mikelolol wrote:
Yeah more proof blizz gives into the whiners. Good luck drain tanking warriors now merciless locks, and obviously this affects wound poison too so good luck there as well. It will obviously do the same damage, but the healing will be cut in half.
More proof that 'Locks are completely incapable of taking a nerf with grace.
There is absolutely no logical reason why your "healing" spells should be immune to reduction when the "pure" healing classes have to suffer the debuff.
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Some other changes, hunters get an offensive dispell from arcane shot (!!), 6 second cooldown on that, which does lots of damage btw, 5 seconds with talents in the marks tree.
Hunters are fairly scarce in the arena right now and almost completely non-existent in the higher ratings. Blizzard is trying to improve their PvP viability so they can compete with the rest of the classes.
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Shamans take 30% less damage in shamanistic rage.
Enhancement Shaman take 30% less damage while under the effects Shamanistic Rage. It's a 41-point talent. And again, a spec in dire need of help since they are non-existent at higher levels. And that doesn't even address their underlying weakness.
Enhancement Shaman suffer from a lack of mobility more than anything, which Blizzard is trying to address through a Frost Shock buff, but Shaman usually need Earth Shock more than Frost Shock, and as these share a cooldown, this still kind of leaves them with a catch 22.
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With the current dot changes and these new ones we'll clearly go to a mediocre pvp class. Still good (not great though) at dueling, skilled locks will learn to adapt, but a skilled player can play any class.
With the resilliance most people are sporting in the arena, you can reasonably expect a reduction of 8-10% damage on your DoT's in most fights. Is it really
that big of a deal that you're doing 2700 damage instead of 3000 on a DoT?
And this is
not a Warlock exclusive nerf. Flame Shock, Deadly Poison, Serpent/Wyvern Sting, SW: P, etc...
All of these abilities will see a reduction because it's not fair that crit-based classes/builds can have their damage reduced and DoT-reliant classes/builds don't.
Warlocks will be
fine. I doubt there will be much of a balance shift at all from these changes. They still do more than enough damage to kill most classes several times over and there are only two classes in the entire game that can reduce your drain-tanking, both of which should already be beating you anyways.
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Honestly I've been playing my rogue + mage alot lately, even before these changes were announced. I got sick of the whiners, didn't matter who I beat, it was "just because I'm a warlock" /rolleyes
Good for you. Now maybe if you can just walk away from the class entirely the rest of us won't have to hear the the-game-revolves-around-me whining of another Warlock.