Forum Settings
       
« Previous 1 2 3 4 5 6 7 8 9 10
Reply To Thread

How To Make a Good UIFollow

#1 Sep 15 2007 at 12:38 AM Rating: Excellent
*****
13,048 posts
Rather simple topic that I'm sure I'll be elaborating on in the future, but I'm incredibly bored right now and it's Friday night, so I can't go to sleep before 3am.

Any questions can of course be adressed, but I'd rather keep this for more advanced discussion rather than "lol wut addons r gud 4 rogs?"

Other tutorials/important posts in this thread:
eePanels2 Tutorial
Theo's UI download

Now, to start out, this is what my current UI looks like.

Here are the addons that are absolutely essential to any good UI:

Pitbull (ag_Unitframes is alright, but Pitbull is just plain better)
simpleMinimap
Bongos2
Bagnon
Elkano's BuffBars
FuBar

That's it. Nearly everything I've done with my UI can be done with those addons.

Simple, right?

Hardly.

A good UI will organize information in such a way that it's pleasing to the eye (I stare at my UI for hours on end, I dunno about anyone else), while still showing relevant information. Achieveing a balance is the most important thing when making a good UI, so let's talk about what makes a good UI and what makes a bad one.

Good:

Small screen footprint-
This means that you can still see a lot of your screen. Stuff like art bars and things like that, while looking cool, obstruct your view and don't do anything but look pretty. Avoid these.

Less is more-
As you can see, I don't have portraits shown. They're not relevant to anything. Yeah, they look nice, but in the end they 1) drag your FPS down, and 2) are distracting. To that end, I have very small unit frames as well. My party/party target frames are the easiest to click other than my Gladiator frame, and that's for a reason. I usually assist party members, especially in arena. Being able to click their target rather than having to actually click someone is incredibly useful. It also lets me see what my group is doing.

Also thrown into the category we can add raid frames: don't use them unless you're a raid leader or a @#%^ing healer. There's absolutely no point. If you can come up with one good reason why a rogue should have raid frames enabled, I'd like to know, because I honestly can't think of one other than "oo i liek 2 b distarcted during pewpew tyme11!"

Bad:

Large anything-
Large is bad. Big unit frames, big action bars, big minimap, big cast bars (unless it's your target cast bar, that sh*t is important to see for kicks!), etc are all completely pointless in a good UI. I don't care how leet your portrait looks, it's blocking my view and I'm trying to focus here, not become ADD and stare at my portrait.

Too much info-
Too much can be a bad thing. As rogues, we're lucky that really all we have to worry about is SnD time, Rupture time, our CPs (including where we are in our cycle), and our threat, in simple terms. To that end, we really only need something like ClassTimers and Omen (both found on files.wowace.com; you'll need Threat 1.0 for Omen) for on-screen info in PvE.

In PvP, there are a few more things we need. We need stun/CC timers, cooldown timers, and health/energy bars or both us and our target. As we get better at PvP, we start to add in more to that, but those are the basics.

So, we can see what makes a good addon already. Organization, simplicity, and to a lesser extent, looks.

That's it for now, since I just ate up a good chunk of the AV I was in (Smiley: lol). Until next time.

Feedback is welcome both in the form of PMs and posts. Rate ups/downs are welcome too.

I'll be going more in-depth into UI creation as this post grows.

Edited, Sep 19th 2007 8:44pm by Theophany
#2 Sep 15 2007 at 2:42 AM Rating: Decent
39 posts
A quick question Theo!

Was there any method you used to center your character's and target's frames? I'm a bit of a perfectionist, so not having those centered really bothered me when I tried out Bongos and any unit frames add-ons.
#3 Sep 15 2007 at 9:00 AM Rating: Decent
Theo, if I did use Bongos2, would I have to be a clicker? ><
#4 Sep 15 2007 at 9:05 AM Rating: Decent
39 posts
Quote:
...if I did use Bongos2, would I have to be a clicker? ><
Key bindings still work for Bongos if I remember correctly. Otherwise it wouldn't be so popular. :P
#5 Sep 15 2007 at 9:58 AM Rating: Decent
***
1,113 posts
Do you know an addon that will let me see the names/health and stuff of the players I'm fighting against in the arena?
#6 Sep 15 2007 at 10:02 AM Rating: Good
39 posts
Quote:
Do you know an addon that will let me see the names/health and stuff of the players I'm fighting against in the arena?
You want something like this, right?

http://wow.curse.com/downloads/details/8291/
#7 Sep 15 2007 at 10:06 AM Rating: Decent
***
1,113 posts
Yeah, that looks good.

on another note, what is the combo point display mod in theo's UI? I like it.
#8 Sep 15 2007 at 12:05 PM Rating: Decent
*****
13,048 posts
Mageoken wrote:
Do you know an addon that will let me see the names/health and stuff of the players I'm fighting against in the arena?

