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2.3 Warrior ChangesFollow

#1 Sep 26 2007 at 2:54 PM Rating: Excellent
Taken from Curse's compilation.

Devastate - Now applies the Sunder Armor debuff per use, unknown if the threat has been modified to make it equal to Sunder Armor at lower stack levels. Would allow for less button-switching while tanking at the very least. Devastate now also effected by talents/abilities that modify Sunder (i.e. Imp. Sunder, so 9 Rage Devastates ftw).

TM - Adding a passive effect to TM that will 'greatly boost' the threat generation of Bloodthirst/Mortal Strike while in Defensive Stance.

Mortal Strike - Will now effect Drain-style effects. Read: Mortal Strike now reduces Drain Life from Warlocks. Bloody finally.

Mace Spec - Nerfed the chance, but the Rage proc bumped to 7 Rage. As it is currently 1.75 PPM (re: Tseric), if it maintains the same amount of overall Rage generation as it currently maintains at 6 Rage per proc this would move it to 1.5 PPM. With a 3.8 speed weapon this amounts to a 9.5% chance to proc per swing, as opposed to the current 11% chance to proc. It's a nerf, but it's not an immense one. (Note: It's possible that they did not maintain parity for the rage generation, in which case all bets are off).
#2 Sep 26 2007 at 2:59 PM Rating: Decent
Awesome on the mortal strike, I look forward to that when I switch back to arms.

But question on the devastate: Does this mean you can use devastate to throw the first 5 sunders on and not even have a sunder button? Or does it just completely renew the sunder once they are on?
#3 Sep 26 2007 at 3:03 PM Rating: Decent
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632 posts
Strange about the mace notes, I looked through the patch notes about 10 times over, but did not notice anything about it yesterday.

with that tiny bit of a nerf I guess my quest to get myself a deep thunder continues :)
#4 Sep 26 2007 at 3:06 PM Rating: Good
There wasn't anything about it yesteday, this is for 2.3. =p
#5 Sep 26 2007 at 3:09 PM Rating: Decent
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632 posts
Oh duh, I'm being a freaking idiot today...

Anything on diminishing returns about it?
#6 Sep 26 2007 at 3:54 PM Rating: Decent
If there are anything about DR's it should be for rogues and all the stuns they can do. Its just rediculous. I use my trinket to get out of a stun only to be put back into one. I realize their DPS on plate is complete crap and it normally takes two rogues to beat me. Either way give rogues DR on stun and Locks DR on Fear, ha ha. Something to that effect anyway.
#7 Sep 26 2007 at 3:57 PM Rating: Decent
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632 posts
posts like these give me further reassurance that orcs are the best ever ;)

and why do you need DR on locks fear? you have zerker rage and i'd hope if you pvp, death wish ;)
#8 Sep 26 2007 at 3:59 PM Rating: Good
Mace/Random stun procs are still on their own DR timer, and I don't see that ever changing.
#9 Sep 26 2007 at 6:31 PM Rating: Decent
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83 posts
Pigeon, is DR on rogues stuns. The problem you're facing, is that when you trinket out of one (also, you should only ever trinket out of a KS, never the CS), the game treats it as if the stun never happened, and it's not included into the DRs. Same thing with fear.
#10 Sep 26 2007 at 8:05 PM Rating: Good
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2,580 posts
Wrong. Anytime you are affected by a stun or fear it is counted in the DR.

Rogue stuns however do have DR's. They are all just on separate DR's. CS, KS, gouge(although not a stun has it's own DR), even blind has a DR. But they are all separate from each other.
#11 Sep 26 2007 at 9:07 PM Rating: Good
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910 posts
Weapon Mastery...reduces Disarm affect. Kinda sucks for pvp warriors imho. Looks like Steel Chains should be selling like hot cakes again. Anyone else see this as a nerf ? I don't think that I'm the only one. Go Blizz !!!
#12 Sep 26 2007 at 9:13 PM Rating: Decent
25 posts
when you say TM, are you talking about Tactical Mastery? The talent? Or am I completely overlooking something amusingly obvious?
#13 Sep 26 2007 at 9:32 PM Rating: Decent
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83 posts
D'oh. I completely forgot about that. Worst part is the fact that my main is a rogue. >.< Each of the DR's only effects itself. :/

Also, I can't seem to see anything from that link (unless it's in a link from that link o.O) that says weapon mastery is getting nerfed, aside from what's in the reply-comments. If I'm on crack and it is in there, could someone point it out to me?

