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So, once again, I got bored.Follow

#1 Sep 19 2007 at 12:02 AM Rating: Excellent
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And I recreated the spreadsheet I had, incorporating multiple functions into it that I hadn't done before(accounts for the damage tax, properly accounts for how +hit works instead of the bandaid solution I had incorporated into the old one). It still doesn't exactly account for differences between AP/PoM and Molten Fury/Combustion.

It is still a work in progress, but I've completed enough that it's kinda fun to look at, and most importantly, to compare something nifty about it. You see, for months my roommate had been asking me to compare 34/27/0(scorch) with 10/48/3(fireball) with the addition of a specific trinket. So, finally, I can see the effects of the Lightning Capacitor on a build's DPS.

Obviously, these are stand still, no movement required numbers. Mobile fights contain too many variables to properly calculate for me with the kind of free time I have, and I'd need a spreadsheet for every fight.

Not gonna happen. Though I am looking at the fact that the scorch build will have a greater usage in mobile fights as there will be less movement cancelling a spell midcast since the casts are faster.

Anywho, onto the numbers:

34/27/0
DPS(No Capacitor): 790.04
DPS(w/ Capacitor): 873.67


10/48/3
DPS(No Capacitor): 853.59
DPS(w/ Capacitor): 887.63

Interesting to note: While 10/48/3 is the clear winner, even with the Capacitor, it's close. Real close. However, the 34/27/0 has a DPM advantage of 9.12 to 8.21 for the 10/48/3. And, if you weave fireblasts into the rotation at every opportunity, while your DPM goes down, your DPS goes quite a bit higher than what it is, likely surpassing the 10/48/3.




This assumes:
Base crit of 21.63%, Base hit of 6.5%, 875 spell damage, and 465 intellect,




Edited, Sep 19th 2007 2:22am by Poldaran
#2 Sep 19 2007 at 12:16 AM Rating: Good
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Great job mate :)
#3 Sep 19 2007 at 5:12 AM Rating: Good
I would try bumping up the hit rate to something higher as 6.5% is very very low. Try around 13% to make it closer to cap, I think that will easily give 10/48/3 the edge. Also, 10/48/3 (assuming proper rotations of 5 scorch -> 8 fireball -> scorch -> 8 fireball, repeat) should be able to beat it out. That and lightening capacitor (while part of the subject) would not be a very large benefit to a fireball-heavy spec, I think that Trinket of the Illdari + Icon of the Silver Crescent/Xri's Gift would be a better match for the 10/48/3 build rotation.

Just my personal qualms with it. Overall, grat job on the spreadsheet and a rateup for you (as usual).
#4 Sep 19 2007 at 5:47 AM Rating: Good
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Anobix wrote:
I would try bumping up the hit rate to something higher as 6.5% is very very low. Try around 13% to make it closer to cap, I think that will easily give 10/48/3 the edge. Also, 10/48/3 (assuming proper rotations of 5 scorch -> 8 fireball -> scorch -> 8 fireball, repeat) should be able to beat it out. That and lightening capacitor (while part of the subject) would not be a very large benefit to a fireball-heavy spec, I think that Trinket of the Illdari + Icon of the Silver Crescent/Xri's Gift would be a better match for the 10/48/3 build rotation.

Just my personal qualms with it. Overall, grat job on the spreadsheet and a rateup for you (as usual).


That's the base hit rate from my soloing gear(before talents). I have a couple pieces I switch out for raids.

And I personally prefer Shiffar's Nexus-Horn + Quagmirran's Eye(which is nigh useless for the scorch spec) for my trinkets over the others. Though, the Lighning Capacitor does indeed give you an edge over either, it's not enough for me to consider rolling on it against someone who could use it more.
#5 Sep 19 2007 at 6:21 AM Rating: Good
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Quote:
Quagmirran's Eye(which is nigh useless for the scorch spec) for my trinkets over the others.


Since scorch is a 1.5 second cast, would the haste rating make it more like a 1 second cast (e.g. instant)... it would still be beneficial, no?
#6 Sep 19 2007 at 6:48 AM Rating: Good
I believe that is correct, I know that they are buffing spell haste in 2.2 (whenever that gets released... maybe next week [lol])
#7 Sep 19 2007 at 7:54 AM Rating: Good
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ktangent wrote:
Quote:
Quagmirran's Eye(which is nigh useless for the scorch spec) for my trinkets over the others.


