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Rogue griefingFollow

#1 Sep 24 2007 at 2:05 AM Rating: Excellent
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74 posts
This may not be the right spot to ask this question, but here goes:

My main is a rogue, and I was doing 2v2 with my holy/disc priest partner last night, and we ran into a lock/druid team. The druid rotated cyclone and entangling roots on me the entire time, and there was absolutely nothing I could do. I trinketed out of the cyclone, got hit with entangling roots. I hit imp sprint to dispel roots, but it must be bugged or something, because roots stayed. In any case, it's a moot point, because there's no reason the druid couldn't have just reapplied either of them. Cloak of lol, started pounding on the druid, who went bear, bashed me, went travel, ran off, and started over, rotating between cyclone and roots. Meanwhile, the lock ate up my priest, keeping UA on me so neither roots nor cyclone could be dispelled. I know it's not in your best interest to let me in on any countermeasures, and I'll probably just get a lot of qq lrn2play lol, but in the event there's someone willing to help, I could use some tips.
#2 Sep 24 2007 at 4:43 AM Rating: Decent
I dont know if Imp. Sprint's removal of imapairing effect is a dispell of that effect.

Druids have a talent "Subtlety" which reduces the chance a effect/spell is dispelled by 30%.
#3 Sep 24 2007 at 5:09 AM Rating: Decent
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349 posts
If I'm not mistaken, Entangling Roots is an immobilizing effect, not a movement impairing effect, so Improved Sprint won't remove that. Besides, you should have just Vanished. =) Anyway, since he Cycloned once, Entangling Rooted another, and Bashed the third, won't the rest of the CCs he threw at you be resisted? By that time you can just run up to him and give a nice Kick/Gouge to stop his spellcasting and it's GG for him.
#4 Sep 24 2007 at 5:14 AM Rating: Good
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454 posts
The druid/lock combo is one of, if not THE best 2vs2 arena team. There's not much you can do against a good played druid. Your best bet is to try and slow him down (crip. poison, deadly throw) to force him to shapeshift and then stunlock him when he goes to caster. Druids, just as rogues, wears only leather and we are actually rather squishy so catching us in caster/travel/cat is crucial for you to win. This matchup is, as I started out by saying one of the toughest. The poison you should use against this team should be crip + wound so you A) slow the druid down and B) reduce his healing - to be effiecient a druid relies on his hots - make them insufficient and he'll be oom in no time.

On a final note - get your priest to manaburn the druid so he won't have mana for heals and roots/cyclone. Manaburn can also be used against the lock, though with less effect as he can life tap and if you haven't drained the druids mana first he'll get HOT'ed by the druid (unless ofc if you got the druid locked down in bear).

TO sum it up:
Priests role:
-Manaburn the druid so the rogue can catch him and spank him and to prevent some healing.
-Manaburn the lock to prevent fear and provoke life taps.

Rogues role:
-Slow the druid down with crip. poison, deadly throw and the likes.
-Stunlock the druid in caster form and kill him (sounds easy right?)

Hope this helps a bit.

EDIT: To the above poster: Cyclone, bash and entangling roots are on 3 different timers so the druid got 3 cyclones, 3 roots to take the rogue out with without getting "IMMUNE". Bash is on a CD so the diminishing return rule never becomes an issue as the timer resets.

Edited, Sep 24th 2007 9:17am by krqllebqlle
#5 Sep 24 2007 at 12:40 PM Rating: Decent
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74 posts
Thanks for the help, I really didn't expect any :-/

As far as improved sprint goes, it has removed frost nova, improved wing clip, entrapment, improved hamstring for me in the past, all of which are immobilizing effects. Not sure why entangling roots shouldn't apply.

It's encouraging, in a way, to hear that lock/druid is very strong, because that gives me hope that I don't suck as much.

IIRC, mana burn is a three second cast, which is an eternity with a felhunter biting him and spell locking him every second. Does mana burn even have an effect when the druid is in a feral form?

