Forum Settings
       
« Previous 1 2
Reply To Thread

Raid viable mage.Follow

#1 Sep 24 2007 at 6:41 AM Rating: Decent
All,

I am in a small guild with no real raid potential. I am good with the people though, and have decided that I need to become acceptable as a suitable DPS substitute with some larger raiding guilds on my server. With that in mind I am looking for 5 man/quest/PvP rewards to up my equipment. I would also like to have suggestions on what areas need to be focused upon first. Please note that I do have the start to the Spellfire set (belt) and will be finishing that as cooldowns allow for the spellcloth.

Thanks in advance,

Myth

http://www.wowarmory.com/character-sheet.xml?r=Farstriders&n=Mythtake
#2 Sep 24 2007 at 6:57 AM Rating: Good
A few pieces of advice:

Don't wait for your own cooldowns, go and farm the primals and may about 25-30g for a specced cooldown, I was able to build my sets very quickly this way.

You can check out wow-loot.com to see what is available to you as well once you get there.

A few obvious upgrades:

Spellfire set (completed) will give you a nice increase in your fire damage
Your second trinket is for healing (not damage)
Spellstrike set (continue farming lots of different primals or fine a niche that you can use and trade for others -- I found air to be good for this on my server)

Once you get these you can continue getting more upgrades through heroics/etc. You may want to try getting the sword from Keepers of Time or Thrallmar and getting a decent offhand to improve your damage.

The wrists can be replaced with the veterans silk handguards (a very common wrist upgrade until later)

I recommend changing your spec to be more arcane focused until you get more fire damage (at least 800, preferably over 900) before 10/48/3 becomes viable. You can do a 40/21/0 or 40/18/3 build that will give you more spelldmg thanks to mindmastery and other talents in the arcane tree.

Let me know if you have any questions.
#3 Sep 24 2007 at 7:00 AM Rating: Decent
There are also many reputation rewards that you are missing or could potentially use. I recommend working on your sha'tar rep, revered with them not only gets your heroics but also the Glyph of Power (a nice +hit and +dmg boost). It seems like you skipped instances the entire time leveling and even skipped areas where you would have quested. I recommend trying to do some instances, get rep through them and finish off the reputation grind with quests.
#4 Sep 24 2007 at 7:08 AM Rating: Decent
Indeed, it wasn't so much as skipped instances as no one to do instances with. Everything I have was a quest reward, self made, or an AH buy. Even the trinket I have equipped was taken as the only dang thing I could find to put in the slot as it at least had mana regen. Hence my current situation. Skyguard rep should hit exalted by this weekend and Thrallmar rep may happen before the next total lunar eclipse. I am sure that there are many players out there in my situation. Love the game, no-one to really play with.

Myth
#5 Sep 24 2007 at 7:33 AM Rating: Decent
I am sure that there are people that still need instance runs, without them they will be unable to progress into raiding. If you want to try to get into a raiding viable situation, try to find a bigger guild that will actually help you progress and gear up to go on raids with them.
#6 Sep 24 2007 at 8:17 AM Rating: Good
**
293 posts
Get the tailored sets and you'll be a great addition to any pug, I kind of got myself into a couple of friends list and ended up doing rep runs with people from larger guilds.

Basically what you need to replace is everything but the belt, wep, wand and the illidari trinket.

Like Anobix said there's the sha'tar rep, which will allow you to get the headgear enchant (24 damage and 14 hit, right?) and another great damage trinket. There's a trinket that's more or less equivalent to the scryer's bloodgem in terms of static hit rating and damage from an aldor quest line (http://www.wowhead.com/?item=30340) that you might want to check out, since spell hit = a huge dps boost in raids.
Sha'tar rep allows you to go to heroic mechanar aswell, which in term will lead to the awesome offhand/trinket from badges.

For rings I'd get the scryers exhalted one, the one from cenarion exhalted, a pvp ring, the one from steamvaults first boss, or the one from the spirit shards, mix and match here.

There's a great necklace in arcatraz I believe, though this one is fine.

For bracer go for the veteran's silk bracer, for boots either get the pvp one or perhaps the ones from slave pens hc.

