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2v2 rating without any PvP gear?Follow

#1 Sep 27 2007 at 3:31 PM Rating: Decent
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So, as most of you know, my focus is PvE. I do some PvP here and there, but it's always an afterthought. Recently, I've been doing 2v2 with a friend of mine, who is a Warlock. We do very well when we get a decent matchup but can't beat the better teams like Pally/Warrior or Pally/Hunter. This is to be expected with a suboptimal team structure, and my complete lack of any PvP gear whatsoever.

This got me wondering, what's the highest rated team you've seen without any real PvP gear? I'm currently 1666, and my only arena gear is my weapons. My PvP armor is my old blues that I regemmed to have more stamina and a bit of resilience. My health total is decent, about 9.6k unbuffed, but I've got all of 44 Resilience.

All in all, I'd say 1666 isn't too shabby working against the odds like I am. Anyone broken 1700 wearing trash gear with a bad team makeup?
#2 Sep 27 2007 at 3:35 PM Rating: Decent
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It's very impressive that you can sail past 1650 w/ PvE gear. As far as I'm concerned, rogue/lock isn't a trashy setup at all, especially if you guys know what you're doing (and I'm sure you know what you're doing ^^). I cannot speak for teams past 1600, 'cause I'm not even there yet :P.
#3 Sep 27 2007 at 3:37 PM Rating: Decent
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I went 1650 as Rogue Warrior when i first hit 70.

1606 as Rogue/Rogue 2 weeks 70.


1750 Rogue/Mage 4 weeks 70.


After that I had 4 of the Vet's Peices and 2 Grand Marshal peices, and with that I hit:

1917 Lock/Rogue
1880 Mage/Rogue
1849 Priest/Rogue



Now I have 2 Peices S2 but I haven't played much the last 2-3 weeks to really make any claim to ratings.
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#4 Sep 27 2007 at 4:42 PM Rating: Excellent
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1506.

Of course, if you look at my armory profile, you'll see that my partner and I have only played 15 games together all season. Those are also the first 15 games I've ever played (not counting one that was just fooling around).

I'd probably do a bit better if I could actually get a partner that stayed with it for more than a day. Smiley: mad
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#5 Sep 27 2007 at 4:58 PM Rating: Default
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Battlegroup is also going to have an influence on how people are geared. I see people in 3/5 or 4/5 S2 gear, sometimes even 5/5 S2 gear in my Battlegroup in the early 1600s.

Rogue/Lock is an incredibly powerful team, though. If both of you are experienced with your class, without PvP gear you should be able to reach the 17-1800s.

It helps that your Lock actually has more than 10k HP, too. Smiley: grin
#6 Sep 27 2007 at 5:58 PM Rating: Decent
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The lock has 11.5k health or so, with mid 200s or 300s resil (can't remember). I'm the major limiting factor, as I die in a matter of seconds once focused.

As for Rogue/Lock being a powerful team, how the hell are we supposed to beat Pally/Hunter? That team beats us every time, no matter what.
#7 Sep 27 2007 at 6:01 PM Rating: Default
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Pally/hunter gives me + resto druid or holy/disc priest lots of trouble. I've been focusing on the hunter for him to get a BoP (meanwhile he usually will focus on the lock). Pally should get fear spammed and have a felpuppy on him always. The lock should LoS if he's getting the crap nuked outta him, so if he turns to you, sprint, stun, slow, etc. If he's BM, save your sprint until he uses BW. I have trouble with this setup too, just some advice I'm not sure will work.

EDIT: an easier version to comprehend - nuke the hunter, wound poison is a must as I'm sure you know. Using sprint and vanish at the right time is definetely the key for this setup. The lock should mount up in the beginning so he can ***** around the hunter's positioning and LoS and such.

Edited, Sep 27th 2007 10:04pm by EliminatorX
#8 Sep 27 2007 at 6:11 PM Rating: Excellent
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I got to the low 1600s on my lock, and nearly full raid epics, the rest being arena gear or veterans. My rogue partner had the same type of gear, mine was a bit better.

He was actually a pretty terrible rogue. I stopped playing with him for a reason. And he didn't have a mic -_-

In my "pvp" set I had a like 9970 health, 1080 spell damage and 220ish resilience. Obviously not much survivability but if you didn't dispell those dots you were gonna die, no way around it. I had more spell damage then full merciless locks, thats how alot of us were in my old guild. No PVP gear, we'd just storm arena in our raid epics and hope for the best...nobody really got above the 1700s, but nobody focused too hard on arena either.

Quote:

As for Rogue/Lock being a powerful team, how the hell are we supposed to beat Pally/Hunter? That team beats us every time, no matter what.


