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#1 Sep 26 2007 at 5:37 AM Rating: Decent
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Is what a 2v2 arena team is.

Ever since I started doing it with a paladin friend as opposed to a shadow priest, we've been flooring the competition. My paladin is in blue/epics and we're dancing around an 1820 rating.

Just to all those getting discouraged, Arena is largely about setup. Tabion (the shadow priest) is geared better than blue (the paladin) and is probably even a better pvp'r, but rogue/paladin works really well together.
#2 Sep 26 2007 at 7:37 AM Rating: Excellent
Rogue/Priest is a much better combo then Rogue/Pld. Your priest just wasn't very good.
#3 Sep 26 2007 at 7:41 AM Rating: Decent
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Yes i agree....i'm doing 2v2 with a paladin..and it's much better than with the priest i used to do it with. Those seconds when the pala goes immune rly gives you a reasonable time to kill one from the other team.
Other funy thing was my pala used to hit the use on this http://wow.allakhazam.com/db/item.html?witem=27770&locale=enUS;source=live and since it looks like a shield/bubble (more like a shield tho) some of the teams we fought were jumping on me.....LOL.Ofc those were quite low rating teams but that worked on some of the teams at 1700 rating too:))

Edit: also it's about what's in the other team...some combos are damn hard to beat.Ah and how they play too.



Edited, Sep 26th 2007 11:45am by exara
#4 Sep 26 2007 at 7:43 AM Rating: Good
Wait, so in a 2v2 if your partner has a pulse you'll do better than if he doesn't? Seriously?

And Rogue/Priest blows Rogue/Paladin out of the water.
#5 Sep 26 2007 at 8:13 AM Rating: Decent
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Rogue/Paladin is actually pretty ******. You aren't going far with it.


And if you think Paladin > Shadow Priest... Good god.
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#6 Sep 26 2007 at 8:43 AM Rating: Decent
mana burn a paly and its gg
#7 Sep 26 2007 at 10:39 AM Rating: Decent
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For rogue/pally being ****** we've done much better than rogue/shadow priest did.

Rogue/SP was stuck at 1700 and couldn't move past, we're breezing through the 1800's now. Plan on hitting 1900 within the next week or so.

Rogue/Holy Priest may be a good combo, but I do believe rogue/pally > rogue/sp.
#8 Sep 26 2007 at 10:40 AM Rating: Decent
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guys, its all rock paper scissors

rogue pri > rogue pal, but rogue pal > warr pri (make it a mana fight, any non human pri will go oom first)

while rogue pri < dagger rogue + other dps

its a big toss up of what teams you naturally beat, and which your troubled with.... take a class combo that beats your harder fights


personally, i would love to have a resto druid and a ua lock action rdy for me to swap out... but that aint gonna happen lol, my damn teams cant seem to get past 1600 ***** all the warr/healer combos in full all glad pieces and weapons... my partners never has pvp gear and bein bg9 ****** sucks in times like that)

rogue pal id prefer for a good portion of fights, particularly a mirror match rogue/healer, since ill win the mana fight if its rogue on rogue.... and ill win the dps race if its rogue vs healer and i mirror it

just cuz rogue pri has its advantages, dun mean it dont lack disadvantages... and if you think otherwise, be ready to be rocked hard if you ever see ud dagger rogue/ud ms warrior

they will kill your pri before you can get past the ks's global cooldown
#9 Sep 26 2007 at 11:11 AM Rating: Decent
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Shaolinz wrote:
For rogue/pally being sh*tty we've done much better than rogue/shadow priest did.

Rogue/SP was stuck at 1700 and couldn't move past, we're breezing through the 1800's now. Plan on hitting 1900 within the next week or so.

Rogue/Holy Priest may be a good combo, but I do believe rogue/pally > rogue/sp.


Honestly it sounds as if that Paladin is a very good PVP'r and is carrying you.


That or the SP was horrible and you carried him. But judging by your other teams you don't carry much.
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#10 Sep 26 2007 at 11:14 AM Rating: Decent
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Quote:
That or the SP was horrible and you carried him. But judging by your other teams you don't carry much.


A little harsh don't you think?

And no, one person can't carry a team very well. That's the point of, you know, a team. The paladin and I work together very well as a team, something me and the shadow priest didn't quite do.
#11 Sep 26 2007 at 11:18 AM Rating: Decent
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mongoosexcore wrote:

rogue pri > rogue pal, but rogue pal > warr pri (make it a mana fight, any non human pri will go oom first)


You are dead ******* wrong there. War/Priest would win that mana fight by a HUGE margin. Especially if you are a dagger rogue.
Quote:

while rogue pri < dagger rogue + other dps


True.

rogue pal id prefer for a good portion of fights, particularly a mirror match rogue/healer, since ill win the mana fight if its rogue on rogue.... and ill win the dps race if its rogue vs healer and i mirror it

Quote:
just cuz rogue pri has its advantages, dun mean it dont lack disadvantages... and if you think otherwise, be ready to be rocked hard if you ever see ud dagger rogue/ud ms warrior


The odds of that class combo, first of all, past 1800 are VERRRRY slim. Literally MAYBE 1 in 70 matches. Then having them both undead widens that by a huge margin.

