I got to the low 1600s on my lock, and nearly full raid epics, the rest being arena gear or veterans. My rogue partner had the same type of gear, mine was a bit better.
He was actually a pretty terrible rogue. I stopped playing with him for a reason. And he didn't have a mic -_-
In my "pvp" set I had a like 9970 health, 1080 spell damage and 220ish resilience. Obviously not much survivability but if you didn't dispell those dots you were gonna die, no way around it. I had more spell damage then full merciless locks, thats how alot of us were in my old guild. No PVP gear, we'd just storm arena in our raid epics and hope for the best...nobody really got above the 1700s, but nobody focused too hard on arena either.
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As for Rogue/Lock being a powerful team, how the hell are we supposed to beat Pally/Hunter? That team beats us every time, no matter what.
Just get your warlock to lock up the pally, thats the easiest class in the game for us to take completely out of the picture. Lock should obviously have Quartz or something to watch enemy healers castbar while focus firing hunter. Keep curse of tongues on pally, spell lock before he heals, fear before he heals, deathcoil before he heals, you should also have the same mod on your rogue to know when to blind. With curse of tongues up, a flash of light will take 2.4 seconds to get off, a holy light will take 4. Just make sure thats up all the time, and use [target=focus] type macros. Mainly the warlocks job to keep the pally locked though, but you can help with a well timed blind when fear is on DR, deathcoil + spell lock are on CD. Communication is key.
For the lock, I'd open with a fear on the pallies first heal. You want to bait his trinket or bubble early on a fear. If you can sap before the match starts even better, but its probably not going to happen if they're standing on top of eachother with flares. Just let the lock do his job, fear the first heal, spell lock the second, deathcoil the third, you pick up a blind on the fourth. Somewhere in there the pally should have blown his trinket + bubble, so hopefully you guys are still doing alright on HP. Now DR on fear has been reset, so lock can get a full 10 second fear and 5 second fear, AND another spell lock off, the only time the pally should ever get a single heal is when he's bubbled, thats it. Every other cast should be kicked/locked/feared/deathcoiled, and like I said curse of tongues must be on the pally the entire fight.
Edited, Sep 27th 2007 10:23pm by mikelolol