And I like the pvp shoulders, the blue ones, or any arena purple will do.

If you do decide to switch the weapon, get the keepers of time revered one or the greatsword of horrid dreams from SL. Imo the thrallmar rep grind is just not worth the effort, even though you could pick up another great 1h wep on the way.
In my opinion the sword from SL is the best pre-raid sword out there for pve, in terms of effort.

Hope this helped, since I didn't re-read or anything, this is pretty much what I did though, and it works for me.
#7 Sep 24 2007 at 10:12 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
Mytherial wrote:
Indeed, it wasn't so much as skipped instances as no one to do instances with. Everything I have was a quest reward, self made, or an AH buy. Even the trinket I have equipped was taken as the only dang thing I could find to put in the slot as it at least had mana regen. Hence my current situation. Skyguard rep should hit exalted by this weekend and Thrallmar rep may happen before the next total lunar eclipse. I am sure that there are many players out there in my situation. Love the game, no-one to really play with.

Myth


PuG. It sucks sometimes, but you won't always have retarded groups. And you may get your name known to guilds looking for an up and coming raider. It's how I found my last guild(and the great people who have joined up with me to create my current guild). And I did a ton of PuGs when I first hit 70. They actually tended to go well.

The Greatsword of Horrid Dreams is hawt, but I actually could have had the Honor Hold rep one if I'd put the same effort into farming that which I put into getting my Greatsword(25ish runs).
#8 Sep 26 2007 at 8:21 AM Rating: Decent
Anobix, Kapot, and Poldaran

OK, I have the Spellfire Robe made now and have most of the mats for gloves (my last piece). Primal Air actually did become what I started farming for the cash and I stumbled into that before I remembered your suggestion. Found that the Alliance has much cheaper prices for spellcloth than Horde side and even after the Booty Bay AH cash whack I am still saving about 12g for each one I buy. I should have the honor this evening for new wrist and Shatari Exalted next week for the Trinket. I haven't forgotten the rest, but so much to do.

Thanks,

Myth
#9 Sep 26 2007 at 9:48 AM Rating: Decent
***
2,029 posts
Head - Spellstrike (until then, Spectracles quest in SMV)
Neck - Neck from second Slabs boss, or PvP neck
Shoulder - Merciless, Oblivion (last Slabs boss), or Three Terrors (second? BM boss)
Back - One you have is decent. Last Sethekk boss and last Mech boss both have slightly better ones.
Wrist - PvP
Legs - Spellstrike (until then, Khadgar's Kilt from BM or Devil-Stitched from Bot)
Feet - PvP. If you have several thousand gold laying around, watch the AH for the Boots of Blasting pattern, though it's probably the rarest SSC/Eye boot pattern to find since it's so damn good.
Rings - Exalted CE, exalted Scryer's, Soul Shard, Heroic Durneholde are your best options.
Trinkets - Three best options are Darkmoon Card: Crusade (blessings deck, though it's very fight-dependent), Icon (heroic badges), and Quag's Eye (heroic SP). Scry'ers trinket at the one from Heroic Durnholde are good if you're not hit capped.
Weapon - Murmur's sword (Slabs) + heroics offhand or Arcatraz offhand, working towards either Merciless Spellblade or Exalted Thrallmar sword
Wand - Black Stalk from Heroic Underbog

Gems - Veiled Noble Topaz, Potent Noble Topaz, Glowing Nightseye, and Runed Living Rubies, and the heroic (epic) versions of them.

Your goal should be ~10% hit before talents, and then slowly working on getting as close to hit cap without biting into your crit/dmg too much. Hit rating is *incredibly* important on boss damage.
#10 Sep 26 2007 at 7:46 PM Rating: Default
I think i better trinket would be Mark of Defiance that you get from the hellfire daily quest reward.
#11 Sep 26 2007 at 9:49 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
tuvollation wrote:
I think i better trinket would be Mark of Defiance that you get from the hellfire daily quest reward.