Gladiator (files.wowace.com) is what I use. Since 99.9% of my addons are Ace2 addons, trying to get the Ace2 version of everything really cuts down on how much memory you use, thus increasing your FPS.

Arculeid wrote:
A quick question Theo!

Was there any method you used to center your character's and target's frames? I'm a bit of a perfectionist, so not having those centered really bothered me when I tried out Bongos and any unit frames add-ons.

Generally I can eyeball it (after trying to center unit frames for about a year, you get used to it), but otherwise I can center a panel created in eepanels (my monitor is 1680 wide, I usually make a panel that's 10 pixels wide with a horizontal position of 835 (1680 / 2 = 840; 10 / 2 = 5; 840 - 5 = 835) and is as tall as my screen.

Alternatively, there are addons (like Quartz, a castbar addon from wowace) that allow you to choose to center horizontally and vertically if you so choose.

BTW, the combo point addon I use is called Nugie Combo Bar. It can be found at wowinterface.com.

I've been debating on what topic to post about today, but I'm thinking a quick lesson in eepanels2 might be good. eepanels2 is the addon that lets you put colored boxes behind things, much as I've done in my UI screenshot on my minimap and action bar.
#9 Sep 15 2007 at 12:14 PM Rating: Decent
*****
13,048 posts
double post lolz Smiley: grin

Edited, Sep 15th 2007 1:18pm by Theophany
#10 Sep 15 2007 at 12:25 PM Rating: Good
*****
13,048 posts
Arculeid wrote:
Quote:
...if I did use Bongos2, would I have to be a clicker? ><
Key bindings still work for Bongos if I remember correctly. Otherwise it wouldn't be so popular. :P

Yes, that's correct. You can actually (using the Bongos2 keybinding setting found by typing /bob and then clicking the "Bindings" tab) bind keys directly to abilities in your spell book, which is what I do for my level 70 characters.

Reason that I only do it for 70s is because they don't get new ranks of spells until we start leveling to 80, where other characters do. Bongos2 binds directly to the spell and rank, where if you had an action bar with Shadow Word: Pain rank 5 and you learned SW:P rank 6, Bongos2 would automatically update it.

I'm not totally sure what it does for rogues since all of our abilities get replaced when we learn something new.

The only few keys that I do have in action bars are the keys that change when I stealth and my consumables (which you can see that bar in the screenshot).

Also, I use an addon called cyCircled (files.wowace.com) to get Bongos2 looking like it does; Vol, which is a seperate but still cyCircled dependant addon is the specific skin I use.
#11 Sep 15 2007 at 3:46 PM Rating: Decent
***
1,006 posts
How are you keeping track of your long cooldowns?
#12 Sep 15 2007 at 3:48 PM Rating: Decent
*****
13,048 posts
EonSprinter wrote:
How are you keeping track of your long cooldowns?

The buttons at the bottom of the screen are from an addon called Cooling (from curse-gaming). They show up at 40% opacity and will track 12 cooldowns for me, and show notifications in SCT when they're ready.
#13 Sep 15 2007 at 3:55 PM Rating: Decent
***
1,006 posts
Theophany the Sly wrote:
The buttons at the bottom of the screen are from an addon called Cooling (from curse-gaming).

I'll have to check that out.
Do you have anything that indicates when you're within range of a throw?

(And also thanks for your input on keybinding. I've changed a lot based on the description you gave.)
#14 Sep 15 2007 at 4:25 PM Rating: Decent
*****
13,048 posts
Pitbull fades any frames where the target is at ~30 yards or further away from me.
#15 Sep 15 2007 at 5:36 PM Rating: Decent
I really need a heads up display which, of course, some people hate. I use MazzleUI and honestly I couldn't live without it. However I do turn some options off and add others. If you look up Mazzle on wowinterface, you can see the mods it uses including bongos and other must haves. It is very customizable and clean while still providing a small footprint. There is nothing along the sides or the top of my screen which is great.

This isn't rogue specific, but I couldn't live without WoWEcon or The Low Health Warning (Try this! It is so simple but very informative for letting you know when to hit vanish :) ).

I will try to post a pic later.
#16 Sep 15 2007 at 7:28 PM Rating: Decent
*****
13,048 posts
MazzleUI is effing terrible.
#17 Sep 15 2007 at 9:00 PM Rating: Decent
**
443 posts
Looks like it's Theo's turn to make a guide. MYTEDDY and Tyrandor, I'm calling you guys out :D. Nice guide BTW, going to DL some of these right now.
#18 Sep 15 2007 at 9:30 PM Rating: Default
Theophany the Sly wrote:
MazzleUI is effing terrible.


