This comes from a discussion we had on the these forums awhile back. Pretty sure it was when warrior flurry got nerfed and the blue post on the O-boards stated it was specifically cause in late end game fury warriors were out dmging rogues.
We had a discussion going on and the basic concept was that blizz should give rogues some utility while raiding so they aren't brought solely for their dmg.
This thought hit me yesterday while I was driving home, just getting around to posting it today.
My idea is to give rogues 2 new poisons that work on all mobs (including boss mobs). First one would be "sticky poison". Coats their armor in a sticky slime that prevents quick movement, aka dodges. Name of the poison can be changed but the effect is what's important. This poison when applied would reduce a mob's chance to dodge by 2%. It could be stackable from different rogues (only one stack per rogue) for a total of 3 poisons. This would reduce a mobs dodge percentage to 0. Netting an increase of 5.6% melee dmg boost. Not imbalancing in the least when you consider it only takes one warrior to get a 4% dmg increase to melee with blood frenzy.
Second poison could be one that lowers spell resist rate. Couldn't think of anything for a name but you get the idea. This could also stack up to 3 times for a total of 6% increase in spell dmg for casters.
Wouldn't have to have both of these poisons just a thought to give rogues some raid utility without imbalancing the game.
What do you guys think? Game imbalancing or somewhat good idea?