Since scorch is a 1.5 second cast, would the haste rating make it more like a 1 second cast (e.g. instant)... it would still be beneficial, no?


As I understand it, it just makes you go into the GCD making it pretty weak for that spec. Could be wrong, though.
#8 Sep 19 2007 at 12:18 PM Rating: Decent
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Yea, that's right. You may have one-second casts, but you'll just be sitting around for half a second waiting for GCD to come up. Plus it absolutely wreaks havoc with /stopcasting macros.

Poldaran, unless this is overly complex, this might be faster than making your own spreadsheet next time :P
#9 Sep 19 2007 at 12:35 PM Rating: Decent
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I could have sworn that spell haste (BoW, Eye proc, Bloodlust/Heroism) reduces GCD as well. It may have been a relatively recent change though, as I can remember getting "not ready" errors after finishing a scorch with Bloodlust up a few months ago, but it didn't happen in Kara last night.

The folks on wowhead seem to think it reduces the GCD (though maybe only on spells).

Wish I could give you more info, but the guy just won't let me take his eye for testing...
#10 Sep 19 2007 at 12:39 PM Rating: Decent
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Quote:
Yea, that's right. You may have one-second casts, but you'll just be sitting around for half a second waiting for GCD to come up.


I thought the GCD was 1 second... sorry... ;-)

Edited, Sep 19th 2007 3:42pm by ktangent
#11 Sep 19 2007 at 3:42 PM Rating: Decent
This is like comparing Survival to BM with all AP gear - it just does not work. Fire needs more hit than that, but arcane does not, so obviously arcane looks better than if it is compared to a fire mage in comparable but better (for fire) gear.

Besides which, a fire mage can (and does, if given a decent group) weave in fireblasts as well - it is only a greater dps increase to scorch because two scorches are less damage than 1 fireball.

No offence to you but I don't see that this proves much of anything.

#12 Sep 19 2007 at 8:41 PM Rating: Good
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lsfreak wrote:
Poldaran, unless this is overly complex, this might be faster than making your own spreadsheet next time :P


I'm the kind of person that likes to do my own work, though it'll be nice to have something to use to check my work. Smiley: smile

Quote:
I could have sworn that spell haste (BoW, Eye proc, Bloodlust/Heroism) reduces GCD as well. It may have been a relatively recent change though, as I can remember getting "not ready" errors after finishing a scorch with Bloodlust up a few months ago, but it didn't happen in Kara last night.

The folks on wowhead seem to think it reduces the GCD (though maybe only on spells).

Wish I could give you more info, but the guy just won't let me take his eye for testing...


It's possible, though I can't be certain since I have just enough latency to overshoot the change in cast speed and still haven't bothered to make the stopcast macro.


Quote:
This is like comparing Survival to BM with all AP gear - it just does not work. Fire needs more hit than that, but arcane does not, so obviously arcane looks better than if it is compared to a fire mage in comparable but better (for fire) gear.


What the heck you talking about? Scorch and fireball are both fire school spells? I didn't use any arcane spells in the calculations.
#13 Sep 20 2007 at 12:22 AM Rating: Decent
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Krane wrote:
I could have sworn that spell haste (BoW, Eye proc, Bloodlust/Heroism) reduces GCD as well. It may have been a relatively recent change though, as I can remember getting "not ready" errors after finishing a scorch with Bloodlust up a few months ago, but it didn't happen in Kara last night.

The folks on wowhead seem to think it reduces the GCD (though maybe only on spells).

Wish I could give you more info, but the guy just won't let me take his eye for testing...


spell haste does not reduce GCD. The meta gem which makes your cast complete in 50% time proves this. Scorch is cast in 1.5 sec (which = GCD), if you used Scorch when Focus from the gem procced you will have to wait for GCD to complete.

As for the eye, its effect is not able to give you casting speeds (at least currently, its going to be put back to it original state come patch) that will be shorter than the GCD. So under its effect I can chain cast Scorch no problems =)

hope this answers your question.
#14 Sep 20 2007 at 6:08 AM Rating: Decent
Heh, you're right. Sorry about that, I should speed read less. I think we should all pretend that the first and third paragraphs of my post do not exist ;-)

Btw Cancerous, any spell haste will make scorch cat faster than the GCD, inlcuding the eye. Seems to me you just have too much latency - have you tried StopCasting?

