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Hmmm has anyone tried this?Follow

#1 Sep 25 2007 at 5:12 AM Rating: Default

Just bored while the patch is going on, but I was messing around with the talentcalculator and came up with this:

http://www.wowhead.com/?talent=o0gVcRbzZeM0zZVAGsof0o

I don't know if it has been done before, but it seems pretty efficient. You get PoM+ Pyroblast and Iceblock with all of the nifty things that come with them.
If anyone could send some feedback, that would be wonderful.







Edited, Sep 25th 2007 9:14am by Monkofxev
#2 Sep 25 2007 at 5:34 AM Rating: Good
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1,262 posts
The problem with a 3 tree (and 3rd tier in each one) is that you give up so many good talents in other trees that the opportunity cost of doing it is too high. The lower level talents are not equal in usefulness/damage output as the higher level talents.
#3 Sep 25 2007 at 6:12 AM Rating: Good
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428 posts
Agreed, having access to a couple of 21-point talents probably feels pretty spectacular but you miss so so much deeper in the trees. Still, I think a 3-way hybrid model deserves a closer inpsection:

For raiding and most 70 instances, this build is worthless. Hope that doesn't come across offensively or judgemental, b/c I like ******** around with goofy builds too, but you'll get beaten in dmg by the tank with this one unless you're in wicked good gear.

For PvP, it has some promise I think, but it needs tweaking. If you accept the above statement about raiding, then you understand you don't need any pts in elemental precision. People you face in Arena and BGs aren't going to have high enough resistance numbers to make it worthwhile. Similarly, Arcane Concentration is for PvE and instances only--PvP is so hectic you might not even noticed it proc'd.

You know what, there's a lot wrong here as I look further into this, so I'll make a blanket statement: decide what you want to do with this toon and then spec towards it. Main points to keep in mind:
1) Mana efficiency matters not at all for PvP
2) Instant casts are godly in PvP, especially Arena.
3) All stun/freezing effects (e.g., Impact) matter almost not at all for L.70 5mans and beyond
4) Every 1% you increase your dmg matters more than you'd expect in L.70 5mans and beyond


Wand Specialization? Really?

Here's a thread hijack question: do Ice Shards and Spell Power stack? I haven't looked at frost in a while but that looks like a deadly combination now that I think about it.
#4 Sep 25 2007 at 7:26 AM Rating: Decent
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1,262 posts
For PvP, I favor my current build (1/0/60) or an elemental build (like 0/40/21 or 0/20/41 or some variant with fewer fire). For PvE, the end-all-damage-build for non T5 wearing mages is 10/48/3. 1/0/60 pulls its own weight for both raid & PvP pre-TK, as do most of the other mage builds. With 800 spell damage, your PvE raiding spec is almost irrelevant so long as you fully utilize the appropriate tree.
#5 Sep 25 2007 at 7:53 AM Rating: Good
I agree with a few of the posts here in the fact that while the low-end talents give a nifty bonus to base damage and small amounts to utility, they do not give strengths enough to fully realize a fully functioning play strategy.


After playing around myself, though, I just came up with a cruddy new Elemental Mage that I think nobody should try until I get back up to 70!

Antipodal Element Mage 2/28/31

Although I'm bummed about no Arcane Concentration and no Combustion, I could definatly enjoy playing this build for a while... and it'd definatly confuse some opponents... XD
#6 Sep 26 2007 at 3:28 AM Rating: Good
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293 posts
AynLoD wrote:
1) Mana efficiency matters not at all for PvP


I disagree with your statement of mana efficiency not mattering at all for pvp, If you play solo, yes, you usually will be dead before your mana pool runs dry, but when you do have a healer with you, especially in arena situations, mana becomes a huge issue.

In arena play, I try to use my high mana cost spells (coc, fireblast) on clearcast procs. It's a great talent to have for arenas, or even bgs with a healer.

As for the OP, you have to keep in mind that pom pyro isn't an instant kill, sure, it'll do quite a bit of damage, but without AP, it'll hardly be as scary. In battlegrounds this spec might be viable, but you'd still lose most of your firepower for around 3-4k damage every 3 minutes. Either spec frost or ap/pyro in my opinion, I doubt mixing it up works. Then again, if you can prove me wrong, please do, it's pretty interesting.
#7 Sep 26 2007 at 5:36 AM Rating: Decent
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428 posts
Quote:
If you play solo, yes, you usually will be dead before your mana pool runs dry, but when you do have a healer with you, especially in arena situations, mana becomes a huge issue.


Fair enough. But it's rare you see a mage running around with a healer, at least in 2v2 or general world PvP (even in BGs, it's often the mage who gets the last heal if at all, though that's really another topic altogether). I've seen the occasional frost mage with a healer in 2v2, their iceblock making that a challenge. But for any other mage, for the most part one counterspell or sheep or fear of the healer is enough to get the mage 100-0.


PS...
Quote:
they usually will be dead before your mana pool runs dry


FTFY
#8 Sep 26 2007 at 5:50 AM Rating: Decent
I would have a few cons related to the OP's build:

Baically i strongly suggest reviewing all of your arcane points

Personnaly i'd go with this get to pom build

For the fire part: what damage do you intend to do with pyro not having igntite?

At last the frost part: do you intend to do raids? in that case replace fostbite if not get shatter.

I think triple tree builds do have a strong potential. In fact the aldor regalia would be a great fit with the reduced cd on the main 21 point talent of each tree.

I have tried myself a spec similar to this one.

I would give it a nice fit in pvp: your main nuke being FB combined with Ice armor your goal being to get a frozen opponent as often as possible then pom-pyro
this is the build

Edited, Sep 26th 2007 10:16am by linkdiablo
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