And I recreated the spreadsheet I had, incorporating multiple functions into it that I hadn't done before(accounts for the damage tax, properly accounts for how +hit works instead of the bandaid solution I had incorporated into the old one). It still doesn't exactly account for differences between AP/PoM and Molten Fury/Combustion.
It is still a work in progress, but I've completed enough that it's kinda fun to look at, and most importantly, to compare something nifty about it. You see, for months my roommate had been asking me to compare 34/27/0(scorch) with 10/48/3(fireball) with the addition of a specific trinket. So, finally, I can see the effects of the Lightning Capacitor on a build's DPS.
Obviously, these are stand still, no movement required numbers. Mobile fights contain too many variables to properly calculate for me with the kind of free time I have, and I'd need a spreadsheet for every fight.
Not gonna happen. Though I am looking at the fact that the scorch build will have a greater usage in mobile fights as there will be less movement cancelling a spell midcast since the casts are faster.
Anywho, onto the numbers:
34/27/0
DPS(No Capacitor): 790.04
DPS(w/ Capacitor): 873.67
10/48/3
DPS(No Capacitor): 853.59
DPS(w/ Capacitor): 887.63
Interesting to note: While 10/48/3 is the clear winner, even with the Capacitor, it's close. Real close. However, the 34/27/0 has a DPM advantage of 9.12 to 8.21 for the 10/48/3. And, if you weave fireblasts into the rotation at every opportunity, while your DPM goes down, your DPS goes quite a bit higher than what it is, likely surpassing the 10/48/3.
This assumes:
Base crit of 21.63%, Base hit of 6.5%, 875 spell damage, and 465 intellect,
Edited, Sep 19th 2007 2:22am by Poldaran