Sethy wrote:
Being independent (right word now?) is very nice but sometimes it takes more courage to trust someone than to do it all alone.
Very true... Fresh outa Courage when I play my Lock =P
I never used the term Felnub. For all intents and purposes a sh*tty Warlock can play either and still play it badly.
The extent of my actual Playing a lock is limited to about 3 hours with some random guidance from a friend -- true -- but my experience of grouping with, hanging out with, talking to other Locks is very extensive - as I'm sure yours is too.
On a totally side note, while Affliction can come off boring to play, it is the one Tree that really gives back what you put into it. If you do the work you litterally have endless mana, very unique techs, and some interesting strategies for Grinding.
For a long while I followed the Quest route, up till about 40. I learned, though, that while quests were nice for Lock, they could actually pull out much more Exp and G per hour (depending on what they're fighting.)
In my 40s I finished up Desolace Centaurs keeping about 2 going at any given time and moved into Feralas fighting the Yettis at about 4 at a time (i believe it was Yettis) because they dropped Cloth AND could be skinned (was skinner then for cash.) From there moved to Edges of Tanaris where I again took about 3 or 4 at a time and moved into UnGoro. Here's where It got even more fun. Hunting Dactyls and other Dinos I had chains consisting of 7 or 8 CONTINUOUSLY ENGAGED monsters going at one time.
*Edit* I didn't loot much in UnGoro, was too fun just killing =P *Edit*
I cannot tell you how fast I leveled through Ungoro but I will assure you it was quite insane. The sheer repetativeness of it was terrible, yes, but what I was accomplishing was simply staggering.
From then on It got packed down a bit to 2 or 3 until mid 60s and has remained at about a constant 4 or 5 on equal level monsters for grind purposes.
When I say 3 at a time, I don't mean Do 3, rest, do 3, rest. I mean get 1, get another, get another, get another, first dies, get another, second dies, get another, third dies, ect.
For me, this chaining was insanely FUN! It was a delicate balancing act but once you got the hang of it it was definatly doable and very exciting. Yes it was reliable, but it was also dangerous and I'd constantly be having to pop up with certain techs or use my Trinkets or IHoTs unexpectedly. It didn't matter, if I was fighting someone I'd actually getting mana and hp more efficiently than if I was resting. It was an experience that I don't think any other class could share, and it saddens me to hear you thought Fliction was boring.
I will say though that everyone has a different playstyle and as I have litterally said in every post here, if you dont play what you like there's no reason to be playing at all.
Edited, Sep 29th 2007 12:33am by tzsjynx Edited, Sep 29th 2007 12:41am by tzsjynx