Just get your warlock to lock up the pally, thats the easiest class in the game for us to take completely out of the picture. Lock should obviously have Quartz or something to watch enemy healers castbar while focus firing hunter. Keep curse of tongues on pally, spell lock before he heals, fear before he heals, deathcoil before he heals, you should also have the same mod on your rogue to know when to blind. With curse of tongues up, a flash of light will take 2.4 seconds to get off, a holy light will take 4. Just make sure thats up all the time, and use [target=focus] type macros. Mainly the warlocks job to keep the pally locked though, but you can help with a well timed blind when fear is on DR, deathcoil + spell lock are on CD. Communication is key.

For the lock, I'd open with a fear on the pallies first heal. You want to bait his trinket or bubble early on a fear. If you can sap before the match starts even better, but its probably not going to happen if they're standing on top of eachother with flares. Just let the lock do his job, fear the first heal, spell lock the second, deathcoil the third, you pick up a blind on the fourth. Somewhere in there the pally should have blown his trinket + bubble, so hopefully you guys are still doing alright on HP. Now DR on fear has been reset, so lock can get a full 10 second fear and 5 second fear, AND another spell lock off, the only time the pally should ever get a single heal is when he's bubbled, thats it. Every other cast should be kicked/locked/feared/deathcoiled, and like I said curse of tongues must be on the pally the entire fight.

Edited, Sep 27th 2007 10:23pm by mikelolol
#9 Sep 27 2007 at 7:31 PM Rating: Decent
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Thanks for the input, I'll relay the info to my buddy.
#10 Sep 27 2007 at 10:28 PM Rating: Decent
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That hound the lock has can cast counterspell(or something similar) on the paladin.As for the pally/hunter team..it's a mana contest too.If u nuke the hunter
and f*ck up the pally's cast only for a bit it's a win.
Ah and what i found interesting is the amount of dmg u can do with the right trinks ..i usually go into arena with Bloodlust Brooch ...bf +ar and bb is alot of dmg.
#11 Sep 28 2007 at 9:03 AM Rating: Decent
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Eh... okay. So I'm starting arena with a lock buddy of mine and we'll both be in crappy blues. I expect our rating to fall, and fall quickly. However, is there a place that can show some basic survivability strategy for a rogue? From BGs, and dueling, and this forum, I know how to lock down casters and kite warriors (sorta). But I still have no idea what to do as a rogue when you're getting targeted/cc'd and don't have a healer. I'd like some just general advice on what to do in 2v2's with this combo.

Ie: Just stay on healer/caster, if you get targeted CloS, blind dps, etc.

Thanks.
#12 Sep 28 2007 at 12:18 PM Rating: Decent
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Basically, in 2v2 you blow all your cooldowns early. The idea is to make it 2v1 as fast as possible. As a Rogue, you want to be on the easiest to kill target first. Paladins are bad initial targets, because you'll never kill them in under 20-25 seconds. Druids, on the other hand, are my favorite things to kill. If you can catch a Druid out of bear form, they're going to panic. Nothing's more fun to watch a Druid trying to powershift out of your crippling poison with their health steadily dropping, and dropping fast.

As for specific targets, it would depend on your spec and your opponents. As Mutilate, I loved Warlocks. I've killed many locks in lacking PvP gear in ~6 seconds. My current PvP damage record is a 4,600 Mutilate (Blood Fury + Nightseye Panther + Mongoose) on such a Warlock. When you're putting our burst damage like that, no healer can keep up, especially with a teammate either locking down the healer (ideal) or focusing the DPS with you.
#13 Sep 28 2007 at 1:22 PM Rating: Decent
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Rogues truely can destroy undergeared warlocks in seconds. At higher levels it all changes, but when you catch a lock in blues with 8k health and 0 resilience you'll shred through him like butter.
#14 Sep 30 2007 at 12:04 AM Rating: Decent
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Hope to reach 600 next year :S
#15 Sep 30 2007 at 1:00 PM Rating: Decent
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Nooblestick wrote:
Basically, in 2v2 you blow all your cooldowns early. The idea is to make it 2v1 as fast as possible.



That is a REALLY bad idea. It is a horrible practice to take up.


Later on, you can't just "burn someone down". It turns into a finesse game and it is wise to save every possible cooldown for as long as possible.


Watch some high rated rogue video's and notice what they do. None of them use cooldowns until the perfect time. They wait until they get a target to 40~%, CC the healer or get a LOS, THEN start popping cooldowns.



My best advice from all the arena'ing I have done, is when you want to use a lengthy cooldown, ask yourself real fast can it wait. If the answer is yes or maybe, don't use it. Use cooldowns such as CloS and Sprint and evasion defensively. Use them to buy yourself time for your healer or partner to do something drastic while you live.
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#16 Oct 01 2007 at 9:52 AM Rating: Decent
i just started a 2v2 with a holy pally, and we seem to be doing ok. lost the first few games while we were getting used to each other, but i think we're on the upswing now. only played 12 games for the first week. i'll let you know how it's going next week. as long as the pally can keep me up, which she can, we can kill almost anything...
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