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Maviand's Preview to WotLK Talents v10Follow

#1 Sep 17 2007 at 7:07 AM Rating: Decent
http://www.war-tools.com/?p=vt&i=39140&link=yes

Made just for fun, but maybe it will capture Blizzard's interest...
Please contribute with comments I will take them into consideration and redesign trees.

Edited, Sep 17th 2007 11:20am by Maviand

Edited, Sep 17th 2007 1:08pm by Maviand
#2 Sep 17 2007 at 7:50 AM Rating: Decent
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349 posts
So far from what I see...

"Druid of the Claw" is going to be quite useless at high level tanking, seeing how that bloody bear gets a very high armor and the seeming reluctance of Blizz to remove the armor cap. Perhaps a percentage reduction of damage would be better? And maybe just for the next hit the mob does.
And seeing how you want to make the bear "Iron Skin", with the follow up being "Iron Claw", would a better name for it be just "Iron Skin" instead?

And you spelt Balance in your "Blanace of Power" wrong. =)

No change of OoC to include spells too? =(


#3 Sep 17 2007 at 8:31 AM Rating: Decent
Thank you for suggestions. They have been taken into account for next revision.

BTW OoC what does it mean? Out of Combat?
And if so what do you suggest?
#4 Sep 17 2007 at 8:39 AM Rating: Decent
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179 posts
OoC can also mean Omen of Clarity when you talk about druids.
No offence mate, but if you don't know that, I'm wondering why you are even bothering making a talent tree...

Internal Growth is way overpowered, tanks will have a constant 100 rage.
The mana cost ouf our spells is already very low, so Spiritual Tactics feels overpowered too.
The 10 min duration on Nature's Guardian is also a bit too much imo...
#5 Sep 17 2007 at 9:19 AM Rating: Decent
Sorry if I was negligent towards OoC.. things is that Ihave a 70 pala, 70 mage, 70 hunter and honestly, OoC simply means Clearcasting to me... I'll take it's change into consideration, and internal growth is OP true towards rage, but if you look @ the 2pc set bonus on t3 it was there.... its where i got the idea from, but I'll scale mana and energy and lower the %age on proc
#6 Sep 27 2007 at 11:19 AM Rating: Decent
hey!! ur taking the omen of clarity away from us feral droods..noooo!!
#7 Sep 29 2007 at 10:37 AM Rating: Decent
I serisouly doubt there will be something like dire cat form. An extra attack? At a 1.0 speed that nuts, even if its a chance on hit, to top it off with an additional 500 ap? OP dude. OP.
#8 Sep 30 2007 at 2:17 AM Rating: Decent
I like most of the ideas, but like the other fellas, some of the talents might be a bit much on the percentages. Definitely keep OOC lower in the resto tree as I do feel that ferals should have some points there for pve adapatability. I would really like to see something that either resets our CDs, allows us to stealth, or gives us some form of CC. Also, within feral, it would be a good idea to maybe branch in one direction for dps and the other for tanking high up in the tree. Magic mitigation would be fantastic and I see that one of you talents is already aiming in that direction. 25k armor does nothing against any casters' dps.

Druid upgrades that I would like to see:

-CC - roots indoors/improved cyclone against pve?
-Magic mitigation
-Some sort of vanish/play dead
-A reason for healing touch (perhaps having a bonus when HT crits like in the balance tree where the length of the next cast is lowered)
-The ability to have weapon buffs (shammy totems/fiery/icy)
-Perhaps a shield wall ability in bear form
-Improved Frenzied Regeneration to scale with your health
-Pets for restos - healing variety I imagine
-A second rez or some way to save another in the group - Divine intervention style (maybe a root catacomb or something like that)
-Instant or ranged spell interrupt or spellsteal...something against casters when not in bear or when charge is down.

I do like some of your ideas, particularly the double claw and the additional party buffs. Seeing that I crit nearly every 5 seconds, I am not sure about that 20 percent bonus, but I definitely wouldn't complain if I had it lol. Druid of the Claw - great.

Anyway, great ideas, thanks for the effort.
#9 Sep 30 2007 at 11:06 PM Rating: Decent
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229 posts
I'm a touch confuse with what you did to Feral charge. all else has been adressed.
#10 Sep 30 2007 at 11:07 PM Rating: Decent
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229 posts
I'm a touch confuse with what you did to Feral charge. all else has been adressed.
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