While it's an excellent trinket, the ones listed by lsfreak are much better unless the fight is horribly mana intensive.
#12 Sep 27 2007 at 6:01 AM Rating: Decent
Quick correction for Isfreak, the trinket from durnhold (old hillsbrad) is Arcanist Stone
#13 Sep 27 2007 at 6:27 AM Rating: Decent
I disagree, Quags eye does not proc enough to make it better than mark of defiance. Most boss fights it never even procced for me. And it only lasts for 5 seconds or so, not even sure thats how little it procced. Most boss fights it never even procced for me making it completely useless. Meanwhile with mark of the defiance i had a good chance to gain mana with my scorches.
#14 Sep 27 2007 at 8:38 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
tuvollation wrote:
I disagree, Quags eye does not proc enough to make it better than mark of defiance. Most boss fights it never even procced for me. And it only lasts for 5 seconds or so, not even sure thats how little it procced. Most boss fights it never even procced for me making it completely useless. Meanwhile with mark of the defiance i had a good chance to gain mana with my scorches.


It gives a huge increase to damage. Moreso than any trinket before the Lightning Capacitor. Haste rating is huge for us. And it procs often for me, usually 3-4 times a boss fight.

But, then again, if you're using mostly scorches, then it would be useless for you, as it can't speed spells up past the GCD.
#15 Oct 24 2007 at 5:54 AM Rating: Decent
Hello again,

Bumping this to let you see where I am at now. Upgraded quite a bit and am getting there. I also have a question about the Merciless Glad Spell blade and endgame. I notice that no one has recomended this as a potential weapon slot / offhand combo. Is there a reason for that? I have put off the main/offhand combo for some of the last items to upgrade as there were other slots that needed improvement much more.

As always, comments on where to head now are welcome.

Myth

Edited: Grammar and spelling

Edited, Oct 24th 2007 9:56am by Mytherial
#16 Oct 24 2007 at 6:43 AM Rating: Good
They are very viable, and I believe the S2 spellblade has spellhit on it as well, well worth getting if you can put the time in for it.
#17 Oct 24 2007 at 6:56 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
Mytherial wrote:
Is there a reason for that?


I freaking hate arenas and BGs, tbh. I'm a PvE mage first and foremost and can barely manage to keep myself awake while doing my 10 games for the week. So I always forget about those.

Though I do enjoy them a bit more on my paladin.
#18 Oct 24 2007 at 9:37 AM Rating: Decent
**
293 posts
I believe the season 2 spellblade is on par with at least t5 raids, due to the enormous amount of spelldamage, and the chunk of spell hit on it. The offhand isn't as good for pve though, since it doesn't have that much damage stats on it, mainly just stam and res. I'd suggest getting the offhand from the heroic badges, or just the nethermancer's manual from mech for now.

Getting the season 1 spellblade would probably be a better idea though, since it'll be an honor reward in a few weeks. Which is easier than having to spend months for enough arena points (about 2.8k post 2.3 patch) to buy the season 2 one. The season 1 blade is nearly on par with the dagger from prince, and will cost around 25.3k honor. This is what I'm doing anyway.
#19 Oct 24 2007 at 9:57 AM Rating: Decent
**
391 posts
I would rather stab my eyes out then pvp. I give it to the guys that can pvp and have all the gear and stuff, I sure can't do that stuff. I would rather run kara every night and have a 10% chance of getting a drop then trying to earn 25K honor. It just seems tedious to me.
#20REDACTED, Posted: Oct 28 2007 at 3:29 PM, Rating: Unrated, (Expand Post) a raid viable mage is called destructo warlock.
#21 Oct 30 2007 at 11:12 AM Rating: Decent
*
236 posts
Yeah, I want the S2 spellblade pretty bad, as I've been using the Curator's staff since June and my guild has only seen one mindblade and one magus blade in lord knows how many kills. I tried the arena and decided I loathe it most of any of the PvP I've tried in this game. I've resigned myself to picking up the somewhat underwhelming S1 dagger as a crutch until SSC... Though with my luck that won't drop either, but w/e.



Edited, Oct 30th 2007 3:13pm by Krane
#22 Oct 30 2007 at 1:39 PM Rating: Decent
***
2,029 posts
Krane, you might have a look at the sword and the dagger from ZA once it goes live. Not as good as SSC or S2, but the dagger especially is still very good.
#23 Nov 01 2007 at 12:08 PM Rating: Decent
All,

Did the 40/21/0 respec this afternoon. We'll see how that works.

