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80% Partner 15% Skill 5% GearFollow

#27 Sep 26 2007 at 8:13 PM Rating: Decent
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Shaolinz wrote:
Problem is mongoose is control isn't as big of a deal anymore.

Trinket change made it less of a factor, and arena battles gradually turn into a "war of attrition" instead of a DPS race. It's all about outlasting your opponent, and that's why these guys are saying I'll have difficulty above 2000 with a pally healer. I'm still interested in making it work out though, if only to have a 1990 team.


In a sense, it is a war of attrition. I just played a ~6min 2v2 match. Me and a resto druid vs. lock and pally. It basically consisted of the lock fearing, the druid cycloning, and an outlasting mana battle between pallies. Eventually the pally had no mana and I just burned him. A pain in the ***, though. 85k damage done, that's why I love combat :D. The lock was barely pushing 70k.
#28 Sep 26 2007 at 8:58 PM Rating: Decent
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1,875 posts
shrug i just know that 1 shining moment of control working out is bein key for my team

i do miss havin a better rating though..... before the points buff gettin 600 a week from a 2v2 was nice lol, i guess i still live in the world of flashy 1v1 and just draggin it to 2v2 :D

if only i could find a good warlock, who has some damn gear, and a damn idea of how to play ><
#29 Sep 27 2007 at 8:35 AM Rating: Decent
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Quote:
note that im not daggers... ever.... and im not talking out my ***.... its happened before: both sides have the 50% heal debuff unremoveable.... rogue takes more damage, but the paladin is much better on mana... plus rogue can bandage during a ks or something... i know in theory is sounds weird but i used to be rogue/pal in S1... and it happens 2 times for every one it didnt work


Odds are, no you won't. You will have some dot on you. Not to mention if you do KS the warrior, you are healing him.

Not to mention, the Priest will be mana burning the Paladin. Even 2-3 mana burns in one fight would be the deciding factor.

Quote:
ever hear that 2v2s have 4 person lineups... and that if you hit teams where you keep fighting the same few theyll sub in and type-match you?

a 2v2 team line up rogue/warr/healer/warlock or something of the sort is totally not of the question.... sure that team is very rare, i was just giving an example of a team that would ruin its sh*t


I have played over 700 2v2 games alone this season. I have seen the Rogue/War combo exactly twice over 1700.

Want to know how many times I have ever ran into the same 2v2, 2-3 times, thought we got a new team next queue then found out it was the same team but diff players? 0.

Quote:
go ahead and burn the warrior.... warr makes initial hit, you jump warr, you get blinded... trinket, warrior aoe fears


Warrior shouldn't be getting off charge if that's what you were saying. And no, 10 seconds of a Blind or Fear is not enough time to finish off your priest.

Quote:
dont be so cocky and think you can stop a warr dead before your pri goes down


lol, I can guarentee you I can take down a warrior with no healer before my Priest even thinks about healing himself. Give me a renew and a PoM and I won't even need to worry about evasion.

Quote:
when servers teams are 1800 quality at rating 1600, it makes a grind hard if your partner isnt the same scale as yourself


BG9 is nowhere near that ratio and you are deluded into telling yourself that.
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#30 Sep 27 2007 at 11:59 AM Rating: Decent
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im hitting most teams when i crack over 1600 that are full gear, good specs, and know what they are doing... thats why im hovering around 1570-1599

maybe when i get past 1650 or so itll change but i keep hittin a few goodw arr/healer and my current cant take that down


and i would love to fight your healer while you fight a warrior... and see who dies first, unless like i said he has pain supression


liek i said earlier though, guess **** has drastically changed with gear, in season 1 i did a lot better, but i had a partner on par with myself... no longer the case =\

ive tried things before, and they have worked... ill change my mind next time i try it and it doesnt work, but until then ill just keep the strategies that worked before, regardless of what you say


am i deluding myself into saying my opponents are harder then they are? maybe, but if thats the case then blame my rating on a bad team makeup, or a partner who isnt into it like myself... all the good partners are already taken or arent into a rogue partner

but when the teams you fight do their stuff well, and have all the gear and the right spec... what is the difference from them and someone 200 points higher? the fight would be the same
#31 Sep 27 2007 at 12:23 PM Rating: Default
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mongoosexcore wrote:
and i would love to fight your healer while you fight a warrior... and see who dies first, unless like i said he has pain supression

That's the thing; we have a poison that acts much like MS (only not as OP). If I'm beating on you, it comes down to a war of attrition, which with a priest I'm sure to win, because he's going to throw me a ProM and Renew and I'll be fine.

That's one of the reasons I'm 20/41/0 now; Imp Poisons are incredibly good for keeping up 5x wound.

In a warrior/pally you have to go after the warrior. If you can put out more damage than his paladin is healing (again, easy with imp poisons), you can force a BoP which you can then Blind through and then lock down the paladin, and as the warrior comes out of blind, vanish and sap him.

Hopefully he's already burned Berserker Rage. Smiley: tongue

It's the advantage you have with a priest healer to mana burn and make it a match of mana instead of durability.
#32 Sep 27 2007 at 5:59 PM Rating: Decent
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443 posts
Theophany the Sly wrote:
mongoosexcore wrote:
and i would love to fight your healer while you fight a warrior... and see who dies first, unless like i said he has pain supression

That's the thing; we have a poison that acts much like MS (only not as OP). If I'm beating on you, it comes down to a war of attrition, which with a priest I'm sure to win, because he's going to throw me a ProM and Renew and I'll be fine.

That's one of the reasons I'm 20/41/0 now; Imp Poisons are incredibly good for keeping up 5x wound.

In a warrior/pally you have to go after the warrior. If you can put out more damage than his paladin is healing (again, easy with imp poisons), you can force a BoP which you can then Blind through and then lock down the paladin, and as the warrior comes out of blind, vanish and sap him.

Hopefully he's already burned Berserker Rage. Smiley: tongue

It's the advantage you have with a priest healer to mana burn and make it a match of mana instead of durability.


Very interesting. I will definetely be respeccing 20/41/0 and see how I do against DPS+healer setups. Maybe I might keep it. Imp evis is pretty much a waste of points for me, as I don't do kara and stuff alot, and outside of PvE I rarely use it.
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