Quote:
they will kill your pri before you can get past the ks's global cooldown


If you are combatm they won't. Your priest should be able to handle the rogue solo and keep him at bay while you burn the warrior. You should need minimal healing since he won't be getting healed.

If you are feeling frisky, Crip the rogue while you are still killing the Warrior, let your priest get away, then DT the rogue again to keep him way off your priest.


You are a good guy, but get past 1600 before you give out tactics.
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#12 Sep 26 2007 at 12:23 PM Rating: Decent
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Me or Mongoose?
#13 Sep 26 2007 at 12:47 PM Rating: Decent
I run with 3 different people on the same 2v2 =) for fun. With a full Merc and skilled lock, we get like 2k, never really tried to push it past, with a deent skilled pally who PvP's in his 4/5 t5 gear, we got 1930 I think, with a Resto Druid, very highly skilled, we got 1870 like a month a go, with not much Arena gear (I have both swds, and 4 peice bonus, vet gear, I'm stupid for being weapon obsessed =P I have 3 Mhs, 2 Ohs ><) And I'm planning on 2v2'ing with my holy priest friend this week.

My favorite combo so far is actually resto druid-rogue,I just enjoy it, but my 2v2 is just for fun, and all the people I play with I'm really good friends with =)

Just a matter of how you play IMO
#14 Sep 26 2007 at 1:11 PM Rating: Decent
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Shaolinz wrote:
Me or Mongoose?


Was answering mongoose.
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#15 Sep 26 2007 at 1:25 PM Rating: Decent
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Basically rogue/pally is ezmode to 1800-1900 when people start having a clue.

Pallys really aren't as strong a PvP healer as say, a druid or priest is. Once you get smart priests who know how to play the class, pallys go down in seconds.

My team never has problems with pallys, it's always SL/SL locks with druids, etc.
#16 Sep 26 2007 at 1:29 PM Rating: Excellent
SL/SL lock + druid is fairly easy imo...

druid/rogue or druid/war tho... ugh.

Also have a hard time with the good old pld/war combo from time to time, but the more I research on it, the more it appears the problem is my priest isn't a big enough ***** to catch.
#17 Sep 26 2007 at 2:22 PM Rating: Default
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Warchief Tyrandor wrote:
SL/SL lock + druid is fairly easy imo...

druid/rogue or druid/war tho... ugh.

Also have a hard time with the good old pld/war combo from time to time, but the more I research on it, the more it appears the problem is my priest isn't a big enough ***** to catch.

How does one beat the lock/druid combo? I'm guessing blind/fear the druid and burn down the lock?
#18 Sep 26 2007 at 2:48 PM Rating: Decent
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Theophany the Sly wrote:
Warchief Tyrandor wrote:
SL/SL lock + druid is fairly easy imo...

druid/rogue or druid/war tho... ugh.

Also have a hard time with the good old pld/war combo from time to time, but the more I research on it, the more it appears the problem is my priest isn't a big enough ***** to catch.

How does one beat the lock/druid combo? I'm guessing blind/fear the druid and burn down the lock?



Kill Lock. CC the druid, then druid does get heals off, dispel his hot's.
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#19 Sep 26 2007 at 3:07 PM Rating: Excellent
SL/SL lock do relatively poor damage and so do resto druid. This team wants to outlast you and it's very well geared to do so.

Killing the lock is damn hard, since he has soul link, a resto druid (disgustingly efficient healer) and will be damn near immune to poison thanks to the druid.

So what do you do?

You kill their DPS. Mana burn the Warlock. Kick/gouge/stun everytime he Mana Drain. Sure, the druid will try to be a nuisance with root/cyclone, but you should be able to plow through that.

Once the Warlock is out of mana, just keep beating on him. Make sure your priest is ready to drop a mana burn if he lifetap or if his natural mana regen give him enough mana back to do something.

Their dps will go dowm to 0 or damn near it. Keep beating on the lock - using Blade Flurry to kill the pet at this point is good, since he'll have no mana to summon it back. The druid's will eventually go OOM - even faster if your priest dispel innervate and get some mana burn in on him as well.

It make for long and boring fights, but this tactic totally neuters them. You're a rogue, the king of manaless sustained dps. Play to your strenght. Death by a thousand cuts! Well... blunt trauma I guess.



Edited, Sep 26th 2007 7:24pm by Tyrandor
#20 Sep 26 2007 at 6:27 PM Rating: Decent
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So, that would the the "Crush their DPS, Crush their Mana, the Crush their will to live" tactic?
#21 Sep 26 2007 at 7:14 PM Rating: Decent
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Too bad I don't know any holy priests. That would be quite the interesting combo! I'm happy just getting high enough with my paladin to get the season 3 weapons. Since they said the "to shoot for" score will be 1850 and since we've already hit that this season, I have no doubt we'll be able to next season as well (after we get some gear upgrades of course).

