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Riposte (A story and macro request)Follow

#1 Sep 24 2007 at 7:24 PM Rating: Decent
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Wow. So I went QR/Combat yesterday with a Disc/Holy priest to try it. While the combo is ok, when I respecc'd back to full combat, I did some talent point juggling.


Now the ideas came from a mix of common sense, Ming, and my desires for arena.


I always would put 1-2 in Deflection, just filler points or unused points I never needed. Justification was, hey, it will help a little bit with damage mitigation.


So here I was yesterday respeccing, and my thought process on this is: Every Parry, is essentially X amount of life. Parry that MS, boom, you essentially just gained 2k life.

That's a lot of damage mitigation in the grand scale, and considering some of our weaknesses is incoming melee damage and warriors, that parry is good static damage mitigation.

So I picked up those 5. I dumped Imp SnD(ouch) and Imp EA. But got 5% parry and Riposte.

Now Riposte itself... Wow. It hits and crits as hard as SS, and costs 10energy. I was never turned on by the move until I finally used it. Coupled with your base 5% parry, you are now at 10% to mitigate that melee damage. What does this mean? That means if you are fighting a rogue, roughly once every 10 seconds you will get a 10 energy SS, and X amount of damage mitigated. Against a warrior you get a 10 energy SS every 15-20 (on average) and X amount of mitigation. Go to 5s, and put two melee on you, you are getting parries faster than you can use Riposte which is potentially thousands of damage your healers aren't dealing with. Add that to evasion and you will be avoiding a lot of damage overall.


Now my problem. A Riposte Macro. I use /castrandom Sinister Strike, Riposte.


Now, it works decently enough, but I find that I get a messege saying "You can't cast that yet" when I am at 40+ energy. Basically the macro is wanting to cast Riposte, but can't yet, yet still won't hit SS. I feel this can be a hinderance when sometimes I need that SS damage, and don't have time to wait 2-5 seconds not hitting a special.

Any clue?
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#2 Sep 24 2007 at 7:34 PM Rating: Default
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You should be able to do something like

/cast Sinister Strike 
/cast [modifier:shift] Riposte


that.

If you have SS bound to 1, holding shift and pressing 1 will use Riposte.

Otherwise, there's not really any way to do it.

Edited, Sep 24th 2007 8:35pm by Theophany
#3 Sep 24 2007 at 7:37 PM Rating: Decent
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I don't know much about the question at hand, but losing Imp SnD and Imp EA, ouch. I don't think it's worth it. I mean the parry is nice but lots of rogues (esp. in your high ratings) have weapon chains. Maybe you just like it for the raw damage as the disarm rarely affects anyone, but you're still not getting a combo point. Iono but after I tried riposte I respecced after 1 day, I just didn't like it >_>.
#4 Sep 24 2007 at 7:42 PM Rating: Decent
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I'm loving it. It proc's very very often, and it's more of an added benefit on top of the Parry.

The only thing I really cringed at was Imp SnD. But merely from a convenience standpoint. Even then, I think what I lost was worth the damage mitigation alone, not even considering the extra free damage.
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#5 Sep 24 2007 at 7:47 PM Rating: Decent
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I'm really not a huge fan of Riposte for PvP. You need to think fast in PvP, and having a good setup for keybindings is absolutely essential. An extra key to bind, and extra thing to think about in the heat of battle are a detriment, no matter how good you are. The disarm really won't effect anyone in the higher brackets (yes, they all use weapon chains, at least the good ones do), and the lack of a CP and triggering the GCD make it a bit of a lackluster move.

In low end PvP, it absolutely dominates. Hits almost as hard as SS (doesn't get the bonus damage or increases from any talents, not even Lethality), and is cheap, but I really don't think it's worth the effort and points involved. It's a good skill, but just not terribly practical. If you could automatically use Riposte instead of SS when it's ready, my opinion would change only slightly. It really needs CP generation, or a complete overhaul. Perhaps a chance to automatically disarm your opponent and generate a CP when you parry, similar to how Setup generates CPs from dodge. I wouldn't say it's overpowered, as 10% parry (highest you can get without sacrificing other stats) is hardly enough to generate huge amounts of CPs or chain disarm somebody.

Would be funny to see a Rogue geared to parry.
#6 Sep 24 2007 at 7:52 PM Rating: Default
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Well, ifound a slightly better way theo. I admit its not the best, but if you spam it like you should it'll work without pressing sift (yea i know, im lazy):

/castrandom sinister strike; riposte

I think thats the right one, but its been a while since my combat days.
#7 Sep 24 2007 at 7:55 PM Rating: Default
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Untoucheable wrote:
Well, ifound a slightly better way theo. I admit its not the best, but if you spam it like you should it'll work without pressing sift (yea i know, im lazy):

/castrandom sinister strike; riposte

I think thats the right one, but its been a while since my combat days.

That's what he's using.

Read the thread before replying. Smiley: wink
#8 Sep 24 2007 at 8:20 PM Rating: Decent
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R.I.P. error-burdened ghetto smash macros

i know this was a performance question... but ever since i started playin ar/prep hemo for fun the past few days... i gotta say, having ghostly strike and riposte as active buttons makes that build more fun to play then daggers ever could be

its great... i dun think i will ever macro it again



now a untested theory for a macro

/castsequence [reset=4] sinister strike, riposte

might check riposte every time after a ss, and either reset the sequence if it cant riposte OR just go ss -> riposte

untested, but it makes enough since

- - - - - - - - - - -

and a note to anyone nay-saying riposte

its more useful then just mirror match rogue or extra warrior dps

feral druid: more burst
hunter: pet triggers that **** all day, free QUICK burst dmg against a class that can break away rather easily
shaman: few enhance shams chain their weapons, windfury cant crit if he cant swing
paladin: 1v1 against a heal bot? how else is he gonna do most his damage? burn his mana and holy shock ya? not without +dmg gear

team use:
hunter+anything: that pet will trigger a riposte into a healer, and that sucks for them some new kinda bad lol, or extra burst when you riposte a mage in the face lol
2v1 melee dps vs solo rogue: silly extra melee dps increases your parry chance, while your dying fast... theres a decent extra chance at quick burst damage


its got more then stoppin a rogue from using mutilate guys, just think for a few :D
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