Edited, Sep 20th 2007 10:09am by KKaveKK
#15 Sep 20 2007 at 12:59 PM Rating: Decent
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The One and Only Poldaran wrote:
What the heck you talking about? Scorch and fireball are both fire school spells? I didn't use any arcane spells in the calculations.
I think he's saying that the gear you chose has stats that are geared more towards the scorch build.
#16 Sep 20 2007 at 8:01 PM Rating: Decent
Krane wrote:
The One and Only Poldaran wrote:
What the heck you talking about? Scorch and fireball are both fire school spells? I didn't use any arcane spells in the calculations.
I think he's saying that the gear you chose has stats that are geared more towards the scorch build.


No, I think the poster was thinking (for some reason) that using the points in arcane allowed for less resists with the scorch build (which isn't true) as both had the same hit %. If it would be an arcane (with arcane spells) you only need (I believe) 76 hit rating to max out.
#17 Sep 20 2007 at 9:28 PM Rating: Decent
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KKaveKK wrote:
Heh, you're right. Sorry about that, I should speed read less. I think we should all pretend that the first and third paragraphs of my post do not exist ;-)

Btw Cancerous, any spell haste will make scorch cat faster than the GCD, inlcuding the eye. Seems to me you just have too much latency - have you tried StopCasting?

Edited, Sep 20th 2007 10:09am by KKaveKK


thats odd given that I use a /stopcasting macro to chain cast scorch when my eye effect went off I do not get the same effect as when focus fires off. Focus does stop me from chaining but the eye does not. I am quite confused now, I am sure the haste should be still within the GCD rules....

as for latency being an Oceanic player means heaps of latency. I got used to it....
#18 Sep 21 2007 at 3:56 AM Rating: Decent
Quote:

No, I think the poster was thinking (for some reason) that using the points in arcane allowed for less resists with the scorch build (which isn't true) as both had the same hit %. If it would be an arcane (with arcane spells) you only need (I believe) 76 hit rating to max out.


Indeed, saw the amount of hit rating and just assumed that (as normally people are aiming for being hit capped) with that amount of hit one of the specs was arcane, even though it was arc fire.

@ cancerous: Mage GCD is 1.5 sec, scorch cast is 1.5 sec. Therefore anything that makes scorch faster will hit GCD.
#19 Sep 21 2007 at 4:15 AM Rating: Good
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KKaveKK wrote:
Indeed, saw the amount of hit rating and just assumed that (as normally people are aiming for being hit capped) with that amount of hit one of the specs was arcane, even though it was arc fire.


Yep, it's partially because the numbers I plugged in were my soloing gear, partially because all the gems on my gear were put there before Veiled Noble Topazes came out(I'm having trouble finding em on the AH to replace my Potent Nobles and no luck getting the formula as of yet) and partially because I've given up a couple pieces of hit gear for gear that was overall a huge upgrade(belt off of first boss in SV for fire damage belt off of trash in Kara, for example).

While I feel being hit capped should be a huge priority, I'm not going to pass on an upgrade opportunity that huge just to be a little closer to the hit cap.
#20 Sep 21 2007 at 10:28 AM Rating: Decent
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There was some testing over at ElitistJerks. Up until the last few weeks, it was thought that Bloodlust (but no other haste effects) lowered GCD, but it was proven false - nothing reduces the GCD. If you're using /stopcasting and still not running into the GCD... I pity you for your latency :(
#21 Sep 21 2007 at 11:24 AM Rating: Decent
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Some questions about that...\o\

Did you consider the Elemental Precision talent and the +crit % from Critical Mass/Pyromaniac of the 10/48/3?

This and Combustion would realy make the difference with the Capacitor and the DPS in general. Off course that with Arcane Power the Arc/Fire will have a nice dmg bump, but considering a boss fight...using AP is so damn Mana Inefective.

Anyway...pretty nice job Poldaran. =D
#22 Sep 21 2007 at 9:32 PM Rating: Good
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rikeoliveira wrote:
Some questions about that...\o\

Did you consider the Elemental Precision talent and the +crit % from Critical Mass/Pyromaniac of the 10/48/3?

This and Combustion would realy make the difference with the Capacitor and the DPS in general. Off course that with Arcane Power the Arc/Fire will have a nice dmg bump, but considering a boss fight...using AP is so damn Mana Inefective.

Anyway...pretty nice job Poldaran. =D


I do indeed consider both talents. The new version is actually considering +hit properly as the old one just had a bandaid 1% hit is 1% dps solution. Now I assume 17% chance to miss and have +hit subtract from that.
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