Nooblestick wrote:
You're losing damage from Hemo, and lots of it. Here's the math to prove it.
Hemo Damage == Weapon Damage + AP / 14 * Weapon Speed
SS Damage == (Weapon Damage + AP / 14 * 2.4 + 98) * 1.10 * 1.06 (the last two modifiers are the combat talents)
(149 + 224) * .5 == 187
Hemo Damage == 187 + 1259 / 14 * 2.6 == 421
SS Damage == (187 + 1259 / 14 * 2.4 + 98) * 1.10 * 1.06 == 584
To calculate the damage from the debuff, you're getting a swing about once per second, so it will take a full 30 seconds to get the benefit of the debuff, but it only lasts 15. Even if we tack on the extra 150 damage to Hemo, it's less than SS, and that extra damage is not effected by Lethality. Because of this, when crit is factored in, the damage gap gets even larger.
Also, I looked at your spec. 5/5 Lightning Reflexes but 1/2 Improved Sprint and 0/3 Improved Gouge? I'll assume you mainly PvP since you have no PvE gear to speak of, have a PvP spec (bad as it may be) and are wearing lots of the blue PvP gear. The talents I spoke of are pretty much required to PvP effectively. Also, while a double AR might be nice, it pales in comparison to the high end Combat talents and low in Assassination for PvP.
Undodgeable Finishers, 10% Stun/Fear resist, 25 energy back from finishers (will actually put out more energy than AR + Prep), CPs back after finishers, increased crit chance/crit damage, all these are amazingly useful in all situations. DPS is the name of the game in PvP now. You need the Resilience and cooldowns to stay alive, but if you can't put out enough damage to kill somebody, it's pointless.
Like I said, just trying out a few things before settling on anything concrete.
As for the damage gap between ss and hemo, I agree wholeheartedly. As I said, I only use hemo for the +10 damage and I took it because it was there.
Granted, my spec is a little unorthodox, but I sat down before I respecced and plotted out what I wanted and how to do it and this looked like something that could work out. As for my playstyle, you are correct in assuming that its largely PvP.
I am gearing up for arena 2v2 and with only 2 other 70s in my guild, raiding is a long way off. I have tried to strike a balance that would allow me to do 5-mans for rep and so forth as well as PvP without having to collect 2 completely different sets of gear. I realize that this is not the best approach to things but I want to experience as many facets of the game as possible with the limited playtime I have. (Anyone who is married will understand why my playtime is limited)
In summary, this spec and gear set (with exception of a few things) is the best I have been able to put together so far and gives me a fair balance of all the things I wanted in my rogue.
In a perfect world, I would have a wicked badass combat-mutilate rogue with shadowstep, but until that day....
Thx for the advice guys.
edit:
Didn't really address your questions lol.
5/5 lightning reflexes + evasion + ghostly strike + 3/3 setup = free combo points. At least that was the thought behind the action.
As for the others, no improved gouge because I was gambling on double cooldowns from prep to get back into stealth and 1/2 imp sprint was again a gamble to save a talent point. It may come back to bite me in the ***, but it is 50-50 so we'll see.
Edited, Sep 19th 2007 2:27pm by Jamboo