Edited, Sep 27th 2007 1:45am by Taeraq
#14 Sep 26 2007 at 10:34 PM Rating: Good
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910 posts
http://wow.curse.com/c/patch230-changes/

This should be it. Yeap...it's a link within a link :P
#15 Sep 26 2007 at 11:01 PM Rating: Decent
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83 posts
Dangit, I hate links within links. :P Makes me think of a paradox within a paradox - and no one wants to think about that...

And that just makes me sad. I quite enjoyed having a talent that makes me immune to disarm. :(
#16 Sep 27 2007 at 12:06 AM Rating: Good
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608 posts
Ok, the weapon mastery change just makes me mad ... why the hell would they do that ??

So now I must go and get a weapon chain and lose the extra 70 AP on my weapon. That's a double Nerf IMO.

Actually makes me want to go back to DW Fury, where I can get the extra AP from a talent, and use my special attack even when disarmed !!! To hell with the MS debuff.
#17 Sep 27 2007 at 12:22 AM Rating: Decent
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83 posts
I think that the reason they did that is to bring it inline with the talent changes to caster classes that used to make them less likely to be silenced. They changed all of those to be a reduction in how long you're silence, and they prob'ly figured they should be consistent ('cause Blizzard so likes doing that *rolls eyes*).
#18 Sep 27 2007 at 12:42 AM Rating: Decent
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632 posts
warriors get nerfed in pvp EVERY patch. I mean ffs, adding that TM buff, oh boy, i can finally tank as non-prot... since you know, apparently i wasnt able to before?

disarm makes warriors 100% useless, it's great really [not]

at least casters can still wand and do pretty damn solid dps for the duration, or trinket out of it...
#19 Sep 27 2007 at 12:50 AM Rating: Good
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608 posts
Still think it sucks ... if a class (whoever) wants to spend 2 or 3 valuable talent points specifically for not to be disarmed or silenced (points that could quite easily be used elsewhere), then I believe they should be allowed to do that.

The argument is that with this talent, people no longer attempt to disarm, and they want to have disarming a player being more viable. (which I hear is poppycock, non-disarm immune players get disarmed all the time). The point is that now people will go and get a weapon chain and STILL be disarm-immune.

The ultimate end effect is that I will lose my Savagery enchant, which means less AP. I can either leave it there, or change all my sockets to +str gems instead of +sta gems .. which means I lose HP.

Bottom line is that this will NOT stop people being disarm immune, it'll just gimp some other stat.

ok, rant over ... which classes can disarm you ... rogues and warriors I know about, who else?
#20 Sep 27 2007 at 1:06 AM Rating: Excellent
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910 posts
I guess I'm not the only one who thinks that it's a pretty bad nerf. Already we rely heavily on our weapons to do damage and be useful, being disarmed, even for a few seconds, is a big thing. Anyways, I think I better stop now just in case someone decides to start flaming anyone who whines.

Anyways, way to go Blizz !!!
#21 Sep 27 2007 at 1:09 AM Rating: Good
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8,779 posts
yeah, the disarm change is going to suck. everytime a combat rogue parries a pets attack, we'll be disarmed for 3-6 seconds.

at least the TM change is kinda neat. this is the kind of innovation that makes me love blizzard. not that it was terribly needed, but if it means i can tank prince w/o respeccing to prot then hey, ill take it.
#22 Sep 27 2007 at 1:56 AM Rating: Good
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910 posts
Quote:
at least the TM change is kinda neat.