LOL.

So eloquent. You kill me. I thought this was a discussion. Apparently it was a chance for you to talk about your extreme superiority to all of us mortals. It must be hard to be you. Are you married?

#19 Sep 15 2007 at 9:43 PM Rating: Decent
**
443 posts
Theo-I downloaded the addons and now there's a huge ******** on my screen. How can I make some bars invisible (roll sheet, and i have like 4 bars I don't use) confusing >_>.
#20 Sep 15 2007 at 10:26 PM Rating: Decent
*****
13,048 posts
For bongos, type /bob and go to the visibility tab and unclick a bunch of the bars.

Sorry, I should have mentioned that. It's been a long-*** time since I installed that addon.

annkaah wrote:
Theophany the Sly wrote:
MazzleUI is effing terrible.


LOL.

So eloquent. You kill me. I thought this was a discussion. Apparently it was a chance for you to talk about your extreme superiority to all of us mortals. It must be hard to be you. Are you married?

Had you read my original post, you'd realize that this is not a discussion, but more of a guide.

MazzleUI is something that takes up a good half of the screen, and has pretty much everything that I said not to do in it. Portraits, covering the screen with pointless art, etc.

It's cool that you want to help discuss UIs, but really, if you want to post your opinion, do so in the official WoW forums. This thread is for questions and experimentation with creating your own UI.
#21 Sep 15 2007 at 11:10 PM Rating: Decent
39 posts
Quote:
I downloaded the addons and now there's a huge sh*tblob on my screen. How can I make some bars invisible (roll sheet, and i have like 4 bars I don't use) confusing >_>.
While moving the bars around, you can turn em off with shift right click I think. They should go away once you lock movement.
#22 Sep 15 2007 at 11:15 PM Rating: Default
Actually Theo, the second sentence of your OP, which I did read of course, calls this a discussion and in no place is the word guide used, save your signature. I apologize if I misunderstood your intent. This is a discussion forum.

For those interested in a discussion, read on.

For those unfamiliar with MazzelUI it is not an interface or a specific mod per se. It is a framework that allows you to easily install and customize a variety of other mods. For example, FuBar, Bongos, SCT, Cartographer, Threat Meter, etc. are all included and Mazzle gives you a way to customize them. I do not use it as is.
It most definitely does not take up even a quarter of the screen as you can see in my screen shot here. All of the middle area including the target frame and the heads up display are only visible in combat. I think HUDs are a love or hate proposition as I have guildies that find them distracting and others that find them useful.
As you can see Mazzle has no pointless art, unless you consider the dark background art. I like this since it makes the text stand out. I'm not personally a fan of translucent panels. I also prefer to see party frames as I am usually party leader and I like to keep track of everyone's status. Merely a personal preference.

A UI is a very personal thing and depends on many factors including play style. I tried hundreds of mods and different custom arrangements before finding something I like and I tweak it almost incessantly :) It is always nice to hear what other people are using to get ideas!

Have fun!

edited: I should point out I play on a 24" widescreen as this may make a difference and on a Mac which could effect performance one way or the other ;)

Edited, Sep 16th 2007 3:16am by annkaah

Edited, Sep 16th 2007 3:18am by annkaah
#23 Sep 15 2007 at 11:25 PM Rating: Decent
*****
13,048 posts
You waste so much screen space.

It seriously pains me, which is why I made this thread.
#24 Sep 16 2007 at 8:02 AM Rating: Decent
**
443 posts
Do you recommend SCT? It helps me see what's going on, but it also takes up alot of the middle screen (esp when I get snake trapped).
#25 Sep 16 2007 at 9:07 AM Rating: Decent
***
1,606 posts
Theophany the Sly wrote:
You waste so much screen space.

It seriously pains me, which is why I made this thread.


Some people like that interface design though, it's personal preference. I don't really look at the corners or edges of my screen very much, so it makes no difference to me personally if that space is open or taken up by a mod. I basically just use a HUD and focus mainly on that... my chat frames, raid frames, etc... are down on the edges of my screen for when I need that information. With a 24" wide screen at 1920x1200 I don't really have problems acquiring targets with the amount of screen space that I do have...
#26 Sep 16 2007 at 10:13 AM Rating: Decent
*****
13,048 posts
EliminatorX wrote:
Do you recommend SCT? It helps me see what's going on, but it also takes up alot of the middle screen (esp when I get snake trapped).

Yeah, I do use SCT.

What I've done with mine is move the first frame above my character and have all of the text going horizontally left and right for damage, parries, dodges, and heals, so even when I have a snake trap exploding on me I can still see myself being hit and healed, but I can also still see what's going on.
« Previous 1 2 3 4 5 6 7 8 9 10
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 58 All times are in CST
Anonymous Guests (58)