Indeed I have comitted to do the Arena events. I go in, die, rinse, repeat and in a few weeks I have better gear. I may be a bit better in there now as I have a bit more instant DPS. I have already seen higher crit numbers in a bit of testing this afternoon on PvE mobs. I'll do some more testing and see what trinket pops and such can do to immediate, "OMFG?!?!, I blew that shlt up", type of damage. All I am really worried about is down time due to mana drain. I figure pots and gems will see me through. Wish me luck, this is indeed an intriguing learning experience.

Myth
#24 Nov 01 2007 at 1:36 PM Rating: Decent
***
1,047 posts
Mytherial wrote:
All,

Did the 40/21/0 respec this afternoon. We'll see how that works.

Indeed I have comitted to do the Arena events. I go in, die, rinse, repeat and in a few weeks I have better gear. I may be a bit better in there now as I have a bit more instant DPS. I have already seen higher crit numbers in a bit of testing this afternoon on PvE mobs. I'll do some more testing and see what trinket pops and such can do to immediate, "OMFG?!?!, I blew that shlt up", type of damage. All I am really worried about is down time due to mana drain. I figure pots and gems will see me through. Wish me luck, this is indeed an intriguing learning experience.

Myth


Some observations of mine:

Your spec looks OK except that you didn't take Arcane Potency, an effective 3% crit, in favor of some crap (Magic Absorption and Arcane Impact, which isn't crap for a deep Arcane build but is for Arc/Fire). 1/3 Critical Mass vs. Blast Wave is kind of a tossup (I went Critical Mass when I was 40/21, but fell in love with BW when I went deep fire). With the gear you have right now, I'd be tempted to say deep fire would be better DPS than Arc/Fire, but it's hard to say for sure - if you want to experiment, take your damage meter and go test on Dr Boom.

Here's what you really need to be effective raid DPS though - SPELL HIT! As 40/21 with no Ele Precision and only 12 hit rating, you'll be resisted 16% of the time on boss fights, which isn't acceptable. How can you work on this (without going Scryer for the crutch trinket)?
1) Enchant your gloves with 15 spell hit
2) Get exalted with CenEx for the sexy ring
3) Spellstrike hat and legs
4) Sha'tar hat glyph (Glyph of Power)
5) Gems - some of your gems are terribad. Such as the int/mp5 ones and spell penetration ones (! spell pene has no place on a raiding mage). Don't be cheap here.
6) Neck, back, MH, OH, wnad, trinkets can also be upgraded from instance drops to pieces with spell hit.

You're on the right track, though.

Edited, Nov 1st 2007 5:38pm by Theophastus
#25 Nov 02 2007 at 4:59 AM Rating: Decent
Testing results (1 hour on 68-70 level mobs) were confusing to say the least. We are all prisoners to the random number generator when it comes to stringing crits together. There were times when I was averaging 1300 dps and others where I was at 600. This is throwing out the insanely high and woefully low extremes. I did notice that I was seeing the 5% decrease in Fire crit chance I had on my 10/48/3 build. Doesn't sound like much until it is not there. Pyro/Fireball start usually killed the mobs if either one was a decent crit. At the worst I may of had a Scorch finisher in there. I have not done any testing as of yet on the pure arcane (AM) spam in instance situations, so I am unable to comment on that just yet. Mana usage is more, but seems to be compensated by the larger base pool I have now.

Tonight I will be finding an instance and we'll see how that works out. I have a feeling I will be having some aggro control issues if I get a few lucky fire hits off, so the AM spam will get a good workout. Going to move Omen to the very middle of the screen so I have to watch it.

Once again, I want to thank all that have mad comments so far.

Myth

http://www.wowarmory.com/character-sheet.xml?r=Farstriders&n=Mythtake
#26 Nov 02 2007 at 6:00 AM Rating: Decent
***
1,262 posts
If you don't have a shadow priest in your group, or don't have a shammy with a mana tide totem, you'll be OOM with AM spam. I know, I was there.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 409 All times are in CST
Anonymous Guests (409)