I agree with that. In a way, it makes it easier to tank in instances. I haven't done end game stuff (because I'm still trying to put together my gear), but if anything that will allow me to hold hate and still spam MS as a rage dump, I'm up for it. Besides, I always have 3 points in TM anyways.

I've always love the fact that rogues and other warriors can't disarm me in PvP. I guess it's time to skill up my unarmed skill =/

Well, we'll live...long enough to be spanked by the bat again.
#23 Sep 27 2007 at 2:34 AM Rating: Decent
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608 posts
Hmph, seems that Blizzard is trying to force the issue that as a warrior, my role is a tank and only a tank ... something which I disagree with whole-heartedly, but I won't get into all my reasons for saying that - it's a list far longer than most of you have seen ;-).

It just seems that if there's a buff, it's to the prot tree, if there's a nerf, it's to the DPS trees. Even more specifically, the nerfs are more and more geared towards making warriors as ineffectual as possible in a PvP environment.

One day, it's going to work, where we will (as players) be unable to adapt to make warriors any good in PvP. That's when Blizzard will wake up and give us a fat boost, incur the wrath of all other classes, and nerf us all the way back down again !!

I've just checked, Warriors can disarm you for 10 seconds (which means 5 secs with WM 2/2) and rogues can disarm you for 6 seconds (3 secs with 2/2 WM). I guess I'll have to live with it, I seriously don't fancy ditching 70 ap ... not with the lack of AP present to a large degree on PvP gear (in deference to sta, crit and res)!

Edited, Sep 27th 2007 6:38am by robertlofthouse
#24 Sep 27 2007 at 4:36 AM Rating: Decent
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375 posts
I just glanced through the notes...

[/rant]

My biggest beaf is with Shadow Priests. I still don't understand why they are getting a buff, not a nerf. Now the shield will react with +spell gear ><

Does anyone know of a class that doesn't have problems with Shadow Priests?

My mage? they are trouble, even with counter spell. Can't explain it... maybe I suck. Haven't PVP'd since my water ele, or as fire/arc... maybe that's it. idk.

Druid? I'm dead... same story, do I suck? (I could, I never realy cared much for druid to learn it's PVP tactics)

Paladin? No contest. I'm not alone.

Warrior? The only caster that can get me to 50% health before I even reach them. Warlocks are a push over for me, and thier the DOT king/queen!

Now any other spec priest is a push over. So it's only Shadow Priests. I don't believe they should get a nerf... but I do believe they do NOT deserve a buff ><

[/rant off]

#25 Sep 27 2007 at 6:11 AM Rating: Decent
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422 posts
Killzon wrote:
My biggest beaf is with Shadow Priests. I still don't understand why they are getting a buff, not a nerf. Now the shield will react with +spell gear ><


Shadow priests did get a nerf as well. Their DoTs and Mind Flay are now affected by resilience. It's gonna be a little tougher to cut through their shield, but the nerf to their DoTs is nice.

The WM change kinda sucks, but we can still work around it. Yes we're gonna have to use a weapon chain instead of savagery, but it's still doable.
#26 Sep 27 2007 at 7:12 AM Rating: Good
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375 posts
I'm level 49 ATM so resiliance isn't a stat that I'm building. But I understand the game isn't designed around mid-level toons. [/feels better]

Quote:
The WM change kinda sucks, but we can still work around it. Yes we're gonna have to use a weapon chain instead of savagery, but it's still doable.


I agree about this. I guess at level 70 you have a larger crowd of players that know how to play thier class. In the 49 bracket, I could probibly ditch WM all together and still never notice a disarm.

Warrior must be tough for Blizz to balance since it is such a heavily gear related class. One warrior with "so-so" gear will get owned. If Blizz buffs that Warrior, then the one with "awesome" gear will completely reck everyone else.

Change of pace: What I was realy hopeing for with 2.3 was to see Imp TC moved to the Prot tree since it's a must for any tank. Or even make it a norm & do away with the talent all together. Seems odd such a heavy tank talent would be in the Arms. They could even make it a 5/5 talent then move it to tier one in the Arms. I'd think this would still be better than where it's at now.


Kz
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