I like most of the ideas, but like the other fellas, some of the talents might be a bit much on the percentages. Definitely keep OOC lower in the resto tree as I do feel that ferals should have some points there for pve adapatability. I would really like to see something that either resets our CDs, allows us to stealth, or gives us some form of CC. Also, within feral, it would be a good idea to maybe branch in one direction for dps and the other for tanking high up in the tree. Magic mitigation would be fantastic and I see that one of you talents is already aiming in that direction. 25k armor does nothing against any casters' dps.
Druid upgrades that I would like to see:
-CC - roots indoors/improved cyclone against pve?
-Magic mitigation
-Some sort of vanish/play dead
-A reason for healing touch (perhaps having a bonus when HT crits like in the balance tree where the length of the next cast is lowered)
-The ability to have weapon buffs (shammy totems/fiery/icy)
-Perhaps a shield wall ability in bear form
-Improved Frenzied Regeneration to scale with your health
-Pets for restos - healing variety I imagine
-A second rez or some way to save another in the group - Divine intervention style (maybe a root catacomb or something like that)
-Instant or ranged spell interrupt or spellsteal...something against casters when not in bear or when charge is down.
I do like some of your ideas, particularly the double claw and the additional party buffs. Seeing that I crit nearly every 5 seconds, I am not sure about that 20 percent bonus, but I definitely wouldn't complain if I had it lol. Druid of the Claw - great.
Anyway, great ideas, thanks for the effort.