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Combat QuestionFollow

#1 Sep 25 2007 at 8:55 AM Rating: Decent
Hello everyone!

Been lurking on this forum for some time, read through the stickies and such, but didn't see the answer to my question.

OK, my question pertains to the Combat Mace build. I'm Currently 21/0/40 Hemo (don't laugh, it served me well to 70). Just dinged 70 not too long ago. Doing OK in PVP, but I'm thinking about a respec to combat maces for Arena (probably 20/41/0). Since I leveled to 70 in the Assas/Sub trees, the whole combat thing is new to me, and I was hoping to get some questions answered here before plunking down the gold for a respec and honor for new weps. Specifically, I'm having difficulty wrapping my mind around how you would build CP's in a combat build.

Here's the build I'll probably go with.

http://www.wowhead.com/?talent=fhe0oxhZG0EzrVt00hot


Now the question. Can someone please explain what a typical opener would look like? I was thinking about applying instant on my Offhand and crippling on my main then Cheapshotting and shiving twice into a kidney-shot. Problem is, I don't know if I would get the energy return from Combat Potency to get 2 shivs in before the Cheapshot wears off, (ie, I don't want there to be a split second between Cheapshot and Kidneyshot). I figured I could just SS once, but that doesn't generate more than 3 Cp's, which seems like it could be a problem. I understand that I will have AR at my disposal, but it won't always be up.

Am I on the right track? Any tips would be greatly appreciated.
#2 Sep 25 2007 at 9:05 AM Rating: Decent
if you wanted a pvp combat build i'd do something more like this

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?0053201050000000000003200550102055100023010510000000000000000000000

it gives 4 extra points to throw where you'd like. don't underestimate MoD for arena...don't concern yourself with that 6% chance to apply poisons in the assass tree. i just don't think it's worth it when you could spend the points on vitality or imp sprint or MoD. ya. you could open with cs but i think you'll find that a lot of people are going to have pvp trinkets ready to remove your stun. if they don't on your cs (if they are smart) then they will on your 5pt ks (meaning your 5 cp's are wasted). you are going to want to start the fight trying to burn down one of the opposing players immediately. killing 5v4 or 3v2 is easier than 5v5. if i were fighting a rogue or mage, i'd open garrote. bleed the rogue so he can't restealth, garrote the mage so that he can't blink out of stun, and he'll be silenced for that beginning duration of garrote. i'd consider garroting a paladin, i'd cs a warrior and try using a lot of ruptures. i'm not a very experienced arena rogue, you'll get better advice from other people on the board.
#3 Sep 25 2007 at 9:11 AM Rating: Decent
Ummmm. Why take take wep expertise as a mace rogue when it increases skill with swrods, fists, and daggers?
#4 Sep 25 2007 at 9:12 AM Rating: Decent
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1,006 posts
It sounds to me like you're trying to keep stunlocking the way you used to as hemo. The truth is that you're just not going to be able to generate those kind of combo points anymore.
#5 Sep 25 2007 at 9:15 AM Rating: Decent
Thanks for the replies.

OK. So this is more of a "warrior in leather" build?

Am I even opening with Cheapshot anymore, or is Garrote (and hope for the best) a better strategy?
#6 Sep 25 2007 at 9:17 AM Rating: Decent
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1,006 posts
depends on the situation. If you plan on rupture kiting a warrior, open with garrote. If you want to destroy a priest - CS+EA is devastating.
#7 Sep 25 2007 at 9:17 AM Rating: Decent
i was just responding very fast and i had my talent calculator open from before when i was messing with something for me. sorry for the confusion. DO NOT take weapon expertise with maces lol....

ya garrote is your best friend with the new pvp trinkets. it will do a buttload of unmitigated damage b/c bleeds aren't affected by armor. combat is about sustained dps, you will do consistent hot damage over the whole course of the fight, whereas a build reliant on crits and burst could be swimming in damage one moment and be stuck in a desert of fail the very next moment. everything is situational in arena. my best advice is don't open with cs against a mage lol. all i'm gunna say.

Edited, Sep 25th 2007 1:21pm by lessonsinlogic
#8 Sep 25 2007 at 9:24 AM Rating: Decent
Appreciate the replies.

Back to the original question. Is shiving (with instant poison) to build CP's a common tactic, or even practical? Or are most mace rogues just using SS?

I guess I'm having difficulty seeing when shiv comes into play, aside from applying crippling poison to the target.
#9 Sep 25 2007 at 9:31 AM Rating: Decent
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1,006 posts
shiv is a good way to stack up CP's. I think it was theo who said that whenever he sees another rogue pop evasion, he shivs up to a big kidney shot to wind down their clock.
#10 Sep 25 2007 at 12:16 PM Rating: Decent
and i think i read on elitist jerks that shiv'ing for cps can actually be better for pve if you are an undergeared rogue. shiv'ing can and does work. when i was mutilate i tended to use it as my oh crap button, like when i didn't have a nice energy flow in a pvp environment, to force the stun and then mutilate. plus i was a crazy envenom build, so it worked great for me--those envenoms hit hard b/c they are nature damage and go by armor. but it's more than fine to shiv--don't forget that successful offhand hits also proc combat potency for even more energy. so you could shiv and not be guilty at all, especially if it procs a stun ^_^
#11 Sep 25 2007 at 12:27 PM Rating: Excellent
You use shiv when:

- The target doesn't have crippling poison on.

- The target is using Evasion - since shiv can't be dodged.

That's it really.

The little energy you'll save isn't worth killing your damage - in both pve and pvp. Use SS.
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