Also, having already burned CloS, I couldn't vanish, because I had faerie fire on me. Eat your hearts out, druids.
#6 Sep 24 2007 at 1:35 PM Rating: Decent
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454 posts
Make him respecc - every priest in arena should have a talented manaburn (imho). Will make everything so much easier for you.
#7 Sep 24 2007 at 4:55 PM Rating: Decent
For say a warrior, is it possible to cast entangling roots till he is immune, then cyclone till he is immune and then back to roots? Has the diminishing returns timer reset in time to go back to roots by the time the cyclone immunity comes up?

That would really **** a warrior off :)
#8 Sep 24 2007 at 6:18 PM Rating: Decent
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814 posts
Quote:
For say a warrior, is it possible to cast entangling roots till he is immune, then cyclone till he is immune and then back to roots? Has the diminishing returns timer reset in time to go back to roots by the time the cyclone immunity comes up?

That would really **** a warrior off :)


Well yea... But not in that order =P

The timer for DR is to short for cyclones after the roots, but if it was vice versa...
#9 Sep 24 2007 at 7:29 PM Rating: Decent
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1,546 posts
I've also seen some wacky druids go into cat form and then claw -> "gouge" cat version (can't remember what its called) then run away too. It was pretty funny. Guess his bear bash must have been down
#10 Sep 24 2007 at 8:55 PM Rating: Excellent
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8,779 posts
its not hard to rotate cyclone and roots to keep a melee pinned. as long as there isnt any kind of dispel or BoF that can stop the roots, the melee is kinda owned.

best advice i can give is to not worry about the druid at all. focus on the lock, make the druid heal, and have your priest dispel the lock of all HoTs, waiting for lifebloom on the second stack before doing the dispel, thus winning the efficiency war a bit better.

when the druid shifts out to cyclone and heal (and he will, probably cycloning you) have your priest MC the warlock. this will force the druid to interrupt the priest because you cant heal an ally thats been MCed. fear the druid at a good time in order to get him to trinket, then utilize blind to buy more time to burn the warlock. MC as necessary to keep the druid from healing the lock.

also, burn the warlocks pet first. taking out the pet means no dispel and no spell lock, which makes life loads easier for your priest. remember that your priest also needs to dispel, dispel, and dispel some more. make ample use of renew and prom to help counter the dots, and keep everyones HP high so you cant get cyclone juggled when low as they prep for a kill.

one effective opener is to take out the pet, then draw back behind LoS with your priest. the warlock may follow, or he may not. if he doesnt, stealth up and get to him before he summons a new pet. if he fel doms a pet, burn that one too. if he DOES follow, stealth up (or vanish if need be), burn the crap out of the warlock once he gets out of LoS of the druid, then have your priest fear + MC the druid or lock (whichever is applicable at the time). clever use of LoS will enable you to avoid the cyclones and the roots. getting caught in the open with a druid is a good way to lose quickly.

above all, save your blind for AFTER the druid trinkets. with blind on, youre good to go for a good 9-10s on the warlock, and if the warlocks pet is down, chances are you can chain that blind into an MC -> fear combo to give you even more time to burn the warlock.

finally...why the warlock and not the druid? because the warlock can mana drain while the priest mana burns and that ultimately becomes a losing proposition for your team. focusing on the lock forces the druid to use directed healing measures, as anything else but HT will lose 50-100% of its healing power due to priest dispel. good use of MC will not only curb the druids healing of the warlock, itll lower the warlocks damage (if used on the lock) while also giving you, the rogue, time to get out of combat and re-stealth for another opener. the key to that is communication.

Edited, Sep 24th 2007 9:55pm by Quor
#11 Sep 25 2007 at 1:04 AM Rating: Decent
@Quor: it sounds like in your story the lock is sitting there and let the others bash him. No DC, HoT, Fear from the lock?? i dont think he will sit there and watch himself get beatin up.

Edited, Sep 25th 2007 11:04am by druidserg
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