (mut): 4 second useable from stealth only stun. Can use vanish to redo it. Maximum 6 second outside of stealth stun once every 20 seconds.
Rogue (combat): Same as above, with the additional mace stun proc.
Warrior: 2 second out of combat stun, 2 second in combat stun, mace stun procs.
Snares
Rogue: Random Application dispellable poison. Can forcefully apply for a large reduction in DPS potential.
Warrior: Applied non-dispellable movement impairing effect. Slightly weaker than the rogue snare.
Anti Healing Techniques
Rogue: Random Application Dispellable Poison. Must apply 5 times to be useful.
Warrior: Instant Application Non-Dispellable Debuff. Is applied along side the Warrior's highest damaging attack.
Conditional Attacks
Rogue (mut): If target is poisoned, can do 50% more damage with mutilate.
Warrior: If target is below 20%, can perform a move that will certainly kill the target.
Warrior: If target has just dodged your attack, can perform a move that will do a tremendous amount of damage (just as much as if the target had taken the first blow).
Target Switching
Rogue: Momentum is saved to the target, so switching targets resets the fight.
Warrior: Momentum is saved to the player, so switching targets continues the fight.
Weaknesses
Rogue: No ranged, soft.
Warrior: No ranged.
Anti-Weakness Techniques
Rogue: Single use on fleeing target deadly throw, single use movement speed increase, single use movement impairing removal.
Warrior: 30 second cooldown intercept.
Overall
The warrior and rogue class are designed to do the exact same thing. The idea at first was that both classes would share a DPS role, but the rogue would be able to move around the battlefield undetected. To compensate, he was given softer gear. Now picture a place where you cannot hide, where you have to fight your battles and where everyone has some form of stun resist. This is the current arena floor! This made the rogue much less favorable for large-scale encounters which is why rogues are hardly ever seen in 5v5 combat: warriors do everything they do better with higher defense.
Picturing a Solution
I believe the rogue class needs to receive changes like this in order to fully find their place in arena combat.
1.) All rogues receive the following abilities:
Swallow Dive (ala Ninja Gaiden)
60 Energy
30 Second Cooldown
Instant Cast
Requires Daggers
Requires Target below 40% HP.
8-30 Yard Range
Use: The rogue uses an ancient technique to fly towards his opponent. This instantly causes 250% main hand weapon damage and applies the main hand poison. Generates 1 combo point.
Leg Kick
Requires a Resisted Stun
40 Energy
10 second cooldown.
Use: Upon a failed stun the rogue delivers a leg kick to his opponent, causing 200 damage and rooting the target in place for 4 seconds.
2.) Blind is removed from the pvp trinket or changed to be exactly like the warrior intimidating shout.
3.) Combo Points are saved to the rogue instead of to the target.
I hate to say it, but I doubt we'll ever see changes like this. Furthermore, I'm also confident that until we receive changes like this warriors will continue to outshine us in every way possible in 5v5 combat.
Edited, Sep 28th 2007 4:06pm by Shaolinz