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elemental precisionFollow

#1 Sep 21 2007 at 2:48 AM Rating: Decent
reduced threat on nature spells right? and our heals are nature spells right? So I'm guessing it does reduce threat on our heals? I went ahead and put 3 points into it as it improves spell hit. here's kind of a noob question. What is spell hit? Does that mean it's less likely for a spell to be resisted? That's what I'm assuming. So I went ahead and picked this up since it will increase my damage (less resists), and help me healing instances. Went ahead and did blood furnace and ramparts. both were real easy with just 21 in resto. Well okay I did die when the dragon attacked me instead of the rest of the party. I reincarnated and quaffed a potion, but it wasn't enough mana. got it the second time.
#2 Sep 21 2007 at 3:41 AM Rating: Decent
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I think heals are literally healing spells and not nature.
#3 Sep 21 2007 at 7:06 AM Rating: Decent
Quote:
So I'm guessing it does reduce threat on our heals?


Good question. On elitestjerks.com, the general consensus is that it does reduce healing threat, but no tests have been done to confirm it. If you're that deep in elemental though, healing agro will be the least of your threat cap worries.

Quote:
What is spell hit? Does that mean it's less likely for a spell to be resisted?


Correct. WoWwiki's link You have a natural 4% chance to miss with a spell on a mob of your level. Spell hit reduces that chance to a cap of 1%. Mobs of different levels need differing amounts of +spell hit to reach the cap; i.e., raid bosses count as level 73, so you need +16% spell hit to reach the cap. PvP is a whole different scale, but the premise is the same.

Quote:
I think heals are literally healing spells and not nature.


They are nature spells--which is why counterspell or other spell school lockouts are so deadly to shamans in PvP. In beta testing, apparently our heals counted as frost spells (that'd be nice), but not anymore.
#4 Sep 21 2007 at 3:11 PM Rating: Decent
yup, I hate having nature school knocked out. no lightning, no heals, no earth shock.
#5 Sep 25 2007 at 4:09 PM Rating: Decent
That's a problem with shamans, if you want to cast a spell and it gets interrupted then you have no other spells with cast times. Your down to wailing on them and using the 2 shocks you have left. On my mage I use the tactic of luring the enemy into interrupting my fire spells, which they do, and oh well I can't use any more fire spells, I'm frost anyways!! Can't do this with my shaman which is unfortunate.
#6 Sep 25 2007 at 11:46 PM Rating: Decent
Well I would guess, since nature's swiftness says "Your next NATURE spell with a casting time less than 10 seconds becomes an instance cast spell"

and it works on healing spells , that healing spells would be categorized as nature spells and elemental precision would affect them.
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