I enjoy my team set up, but it seems like priests do make better offensive healers. That disc buff where pain suppression is able to be cast on another player will make that one hell of a spec as well...
#22 Sep 26 2007 at 7:27 PM Rating: Excellent
It just sound like the pld is a better player.

Mind you, pvping as a paladin (Plate wearer with an invicibility button) is a lot easier then pvping as a priest. It's easier to nail a portrait to a wall then it is to build a gazebo. Doesn't mean the guy who can nail portraits is a better handyman then the guy who builds a lop side gazebo.

PLD/Rogue will work to a degree shao, but the lack of offensive dispel and HoT will hurt you in the end.

Edited, Sep 26th 2007 11:49pm by Tyrandor
#23 Sep 26 2007 at 7:33 PM Rating: Decent
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Quote:
Quote:
mongoosexcore wrote:

rogue pri > rogue pal, but rogue pal > warr pri (make it a mana fight, any non human pri will go oom first)



You are dead @#%^ing wrong there. War/Priest would win that mana fight by a HUGE margin. Especially if you are a dagger rogue.


note that im not daggers... ever.... and im not talking out my ***.... its happened before: both sides have the 50% heal debuff unremoveable.... rogue takes more damage, but the paladin is much better on mana... plus rogue can bandage during a ks or something... i know in theory is sounds weird but i used to be rogue/pal in S1... and it happens 2 times for every one it didnt work

Quote:
Quote:
just cuz rogue pri has its advantages, dun mean it dont lack disadvantages... and if you think otherwise, be ready to be rocked hard if you ever see ud dagger rogue/ud ms warrior



The odds of that class combo, first of all, past 1800 are VERRRRY slim. Literally MAYBE 1 in 70 matches. Then having them both undead widens that by a huge margin.


ever hear that 2v2s have 4 person lineups... and that if you hit teams where you keep fighting the same few theyll sub in and type-match you?

a 2v2 team line up rogue/warr/healer/warlock or something of the sort is totally not of the question.... sure that team is very rare, i was just giving an example of a team that would ruin its sh*t


Quote:
If you are combatm they won't. Your priest should be able to handle the rogue solo and keep him at bay while you burn the warrior. You should need minimal healing since he won't be getting healed.

If you are feeling frisky, Crip the rogue while you are still killing the Warrior, let your priest get away, then DT the rogue again to keep him way off your priest.


go ahead and burn the warrior.... warr makes initial hit, you jump warr, you get blinded... trinket, warrior aoe fears

the opposing rogues shivs a crip immediately, and they just dump into the pri; dont be so cocky and think you can stop a warr dead before your pri goes down, unless MAYBE if hes got pain suppression... but most pris are 28-33 if they heal, so thats not the best chance... again it was just a example though


Quote:
You are a good guy, but get past 1600 before you give out tactics.


last season, high rating 1948... sorry all my partners this season dun got pvp gear / dunno how to react / cant tempo up with me

lost my last season partner, and 1 guy cant carry his team along (my 3v3 is a joke with some guildies really.... just ignore that 110%)


how bout you understand that a team is only as strong as its weakest link... which isnt me atm.... im currently rogue/bal druid for fun, as im just not into grindin rating... i cant find anyone who can handle it

i understand your skepticism... but me knowing what to do is MUCH different then my team showing it

i mean i can walk any rogue thru how to stunlock hemo, or how to play mutilate..... but i never did either.... knowledge is your BEST weapon, so thats what i use.... the knowledge i gather

when servers teams are 1800 quality at rating 1600, it makes a grind hard if your partner isnt the same scale as yourself

Edited, Sep 26th 2007 11:34pm by mongoosexcore
#24 Sep 26 2007 at 7:45 PM Rating: Default
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Mongoose, priests that don't use manaburn are worthless. Paladins completely fail at high ratings for this reason. A good priest will outlast every other healer but a good druid.
#25 Sep 26 2007 at 7:54 PM Rating: Decent
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i cant see a pri using mana burn a lot keeping his warr alive if a rogue pal uses blind and hoj for interrupts

thats how i used to handle things, maybe the strat has changed, or priest healing as gotten a lot better

generally for exmaple, i did a 5pt ea > get a slice n dice up, then i AR when i kill off a shield, my pal hojs the pri, pri prob breaks the hoj with trinket... then i blind, and if he does vanish into a sap

then my pal throws on gorehowl and helps rush some dps, or holy shock or w/e.... that doesnt work well anymore? i can see the issue with high end resil n hp gear, but it sounds similar

and ya i know, mana burn is vicious... guess the gearing has changed that strategy somewhat then /shrug

Edited, Sep 26th 2007 11:56pm by mongoosexcore
#26 Sep 26 2007 at 8:06 PM Rating: Decent
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Problem is mongoose is control isn't as big of a deal anymore.

Trinket change made it less of a factor, and arena battles gradually turn into a "war of attrition" instead of a DPS race. It's all about outlasting your opponent, and that's why these guys are saying I'll have difficulty above 2000 with a pally healer. I'm still interested in making it work out though, if only to have a 1990 team.
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